God of War Ragnarök
Before you startNo permanent missables recorded
- Difficulty
- Starting on hardest is not required. Start the campaign on Give Me Story and Valhalla on Show Me Will for easier completion. No difficulty achievements exist, so there are no tier unlocks to stack.
Difficulty details
Give Me Story reduces the campaign’s combat demands, but Gná and King Hrólf still need upgraded gear and practiced dodges. Valhalla’s Týr encounters add short repeat attempts.
- Missables
- No permanently missable achievements recorded.
Missable details
No achievement forces a new campaign because of a missed collectible. Return with later abilities and the post-story travel seeds.
- Co-op
- No co-op requirement recorded.
Online details
All 48 achievements are single player; no competitive match or co-op partner is required.
- Save planning
- No save precautions recorded; check the guide before irreversible choices.
Unofficial guide. Locations are not verified in game. Details
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Unofficial God of War Ragnarök 100% achievement guide: how to unlock all 48 achievements, plus all 206 collectibles with step-by-step directions and landmarks. Tick them off as you play.
Svartalfheim
Aurvangar Wetlands
- Hreidmar’s Brassard. Boat to the waterwheel island in the wetlands. Freeze the geyser beside the wheel with the axe and cross. Turn right, freeze the second geyser and grapple up the wall behind it. Search the corpse on the rock summit for the purple brassard.
- The Sunrise of Nothingness. On the final wetlands island, freeze the geysers to operate the story elevator. Ride up and search the small table beside the chain used to open the way onward. Take the purple book before leaving the platform.
- Nornir Chest — waterwheel island. From the wetlands gateway, boat to the first island and find the chest on the right. Break the seal on the hill beyond the geyser; freeze the geyser to reach it. Break the second seal on the small island behind the chest and the third on the rock to its right. Return and open the chest.
- Nornir Chest — hidden island. Boat beneath the wooden beams on the wetlands’ left side to reach the hidden island. Match all three spinner symbols to the chest. One spinner is right of it behind a geyser. For the second, climb the path on the chest’s left and immediately look right at the rocks. Descend into the rear lower section to find the last spinner.
- Odin’s Raven — gateway rock. Exit the Aurvangar Wetlands gateway and turn left. Aim at the green raven perched on the nearby rock and strike it with the axe before boarding the boat.
Nidavellir
- Large Society Ground Orb, The Performance. At Nidavellir’s arrival docks, face the town and inspect the green soundstone barricade on the left. After Sindri upgrades the bow, fire a Sonic Arrow through the barricade. Pick up the purple book on the dock behind it.
- Griep’s Firebomb. From the smithing shop in Nidavellir, crawl through the low town tunnel. At its far exit, turn left into the second tunnel and inspect the floor for the purple firebomb.
- Odin’s Raven — shop roof. Stand beside Nidavellir’s dwarven shop. Look left and upward toward the house roof by the area’s exit. Throw the axe at the raven perched above the buildings.
- Sparkthorn. Return to Nidavellir with Draupnir. By the tavern, locate the wind socket across the broken walkway. Plant a spear, cross the gap using it and pick the flower on the far ground.
- Hardrefill the Callous. Travel to the Nidavellir Beach gateway used for the train to The Forge. Find the nearby gravestone outside the train route. Activate it and defeat Hardrefill, moving away from the green landing marker when he jumps.
The Forge
- Bari’s Grenade. Use the Nidavellir Beach gateway and ride the train up to The Forge. From the train platform take the first branch on the right. Immediately climb the wall on the left, then drop down and smash the wooden crate to reveal the grenade on the ground.
- Nornir Chest — spear totems. Ride the train from Nidavellir Beach and leave the wooden walkway into the first side area on the right, marked by a green heart painted on stone. Plant Draupnir in all three seals: the rocks left of the chest, the distant peak seen from the cliff edge, and the rock seen from the broken-crate artifact ledge by the train. Detonate all spears together.
- Odin’s Raven — train arrival. Use the Nidavellir Beach gateway and ride the small train up to The Forge. On leaving the train, look right for a raven circling beside the arrival area. Aim ahead along its repeating flight path and throw as it approaches.
- Odin’s Raven — forge wall. Return to the main forge where Kratos received Draupnir. Call the large story lift with the lever in front of it and ride back up. In the forge area, face the wall on the left and hit the perched raven.
- Jewel of Yggdrasil — Ogre. During Forging Destiny at The Forge, defeat the story Ogre and take its Jewel of Yggdrasil drop. If the fight’s loot was left behind, retrieve the jewel from a blacksmith’s blue lost-items chest.
- Lindwyrm — Forge ledge. From the main forge, follow the route used to learn Draupnir traversal. Climb below the forge-wall raven and squeeze through the rock opening. Turn back and use the spear sockets to cross around the rocks onto the rift ledge.
Jarnsmida Pitmines
- Tool and Bang. From the pitmines gravestone area, pull the water channel toward you with the Blades. Let the powered crane bring its stone block over, then climb onto the block. Freeze the channel’s end so the crane swings back with you aboard. Hang down and jump onto the hill behind the crane; take the book beside the Legendary Chest.
- Lofnheid’s Whetstone. Facing the pitmines Nornir chest, cross the gap on the right and descend the small ledge. Turn left to the rope anchor, install Draupnir for the rope slide and descend to the beach. Search the beach floor for the purple whetstone. Sigil fire can burn the red vines here to expose the gateway.
- Nornir Chest — waterwheel braziers. Find the chest near the central waterwheel. Light its left-hand brazier. Drop left and grapple across to ignite the second. Grapple back, freeze the water channel above the wheel and light the third brazier beneath the stopped water. Keep the channel frozen while returning to open the chest.
- Odin’s Raven — water flight. Near the pitmines crane, descend at the end of the path and put Draupnir into the wind socket in the wall to create a crossing. From this route look over the water in the center of the pits. The raven circles above it; hold your aim on its flight line and throw slightly before it reaches that point.
- Bodvar the Fierce and Starolfr the Troublesome. Reach the open pitmines floor below the crane and its rope slide. Activate the central gravestone and defeat both Berserkers. Watch Bodvar for the blue-ring shield strike while keeping Starolfr’s ranged knives in view.
The Applecore
- Sanguinity. Return through the Sverd Sands elevator with Draupnir. In the first mine section, lodge a spear in the wall’s traversal point and climb. Turn left on the upper ledge, break the rubble with a spear detonation and pick up the purple book from the newly opened floor.
- Durinn’s Stone Statue. Pass the Miklimunnr troll arena in the Applecore. Crawl through the low tunnel and climb the route on the right. Open the gate and drop down directly ahead. Break the soundstone with a Sonic Arrow to reveal the statue on the ground.
- Althjof’s Statue. Climb to the top of the Applecore’s spiral mine path and cross its bridge. If rubble blocks the bridge, climb to a view of the red explosive jar and detonate it with Draupnir. Squeeze under the gap beyond the bridge, swing left, climb and pass the large gate. Turn left outside the gate for the purple statue.
- Nornir Chest — Sverd Sands return. Take the Sverd Sands elevator into the Applecore. In the first mine section, use Draupnir’s wall socket on the right to climb toward the chest. Plant spears in the two seals opposite it. Climb the rocks on the right and turn back toward the chest to locate the third seal. Detonate the three simultaneously.
- Nornir Chest — Pitmines exit. At the passage joining the Applecore and Jarnsmida Pitmines, find the chest by the gateway. One spear seal is across the water on the right, visible as a blue glint. Another lies by the left-hand rift, behind rubble you clear by hitting the explosive jar. The final seal stands on the central path beside the gateway. Plant and detonate all three spears together.
- Odin’s Raven — mine gate. On the return through the Applecore, break the spear rubble and follow that branch to the overhead grapple. Swing across, descend the golden chain and defeat Miklimunnr. Crawl through the arena’s rear tunnel to the red resource chest room. Leave by the gate on the right and look ahead for the raven.
- Talisman of Meign. During The Quest for Týr in the Applecore, follow the mine route until a corpse blocks a narrow wall gap. Interact with the corpse to move it and collect Talisman of Meign. This story pickup is required to open the onward passage.
- Lindwyrm — gateway. Return through the Sverd Sands elevator and traverse the Applecore with Draupnir. At the gateway near the route to Jarnsmida Pitmines, find the rift on the left beside the Nornir chest. Approach it from the gateway platform.
Modvitnir’s Rig
- Muspelheim Seed — Modvitnir’s Rig. Boat to Modvitnir’s Rig in the Bay of Bounty. Climb the arrival ledge and follow the initial rig route upward to its Legendary Chest. Open it for a Muspelheim Seed half, which begins The Crucible favor. If two halves were already acquired elsewhere, this chest gives a different reward.
Dragon Beach
- Nornir Chest — geyser seals. On Dragon Beach’s left side, find the chest and break three stone seals. Freeze the geysers to see the targets, then recall and throw the axe through the water. One seal is behind the chest, another is behind the dragon statue on the beach’s right, and the last sits beyond the western geyser near the boat landing.
The Watchtower
- Odin’s Raven — tower flight. Climb to The Watchtower’s Draugr Hole. Face back toward the path you climbed and look between the two trees overhead. The raven follows a loop around the tower; aim on that loop and throw just ahead of its approach.
Radsvinn’s Rig
- Nornir Chest — rig braziers. Find the chest left of Radsvinn’s machinery. Ignite the brazier immediately left of it with the Blades. For the brazier behind metal bars opposite the chest, climb the approach ledges and hit its explosive pot. At the rear right of the chest, break two barrels with a Sonic Arrow and ignite the revealed brazier.
- Odin’s Raven — crane perch. Boat to Radsvinn’s Rig and follow the uphill route left of the gateway. Climb the first wall, then look left toward the crane. Hit the raven sitting on it.
Althjof’s Rig
- Odin’s Raven — arrival chain. Boat to Althjof’s Rig and climb the golden chain from the landing. At the top immediately turn left and strike the green raven visible from this ledge.
Lyngbakr Island
- We Who Remain, Part the Second. Raise the Lyngbakr by using the Watchtower drum during The Weight of Chains. Return by boat to Lyngbakr Island and climb its exposed route to the highest platform. Pick up the purple poem at the top of the creature.
- Odin’s Raven — side tunnel. During The Weight of Chains, reach the second golden chain and destroy the Wretch nest to reveal the fire-bomb jar. Open the left gate, carry a bomb back toward the lore marker and use it on the rubble before that marker’s chain. Cross the cleared route and enter the low tunnel right of the red chest. At its exit, turn left and hit the raven on the ledge.
Alberich Hollow
- Odin’s Raven — tree over path. With Draupnir, land at Dragon Beach and climb the golden chain on the left. Install a spear in the wind socket of the wooden post and climb to Alberich Hollow. Use the available explosive to clear golden ore from the path. Look left under the tree for the perched raven.
- Muspelheim Seed — Alberich Hollow. With Draupnir, climb Dragon Beach’s golden chain and plant a spear in the wooden post’s wind socket. Climb onto the bridge and follow its left end into Alberich Hollow. At the Legendary Chest encased in golden ore, take a bomb from the burning jar on the left and destroy the ore. Open the chest for a seed half unless two were already acquired elsewhere.
- Lindwyrm — Ormstunga ledge. Enter Alberich Hollow from Dragon Beach’s spear climb. Clear the path’s golden ore with its bomb dispensers and continue to Ormstunga. After defeating him, climb onto the left-hand ledge to reach the rift.
Alberich Island
- Nornir Chest — beach bells. Land on Alberich Island’s northern Bay of Bounty beach. The chest is directly on the beach. Free the front-left bell by shooting its crane with a Sonic Arrow. At the back-left bars, hit the white-marked wooden panel to lift the timed bell. Ring that timed bell first, then the freed crane bell and the bell behind the chest before they reset.
- Odin’s Raven — soundstone flight. Use Draupnir to reach the upper island route and pass the spirit. At the end of this path, find the soundstone left of the broken bridge. Break it with a Sonic Arrow, then look beyond the opening for the circling raven and intercept its flight with the axe.
- Odin’s Raven — rock slit. Reach the wooden platform between Alberich Island’s two parts. Grapple from the platform onto the farther island and climb. Look through the slit in the rocks for the green raven, then throw through the opening.
- Jewel of Yggdrasil — island summit. With Draupnir, climb from Alberich Island’s beach using the wind socket and reach the wooden platform between the islands. Grapple to the farther island, climb and detonate its glowing rock. Pull the chain and freeze the blue cog, then jump to the middle platform and detonate the weak rock by that cog to uncover a geyser. Return to the chain, pull it and hold the cog frozen with a Sigil Arrow plus axe. Cross back, freeze the geyser with the axe, grapple onto the waterwheel lift and recall the axe to ride upward. Climb to the summit and open the Legendary Chest.
- Lindwyrm — middle platform. Climb Alberich Island’s beach with Draupnir, pass the spirit and break the soundstone by the broken bridge. At the right end of this path, detonate the glowing rock beneath the grapple to raise that grapple. Swing to the wooden platform between the islands and use its rift.
- Beigadr the Feared. Boat to the northern Alberich Island beach in the Bay of Bounty. Find the gravestone in the middle of the beach beside its Nornir chest. Activate it and defeat Beigadr, dodging the marked lightning areas and ranged lightning attacks.
Myrkr Tunnels
- Nornir Chest — oil braziers. Near the tunnels’ final waterwheel puzzle, crouch through the low rock exit to the chest. Break the oil barrel by the distant left brazier, connect Sigil Arrows and ignite the oil with the Blades. Light the brazier farther left, opposite the chest. Return toward the approach tunnel, smash its wooden crates and ignite the hidden third brazier.
Midgard
Lake of Nine
- Janbiya. Go south of the smoking golden helmet on Lake of Nine. At the Raider Stronghold entrance, inspect the icicle-covered wall on its right. Smash the ice and take the purple artifact from the exposed recess.
- Kila. On Lake of Nine, go northeast of Týr’s Temple and find the stone staircase. Climb the steps and collect the purple artifact beside the corpse at the top.
- Maya. Near the Raider Stronghold entrance, walk under the bridge leading to Týr’s Temple. Climb the rock below the bridge and inspect the corpse on its ledge for the purple artifact.
- Odin’s Raven — Raider Hideout entrance. Go to the Raider Hideout entrance on Lake of Nine. Stay outside and look immediately to the entrance’s right for the raven, then hit it with the axe.
- Odin’s Raven — Temple ice cave. Walk along the southern wall of Týr’s Temple on Lake of Nine. Enter the ice cave against that wall and strike the green raven inside.
- Mystical Heirloom. Travel southwest of Týr’s Temple on Lake of Nine and look along the elevated slope for an ice wall with a golden weak crack. Detonate Draupnir in that wall, then search the opened recess beside the corpse and lore scroll for Mystical Heirloom.
- Fraekni the Zealous. Go to the gravestone below the Helheim Tower on Lake of Nine’s northern shore. Activate it and defeat Fraekni. Dodge the red-ring charge and wait out her longer low-health charge combinations before attacking.
Shores of Nine
- Fert. Approach the Helheim Tower from Lake of Nine; its front bears a green H and stands behind the nearby Berserker gravestone. Climb inside, look right and use the ceiling grapple to cross to the side ledge. Pick up the purple artifact there.
The Oarsmen
- Ankh. In The Oarsmen, pull the large chain to reveal the staircase. Descend, turn right and search the recess underneath those stairs. The purple artifact is tucked behind the stair structure.
- The Dead Do Not Ride. After pulling The Oarsmen’s large chain, return through the opened route to the first room. Climb the wall behind the Nornir chest again. The changed route now reaches the purple poem on the upper platform.
- Nornir Chest — entry room bells. Leave the chest until you traverse The Oarsmen, pull the outdoor large chain and descend the revealed stairs. Open the gate back into the first room and destroy the soundstone left of that gate with a Sonic Arrow. Ring the bell by the gateway first, then the bell opposite it in the first room. Turn and hit the last bell through the cleared opening behind the gate without running between the last two throws.
- Odin’s Raven — Viking statue cliffs. Clear The Oarsmen’s first room and climb the wall behind the Nornir chest. Clear the upper enemies, climb the golden chain and descend the far side to the large movable chain. Pull it, then inspect the cliffs beside the huge Viking statue for the raven. Climb back onto the approach ledge for an easier throwing angle.
- Jewel of Yggdrasil — revealed stairs. Traverse The Oarsmen to the outdoor large chain and pull it to uncover the staircase. Descend those newly opened stairs and inspect the right side. Open the Legendary Chest there to collect the jewel.
The Derelict Outpost
- Lyre. Traverse the Derelict Outpost’s crane route until you swing from the fourth grapple. On landing, turn right and face back toward your approach. Climb down the rocks below that grapple to the lower floor and collect the purple lyre.
- Odin’s Raven — frozen boat. At the beginning of the Derelict Outpost route, climb over the fallen log. Turn left before reaching the gateway or its golden chain. Look beneath the blue boat frozen overhead and strike the raven sitting there.
- Odin’s Raven — third grapple. Follow the Derelict Outpost’s crane route and swing across its third grapple. Look left from the landing toward the nearby pole and hit the perched raven.
The Lost Treasury
- Nornir Chest — golden shield puzzle. Find the chest outside the Lost Treasury. Push the huge shield left to expose the first brazier above its right side, then ignite it. Move the shield right, climb up and detonate the pot; descend, move the shield left and climb its left route to the second brazier. Beyond it, push the stone pillar left. Descend and move the shield right until the pillar stops it. Turn the gate wheel and use Sigil Arrows and the axe to freeze both cogs. Hurry inside, light the third brazier beside the Legendary Chest using Sigil fire, then break the gate’s weight and return outside.
- Lost Page — treasury floor. Complete Sigrun’s Curse by taking both key halves from The Oarsmen and Derelict Outpost into the Lost Treasury. Inside the opened inner room, climb its golden chain. Turn around above the floor and smash downward through the marked floor to uncover the scroll.
King’s Grave
- Hilt of Skofnung. After acquiring the Inert Hilt in The Word of Fate, clear all other Berserker gravestones, including the post-story Mist Fields encounter. Return to King’s Grave in Midgard and activate the final stone. Defeat King Hrólf and pick up his Hilt of Skofnung drop.
- King Hrólf. After finishing every other gravestone encounter and the campaign, travel to King’s Grave. Approach its final gravestone, activate it and defeat King Hrólf. Upgrade equipment toward level 9, carry a Resurrection Stone and use the combat checkpoint option if needed.
Sanctuary Grove
- Mirkweed. Obtain Ratatoskr’s post-story travel seeds and unlock Sanctuary Grove in Midgard’s gateway map. Go to Freya’s home on Chaurli. Walk around the house to the east and follow the path to its end to pick Mirkweed.
Well of Urd
- Nornir Chest — cliff braziers. At the Well of Urd approach, find the chest left of the first climbing wall. Ignite the brazier on the rocks to the chest’s right. Climb the route and light the brazier at the upper cliff’s right edge. Descend from that edge and look left to locate the last brazier, then return to open the chest.
- Odin’s Raven — summit. Climb the Well of Urd route to the top of its cliff. Turn around to face the peak behind your approach. Throw the axe at the raven perched on that mountain.
- Jewel of Yggdrasil — Frost Phantom. During The Word of Fate, follow the search for the Norns into the Well of Urd approach. Continue through the forest and cave fights, then climb the rock face beside Freya to reach the required Frost Phantom. Defeat it and take its Jewel of Yggdrasil drop. If the jewel was left behind, retrieve it from a blacksmith’s blue lost-items chest.
Raider Hideout
- Nornir Chest — fire bomb braziers. In the hideout’s left corner, take fire bombs from the central jar. Burn the red vines left of the chest with Sigil fire, then bomb the exposed brazier. On the chest’s right, bomb the golden ore and throw another bomb to ignite the brazier. On the cave’s right side, chain Sigil Arrows to the distant brazier and throw a bomb into the nearest sigil to spread the flame.
Alfheim
The Strond
- Afterlife Abandonment. Follow The Strond’s opening route into the short cave with the Twilight Stone barricade puzzle. Leave the cave and drop off the ledge directly ahead. Search the lower left-hand recess beside its Legendary Chest for the purple book.
- Dream Charm. Follow The Strond’s main route through the first elf encounters until Kratos lifts the large blocking rock. After crossing it, turn right toward the Nornir chest and pick up the purple artifact beside the path.
- Nornir Chest — lower ledge braziers. Climb from The Strond gateway and squeeze through the rock opening. Drop off the ledge ahead to find the chest. Light the brazier on the cliffs to its left and the one below the right-hand cliff edge. Return to the upper path, climb twice and drop left to ignite the last brazier.
- Nornir Chest — Temple entrance totems. At The Strond’s far end before the Temple of Light entrance, plant Draupnir in the three chest seals. Face away from the chest to see two of them. Find the last to the right of the broken bridge. Detonate all three spears together before opening the chest.
- Odin’s Raven — bridge tree. Follow The Strond’s main path and jump the broken bridge. On the far side, look to the tree on the left and throw at the perched raven.
Temple of Light
- Visions After Rest. Climb the Temple of Light’s spiral staircase to its upper exit. Before entering the next archway, turn right and climb the wall to the raised platform. Pick up the purple poem there.
- Spirits Within Walls. Continue until Kratos pushes open the temple gate beside a wooden wheel. Turn that wheel, then climb back up to the walkway. Pass the next archway and inspect the left side for the purple poem.
- Nornir Chest — bridge room bells. Find the chest on the main route about halfway through the Temple of Light. Clear the soundstone in the corridor to its right with a Sonic Arrow. Ring the farther left bell, the nearer left bell and the right-corridor bell in a rapid sequence. Retry if their glow returns.
- Odin’s Raven — mirror gate. Continue through the temple until two consecutive grapples cross the large gap before the spiral stairs. Climb halfway up the stairs and drop left onto the side route. Aim at the purple Twilight Stone so the reflected axe strikes the second mirror and then the raven behind the metal gate.
- Odin’s Raven — Nornir room platform. Reach the Temple of Light room containing the Nornir chest. Continue onto the next platform along the main route. Look left from that platform and hit the raven perched above the side of the room.
- Hilt of Gram. In the Temple of Light, reach the gate Kratos pushes open beside a wooden wheel. Pass the gate by that wheel and pull the chain fully to lift the mirror. Throw the axe into the mirror so it lodges beyond it. Release the chain, then recall the axe; its return flight breaks the blue lock suspending the Legendary Chest. Open the fallen chest for the relic.
The Barrens
- Harp. Cross to the southwestern part of The Barrens. Find the narrow squeeze-through in the rocks and enter the small enclosed side area. Collect the purple harp on its floor.
- Celestial Construct. Enter the enormous dragon skull in the northeast of The Barrens. Cross the interior to its back wall and climb to the upper ledge. Pick up the purple poem there.
- Horn. Travel to the ruined tower in the northwestern Barrens. Search the ground beside the tower for the purple artifact before climbing away.
- Nornir Chest — northern rock braziers. Reach the rock with the chest in the northern Barrens. From its north side, line up and cut all three hive growths in one axe throw. Ignite the two ground-level braziers with the Blades. Hit the explosive jar beside the upper brazier after the growths are gone to light the last one.
- Odin’s Raven — dragon skull eye. Travel to the huge dragon skull in the northeastern Barrens. Look into its eye socket from outside and hit the green raven sitting in the opening.
- Odin’s Raven — northern tower. Find the northern Barrens tower with a lore scroll and Legendary Chest beside it. Search the tower’s adjacent perch for the green raven and hit it before leaving the tower area.
- Lost Page — Barrens tower. Go to the ruined tower in the northwestern Barrens. Search beside its Legendary Chest and raven perch for the lore scroll. Take the scroll to add a Lost Page toward the craftable sword hilts.
- Svipdagr the Cold and Sisters of Illska. Go to the gravestone in the eastern Barrens desert and activate it. Defeat Svipdagr and both Sisters of Illska, who share a health bar. Keep the sisters’ ranged attacks in view while dodging Svipdagr’s close attacks.
The Below
- Nornir Chest — two gate bells. Find the chest behind the early locked gate before The Below’s climbing section. Open its ground gate, climb around the rock walls and open the upper gate too. Ring the bell in the upstairs window, then the bell in front of the chest, then the bell in the adjoining tunnel. Use the opened gates to keep all three throws close together.
The Forbidden Sands
- Bracelet. Go to the Elven Sanctum in the north of The Forbidden Sands. At its entrance gate, inspect the ground immediately on the gate’s right for the purple bracelet.
- Token. Climb the large northern platform by the Desert Door in The Forbidden Sands. Squeeze through the narrow gap on this platform into the side enclosure. Collect the purple token inside, where a Yggdrasil Rift also stands.
- Trip. Cross to the northeastern Forbidden Sands and locate the small tower. Climb its exterior to the summit and take the purple poem from the top platform.
- Nornir Chest — Elven Sanctum basement. Break the low wall beneath the Elven Sanctum’s entrance and squeeze into its hidden basement. Bounce the axe off the Twilight Stone to cut all three hive growths. On the left, shoot a Sigil Arrow into the campfire to ignite its nearby brazier. On the lower right, connect the campfire and brazier with enlarged sigils and ignite the campfire. For the upper-right brazier, chain sigils upward from the lit lower brazier, open the moving panel with Sonic Arrows and shoot a sigil into the lower fire. Keep the panel open until the chain reaches the upper brazier.
- Nornir Chest — southwestern enclosure. In the southwestern Forbidden Sands, lift the rock into the enclosed chest area. Ignite the brazier right of the chest. Chain three enlarged Sigil Arrow circles across the opposite rock and light the nearest one with the Blades to reach the second. Use another chain beneath the large stone arch for the third. Shoot each circle up to three times to enlarge its reach.
- Odin’s Raven — Sanctum basement flight. Go to the Elven Sanctum entrance in the northern Forbidden Sands. Break the low rocks beneath the entrance and squeeze into the concealed basement route. Look left inside for the flying raven and throw along its loop.
- Odin’s Raven — Freyr statue flight. Cross to the large sword-bearing statue in the northwestern Forbidden Sands, where Freyr’s Gift takes place. Face its front and watch the raven circling there. Intercept it with an axe throw.
- Odin’s Raven — troll platform. Go to the southwestern Forbidden Sands platform occupied by the frozen troll. Look across the platform for the perched raven and throw at it from the surrounding ground.
- Odin’s Raven — entrance rock. Move into the center of The Forbidden Sands and look back toward the region’s entrance. Locate the raven perched on the rock by that entrance and strike it with a ranged throw.
- Dawnbloom. Go to the far western Forbidden Sands. Search the space between the rocks and the raised platform bearing a frozen troll. Pick the flower from the ground below that platform.
- Lost Page — Elven Sanctum. Go inside the Elven Sanctum at the northern edge of the Forbidden Sands. Inspect the lower library tables for the lore scroll and take its Lost Page before climbing toward the upper Legendary Chest.
- Jewel of Yggdrasil — Elven Sanctum. Enter the Elven Sanctum in the northern Forbidden Sands. Climb from its ground-floor library into the upper part of the main room. Open the Legendary Chest on that upper platform to collect the jewel.
- Hjalti the Stolid. Enter the southwestern Forbidden Sands and find the gravestone near its cliffside route. Activate it and defeat Hjalti. Close distance for a shield strike when the blue-ring attack begins.
- Alfheim Barrens Key Half — southwest of Burrows. First complete Freyr’s Gift at the huge statue on the western Forbidden Sands. Climb the right slope and cut its three red hive cores. Below the slope, cut the next cores to release a crystal, then break the left rubble along the lower path and carry that crystal outside. Remove the other crystal from its socket, stand at the emptied socket and reflect the axe from the mirror to cut the remaining hive wall. Replace that second crystal to restore the light bridge, carry the first crystal across to the upper socket, then move the second crystal to the right-hand hill’s socket. Inspect the light beneath the statue to finish the favor. Search the crystal outcrop southwest of The Burrows for this first key half.
- Alfheim Barrens Key Half — west of Hjarta. Complete Freyr’s Gift at the western desert statue to make the key pickups available. In the Forbidden Sands, go west of The Hjarta, almost directly south of The Burrows. Inspect the crystal outcrop there and pick up the second Alfheim Barrens Key Half. Take both halves north to the Desert Door temple.
The Burrows
- Pipe. In The Burrows during Song of the Sands, cut the three groups of binding growths around the Hafgufa. Follow the exit route after freeing its underground restraints and take the purple artifact directly on the path out.
The Canyons
- Odin’s Raven — shop flight. Stand beside the dwarven shop and gateway in The Canyons. Watch the raven’s circular flight nearby, hold your aim at a recurring point in its loop and throw just before it passes your crosshair.
Vanaheim
The Southern Wilds
- Upon Pursuing a Place Not Marked On Maps. In the Southern Wilds’ ruined section with exploding poisonous growths, climb the surrounding route and jump onto the central tower. Look down for the blue-marked breakable floor. Smash through it from above and collect the book underneath.
- Nornir Chest — main path spinners. Find the chest on the Southern Wilds’ main path. Match its symbols with the spinner above-left, the spinner on the right and the one opposite the chest. Burn the right spinner’s vines with the Blades. Burn the vines hanging over the opposite ledge so the fire reaches that last spinner’s covering, then turn it.
- Odin’s Raven — gateway lake flight. From the Southern Wilds gateway, follow the left branch to the lake. Watch the green raven flying above the water and throw the axe ahead of its flight path.
Freyr’s Camp
- Skirnir’s Crest. At the Mystic Gateway for Freyr’s Camp, inspect the ground in front of the gateway structure. Take the purple crest before following the route into the camp.
- Odin’s Raven — ravine perch. Leave Freyr’s Camp through the wooden gate near its blacksmith. Continue straight through the cave. At the far exit, turn left and throw across the ravine at the raven perched opposite you.
Eastern Barri Woods
- Nornir Chest — upper path spinners. Follow Eastern Barri Woods to the short stairs and lore scroll, then continue up behind the scroll to the chest. Burn the vines covering the spinner left of the approach stairs. Find another behind the chest on its left and the third at the end of the path left of the chest. Match all three symbols.
- Odin’s Raven — side cave tree. Enter Eastern Barri Woods from Freyr’s Camp and squeeze through the opening. At the first branch, bear right into the small cave. On leaving that cave, turn right and look under the tree for the raven.
The Abandoned Village
- Nornir Chest — burning crane. At the Abandoned Village’s crane with the burning bucket, go left and burn the vines holding the bucket. Turn the crane once counterclockwise with the axe, then pull the bucket toward you with the Blades to ignite the first rune brazier. Grapple left and turn the crane counterclockwise again. Swing the bucket from right to left into the second rune brazier, then pull it toward you to burn the vines blocking the bridge. Return to the crane’s entry platform and rotate it until you can grapple onto that bridge. Cross, descend right to the river and light the final rune brazier beside the chest.
- Odin’s Raven — pavilion balcony. Approach from Eastern Barri Woods. Beyond its final lore marker, descend the wall and swing over the water. Follow the path to the rope slide, then enter the pavilion on the left. Look from its balcony for the raven before using the spear crossing onward.
- Shatter Star Shield. Enter the Abandoned Village from Eastern Barri Woods, cross the spear traverse from the pavilion and follow the climb and cave to the turning crane. Swing across to the Prayer to Freya wall. On its left, pull the rubble away with the Blades and squeeze through. Follow the path and climb the golden chain; freeze the poisonous plant with the axe to open the Legendary Chest on the right.
- Glaive of Dodher. During The Reckoning in Vanaheim, defeat Fiske and collect Glaive of Dodher from his story-boss loot. If you did not collect the dropped relic, check the blue lost-items chest at a blacksmith.
- Hilt of Hofud. During Creatures of Prophecy in Vanaheim, defeat Heimdall in the mandatory story encounter and collect Hilt of Hofud from his loot. Check a blacksmith’s lost-items chest if the relic drop was left on the battlefield.
River Delta
- Freya’s Crest. At the River Delta Mystic Gateway, move behind the gateway on its right-hand side. Inspect the ground there for the purple crest before returning to the boat.
- Odin’s Crest. Boat through the roots of the huge tree in the middle of River Delta. Dock at the beach inside the tree’s roots; its landing icon appears as you approach. Walk left from the boat and collect the purple crest on the beach.
Noatun’s Garden
- Hoenir’s Crest. Dock at Noatun’s Garden on the River Delta. Walk along the right-hand side of the garden toward its climbable wall. Search the grass immediately before the wall for the purple crest.
- Jewel of Yggdrasil — vine lock. At Noatun’s Garden, inspect the window in the back-left corner for the blue lock behind vines. Place Sigil Arrows through the window onto the vines and connect them to a sigil on the exterior wall near the boat side. Ignite the outside circle with the Blades to burn the covering. Return to the window, break the blue lock with the axe and enter to open the Legendary Chest.
Cliffside Ruins
- Nornir Chest — river spinners. Dock at Cliffside Ruins and find the chest on the right. Chain Sigil fire to burn the vines around the spinner to its right, then turn it. Climb the left-hand wall and cross the raised platforms to look down at the second spinner. Boat back across to the blacksmith and turn the last spinner visible from that landing. Match each to the chest’s symbols.
- Odin’s Raven — River Delta cliff perch. At Cliffside Ruins, climb the left wall and cross the raised platforms. Burn the chain’s vines with Sigil fire, climb the chain and use the chisel seal to open the southern river. Boat south and turn left into The Veiled Passage. Traverse its cave from the second beach until you emerge above Cliffside Ruins. Descend the chain, turn right at the Historian lore marker and shoot the raven on the branch in the river behind it.
The Veiled Passage
- Kvasir’s Crest. Dock at the second beach inside The Veiled Passage and climb into the cave route. Continue to the plant that fires projectiles. Smash the wooden wall beneath that plant and collect the purple crest from behind the boards.
- Nornir Chest — fire bomb bells. Open the southern river route at Cliffside Ruins by lowering its chain with Sigil fire and activating the upper rune seal. Boat into The Veiled Passage and dock at the first right-hand beach. Bomb the golden ore to expose the chest. Use a Sigil Arrow and fire bomb to burn the vines across the wall. Connect all three bells with sigils, then bomb the chain to ring them together.
- Odin’s Raven — cave ceiling. Boat through The Veiled Passage to its second beach and climb the landing’s wall. Turn left at the top and look back toward the beach. The raven perches near the cavern ceiling above your boat.
Vanir Shrine
- Hylli’s Crest. At Vanir Shrine’s right-hand drawbridge near the lore marker, chain Sigil Arrows onto its vines and ignite the chain with the Blades. Break both bridge locks with the axe. Cross, pass the two archways at the route’s end and collect the crest from the floor.
The Plains
- The Stein — second half. Start The Stein at The Jungle’s dam before searching the Plains. Enter the Dreki arena used for In the Dead of Night and collect the purple memento there after the fight.
- The Brooch — first half. Begin at the Crater Entrance gateway in The Plains. Walk west to the first boat dock and inspect the purple memento there. Interact with it and speak to the spirit to begin The Brooch.
- The Brooch — second half. With The Brooch active, go to the eastern Plains blacksmith beside its Celestial Altar. Follow the path along the shop’s left side, keeping to the upper route without dropping down. At the cliff, defeat Egil if he still guards it and take the purple memento to complete the brooch.
- The Scroll — first half. Enter the cave in the northwestern Plains and speak to the spirit inside. Interact with the purple memento to begin The Scroll before trying to uncover its remaining half.
- The Scroll — second half. From the northwestern Plains spirit cave, climb to the nearby gateway and plant a spear in the rear weak point of the yellow rubble. Descend beside the red chest, place spears in the two front weak points and detonate all three together. Collect the purple scroll half behind the broken rocks.
- Nornir Chest — northwest poison enclosure. At the locked northwestern Plains gate, enlarge a Sigil on the gate with three arrows and use the axe to freeze the poison so you can lift it. Inside, break the seal in the tree right of the chest and the one on the hill left of it. Freeze the poison totem to get behind the chest and break the third tree seal.
- Nornir Chest — eastern bells. Find the chest in the Plains section where purple glyphs trap animals. Two bells flank the chest. For the hidden bell behind the left rock, climb to the gateway and Yggdrasil Rift above, then burn its vines with the Blades. Descend and ring the right bell, the visible left bell and the newly cleared bell rapidly.
- Odin’s Raven — southwest Dreki arena. After restoring the Crater river, reach the southwestern Plains Dreki arena used by In the Dead of Night. Look from the arena for the raven. You can also shoot down toward it from the Celestial Altar ledge above the arena.
- Odin’s Raven — frozen lightning beach. Go to the beach west of the frozen lightning in The Plains. Inspect the rock beside that landing and hit the raven perched there.
- Odin’s Raven — northwest chasm. In the northwestern Plains, approach the chasm with the red chest near its edge. Look below the red chest at the lower cliffs and throw at the perched raven.
- Odin’s Raven — dragon arena hole. Reach the Crimson Dread arena in the Plains. Go to the corner with the Yggdrasil Rift, move left to the edge and look down its hole. Strike the raven visible below the rim.
- Odin’s Raven — eastern shop cliff. Go to the blacksmith by the eastern Plains Celestial Altar. Face across from the shop toward the cliff and hit the raven perched on its opposite rock face.
- Hilt of Hrotti. Defeat any two of the Plains’ three Oath Guards. For a clear pair, begin at the Crater Entrance gateway and follow to the first boat dock on its west. Continue south along that path to Jorgen. For Vali, enter the main gate in the western Soul Eater field and approach the red chest on the left. The second Oath Guard you kill drops Hilt of Hrotti; loot it before moving on.
- Lindwyrm — Crimson Dread arena. Complete For Vanaheim! by defeating Crimson Dread, rescuing Birgir and activating the Overgrown Tower gateway. Climb back down from that gateway into the dragon arena; the rift is directly ahead in its corner.
- Lindwyrm — eastern altar. At the eastern Plains blacksmith beside the Celestial Altar, climb the stairs to the Seidr lore marker. Move left of the marker and descend toward the lake to find the rift. Incomplete: The left/right descent beyond the eastern Seidr marker needs a route check; the rift is on the lake path below the marker.
- Stag of Winter. After For Vanaheim!, climb above the Crimson Dread arena to the Overgrown Tower gateway. Find the stag immediately to the gateway’s left.
- In the Dead of Night. Set the Crater to night and restore the river through The Jungle. From the Plains boat docks, row to the southwestern dock and drop into its Dreki pit. Defeat the Dreki to finish this hunt.
- For Vanaheim!. After Scent of Survival brings you to the Crater, follow Birgir’s rescue objective toward the western Plains. Pass the main gate in the Soul Eater field and the red chest guarded by Vali. Squeeze through the gap into Crimson Dread’s arena and defeat the dragon. Climb the wall, speak to Birgir and activate the Overgrown Tower gateway to complete the rescue.
- In Plain Sight. In the western Plains, reach the open field beside the main gate. Inspect two animal carcasses there, then strike the rock in the middle of the field to wake the hidden Soul Eater. Defeat it to complete the Epic Hunt.
- Nocturnal Predator. Set the Crater to night. In the eastern Plains by the Nornir chest, free the three animals held under purple glyphs with the Blades. Interact with the central plate to summon the Flame Phantom. Stagger its core and destroy its five vulnerable purple pillars; one stands north across the water. Finish the Phantom once all pillars are destroyed.
The Jungle
- An Organisation: In The Future. Set the Crater to nighttime and enter the southwestern tunnel leading from The Plains toward The Jungle. After the climbing section on this approach, inspect the corpse beside the path and pick up the purple book.
- The Stein — first half. Reach the dam wheel during Return of the River in The Jungle. Search the wheel area for the purple memento and interact with it to speak to the spirit and begin The Stein favor.
- The Toy — first half. Boat to the Jungle island with its Mystic Gateway. Clear the enemies, then approach the ghost and purple memento on the right-hand side of the island. Speak to the ghost to begin The Toy.
- The Toy — second half. With The Toy active, boat to the Jungle island occupied by the two rock-throwing ogres. Defeat both ogres and search their island floor for the purple memento that completes the toy.
- Nornir Chest — gateway island spinners. Restore The Jungle’s river, then boat to the Mystic Gateway island. Climb its ledge, chain Sigil fire onto the overhead vines and cross toward the Legendary Chest. Circle back toward the gateway and match the chest spinners: one above the Celestial Altar, one behind the altar under red vines, and one right of the Nornir chest. Burn the vines before turning the hidden spinner.
- Odin’s Raven — ogre island. Restore The Jungle’s river and boat to the island where ogres throw rocks. Dock behind the island, then kill the ogres. Search above the red chest on their island for the raven; a dragon taking the last ogre’s corpse does not remove this pickup.
- Jewel of Yggdrasil — dragon trap. Restore the Jungle river and set daytime at its Celestial Altar. Boat behind the ogre island, defeat the ogres and pull the barrier away with the Blades. Cross the root route, pass the stag and continue to the dragon den. Drop into its hole and hit the wooden spinner above the cage with the axe to lift its gate. Leave the cage and open the Legendary Chest directly ahead.
- Stag of Summer. Restore the river and use the Jungle Celestial Altar to set daytime. Boat behind the island with the two rock-throwing ogres and defeat them. Pull the route’s barrier away with the Blades and swing across the opened daytime crossing to the stag.
- What Lies Below. From the Jungle Entrance gateway, follow the river approach to the dam elevator and ride up. Break the dam’s weak wall with Draupnir and squeeze through. Burn the vines across the floodgates with chained Sigil fire, then turn the wheel to restore the river. Place Draupnir in the wall socket and cross to the western side to defeat both Drekis.
- Trail of the Dead. Restore The Jungle’s river, then boat north behind the island with the rock-throwing ogres. Kill them so the dragon takes the last corpse and the throwing attacks cease. Boat back to the gateway island, climb the wall behind its Celestial Altar and burn the upper vines with Sigil fire. Continue past the Legendary Chest and climb the now-safe tower route. Defeat the Corpse Eater at the top.
- Path of Destruction. With the river restored and daytime selected at the Jungle altar, boat behind the ogre island and clear it. Pull the barrier away with the Blades and cross the root route toward the dragon den. Drop into its well, hit the wooden spinner with the axe to raise the cage gate and step outside. Lure a creature into the cage, recall the axe to close it and use the chain to raise the bait. Boat back around to the upper den along the root route and defeat Slag Horn.
The Sinkholes
- Eastern Spectre. After defeating the Sinkholes drake, burn the red vines blocking the way. Squeeze through the newly accessible gap and take the purple poem on the onward path.
- The Hourglass — first half. Climb from the Sinkholes gateway and detonate the yellow weak wall with Draupnir. When the dragon perches on the two pillars, break both pillars with spears to drive it away. Pull the right-hand gate’s chain, follow the passage beyond it and interact with the purple memento and ghost.
- The Hourglass — second half. With The Hourglass active and the river restored, boat through the Sinkholes river gate to the next beach. Enter the gate opposite the chain-operated gate. Detonate three spears together in the yellow weak rocks on the right, then continue to the tunnel’s far end and break the remaining rubble. Collect the exposed purple memento.
- Nornir Chest — entrance braziers. Slide down the long rope from the Crater into The Sinkholes. Find the chest in this entry section. Ignite the braziers on its right and left using Sigil chains and the Blades. Climb to the ledge above the chest to reach and light the third brazier.
- Nornir Chest — dragon arena totems. Reach the far Sinkholes flying-dragon arena along The Burning Skies route. Plant spears in the seal on the cliff left of your climbing approach, the seal on the pillar to the approach’s right, and the seal left of the chest itself. Detonate all three together and loot the chest.
- Odin’s Raven — river gate cliff. From the Sinkholes gateway, pull the river-blocking gate’s chain. Boat through to the next beach and approach the second gate’s chain on the beach’s left. Face the chain, then look left for the raven. Use Draupnir to strike it from this position.
- Starblush. Restore the Crater river through Return of the River in The Jungle. In The Sinkholes, reach the Celestial Altar behind Haklangr’s Berserker gravestone. Walk west from the altar and pick Starblush beside the gate that was lowered on the way to Ash Tyrant.
- Stag of Autumn. Travel to the Sinkholes Entrance gateway in the Crater. Inspect the ground immediately beside the gateway to find the stag before taking the deeper Sinkholes route.
- Quaking Hollow. Slide down the Plains rope into the Sinkholes and cross from its entry cave to the gateway. Climb beside the gateway, break the weak wall with Draupnir and destroy the two pillars on which the flying dragon lands. Open the right gate with its chain. Follow the passage past the Hourglass spirit, burn the overhead vines, grapple across and drop down. Turn right through the tunnel and defeat Crag Jaw.
- The Burning Skies. Restore the river, then boat from the Sinkholes gateway to the arena with the destroyed dragon pillars. Open its river gate with the chain and boat onward to the next beach. Enter the tunnel opposite the next chain gate; break the weak rocks with three simultaneous spears and continue past the Hourglass pickup. Climb out beside the upper Nornir chest, climb the wall on its left and fight Ash Tyrant. Detonate the pillars with Draupnir when the dragon perches on them.
- Haklangr the Bearded. Restore the river in The Jungle, then boat right from the Sinkholes gateway toward the arena with the two destroyed dragon pillars. Dock there and approach the central gravestone. Activate it and defeat Haklangr, using the opposite elemental weapon against his frost or fire shielding.
Wishing Well
- Lost Page — Wishing Well corridor. From the Jungle Entrance gateway, open the nearby chain-operated gate and follow the passage into the Wishing Well. Climb around its upper path and leave through the opening on the left at the top. Search the corridor leading toward the golden chain back to the Plains gateway for the Lost Page.
- Stag of Spring. At the Jungle Entrance gateway, pull the nearby gate’s chain. Follow the cavern route into the Wishing Well, using Draupnir on the traversal socket to climb through the upper opening. Open the final gate and approach the stag inside on the right.
Goddess Falls
- Nornir Chest — upper waterfalls. Climb from the Goddess Falls landing to the upper waterfalls before Vanir Shrine. Find the chest there. Ignite the far-left brazier using a Sigil chain along the wall. Chain enlarged sigils from the lower rock to the central waterfall’s brazier. For the right-hand brazier, connect the rocks in the water and ignite the nearest circle with the Blades. Enlarge each circle with repeated arrows where the gaps are wide.
- Odin’s Raven — waterfall flight. Dock at Goddess Falls and climb the cliff ahead. Pass through the cave with the lore marker, then turn back out to face the falls. The raven circles overhead; the upper red-chest ledge gives a closer throwing angle.
Pilgrim’s Landing
- Odin’s Raven — River Delta window perch. Dock at Pilgrim’s Landing and climb to the first bridge. Shoot a Sigil Arrow into the fire by its vines, then break both locks with the axe. Cross and release the hanging brazier platform from the tree on the right. Swing it right into the fire. Spread the fire to its other brazier through enlarged sigils, then swing it left toward the next bridge’s vines. Ignite those vines, break the remaining lock and cross to the Legendary Chest. Look left from the chest and shoot the raven.
- Hvitserkr the Bold. Boat to Pilgrim’s Landing on the River Delta. The gravestone stands on the landing’s open ground by the beach. Activate it and defeat Hvitserkr along with the summoned enemies that interfere with the fight.
Muspelheim
The Crucible
- Nornir Chest — six trials. Travel to The Crucible after obtaining both Muspelheim Seed halves. Complete both initial challenges at each of the three side swords: six clears total. Return to the central Nornir chest and open it once the six initial trial seals are cleared.
- Ashpetal. Obtain both Muspelheim Seed halves, then use a gateway to travel to The Crucible. Inspect the ground immediately to the right of its blacksmith shop and pick the flower.
Burning Cliffs
- Nornir Chest — spear wall braziers. From the Burning Cliffs gateway, follow the downhill path, squeeze through the wall and traverse left. Before the Remnants encounter, break the yellow weak rock on the right with Draupnir. Light the brazier directly behind the chest. From the broken rock’s opening, chain enlarged sigils across the wall to ignite the far-left brazier. Return to the chest and connect the two distant braziers with sigils; shoot a sigil into the already lit left fire to ignite the far-right one.
- Odin’s Raven — gateway chest. After the story, travel to the Burning Cliffs gateway and follow the only downhill path. At the Legendary Chest along this route, inspect the adjacent rock for the raven and throw at it.
Surtr’s Forge
- Odin’s Raven — forge arch. Return to the forge where you first met Surtr during The Summoning, recognizable by the many swords in the ground. Turn away from the forge and look upward beneath the archway for the raven. The wall below that perch on the left is your exit climb.
Helheim
Helgrind
- Odin’s Raven — lore side. Return to the Hel’s Perch gateway after the story. Take its left branch into Helgrind and locate the lore marker. Look above the marker and strike the perched raven.
- Odin’s Raven — gateway flight. From the Hel’s Perch gateway, follow the right branch into Helgrind. Watch the raven circling above the route. Hold the axe aim on its loop and throw slightly ahead of its approach.
Hel’s Perch
- Soulblossom. After the second Garm encounter during Reunion, stop before climbing the onward wall. Look right for Draupnir’s traversal socket and plant a spear. Use it to cross the gap to the side platform and pick the flower there.
- Onslaught Shield. During Reunion, after the Garm fight, open the Legendary Chest directly on the onward route for Onslaught. If you leave this chest behind, visit a blacksmith later and buy the shield for 7,500 Hacksilver. This shop recovery avoids replaying the campaign.
Niflheim
The Raven Tree
- Hilt of Forsbrandr. Destroy all 48 Odin’s Ravens, then open all six Legendary reward chests beneath Niflheim’s Raven Tree. Follow the appearing Raven Keeper downhill and turn right into its arena. Defeat the Keeper and collect Hilt of Forsbrandr from the loot.
Aesir Prison Wreckage
- Nornir Chest — prison totems. After the campaign, take the new path left of The Raven Tree to the prison. Use Draupnir on the moving crossbeams and lower them with the chains. The chest is one level below the top behind a grate; reach it from the floor below by climbing through the corner cell’s breakable upper wall. Break the seal in front of the chest, the seal in a cell one floor lower and the seal among the central frozen rubble at the bottom. Open the cell and defeat its enemy to reach its seal.
- Dreamshade. After the campaign, take the new path left of The Raven Tree to the Aesir prison. Plant Draupnir traversal spears in the crossbeams and lower the beams with the chains to reach the bottom floor. Open the southwest cell and pick the flower inside.
- Motsognir’s Call. After the campaign, take the path left of The Raven Tree into the Aesir prison. Use a Draupnir spear in the crossbeam to descend one floor, lower that beam with the chain and swing down another level. Go around this floor to the hole in the outside wall and climb through it into the Nornir chest section. Open its adjacent gate to reach the other chain. Raise the beam on the Legendary Chest’s side with that chain two floors below the top, climb back through the wall opening and use the raised spear beam to swing to the top floor. Pick up Motsognir’s Call from the ground left of the Legendary Chest.
Mist Fields
- Frostfinger. After the campaign, obtain Ratatoskr’s travel seeds and unlock Mist Fields in Niflheim’s gateway map. From its gateway, look east toward the large frozen head and the swords among the dead soldiers. Pick Frostfinger from the ground beside the gateway.
- Skjothendi the Unerring. After the campaign, obtain Ratatoskr’s travel seeds and unlock the Mist Fields gateway. Follow the path away from that gateway to the gravestone and defeat Skjothendi. Avoid taking a second hit while Bifrost covers your health bar.
Jotunheim
Angrboda’s Treehouse
- Ironbell. After the campaign, obtain Ratatoskr’s travel seeds and unlock Angrboda’s Treehouse gateway. Follow the path northwest from the gateway and downhill to the base of a tree. Pick Ironbell there; the two wolves watch from the ledge above.
The Realm Between Realms
Sindri’s House
- Dauntless Shield. Visit the blacksmith at Sindri’s House and craft the Dauntless Shield from the shield menu. If you selected Stone Wall during the early shield choice, acquire Dauntless separately here; both belong to the required five-shield set.
- Stone Wall Shield. At the blacksmith in Sindri’s House, open the shield crafting menu and acquire Stone Wall. Choosing Dauntless during the introductory shield selection does not grant this shield automatically; craft this other option as well.
- Guardian Shield. Progress to the start of The Word of Fate. Receive the repaired Guardian Shield from Brok and Sindri as part of the story, then check the shield inventory before leaving for Midgard.
- Hilt of Dainsleif. Take the Lost Page from the Elven Sanctum’s ground-floor library tables. For Svefnthorn, climb Dragon Beach’s chain, use Draupnir on the wooden post and enter Alberich Hollow. Clear its golden ore with fire bombs, follow the hollow to Ormstunga and defeat him for the material. Bring the page and Svefnthorn to a blacksmith and craft Hilt of Dainsleif.
- Hilt of Angrvadall. Collect the Lost Page beside the northwestern Barrens tower’s Legendary Chest. After Freyr’s Gift, take both Alfheim Barrens Key Halves in the Forbidden Sands. Go north of The Burrows toward the temple, climb the rock on the left and smash through the wall. Defeat the Light Elves, insert the combined key in the large door and fight Gravel Belly. Loot Skirnir’s Gambanteinn, then craft Hilt of Angrvadall at a blacksmith.
- Hilt of Ridill. Collect the Lost Page hidden beneath the Lost Treasury’s breakable inner-room floor. Complete Animal Instincts by clearing all four Midgard Raider camps, then defeat Olaf Nautson after the final camp and collect Crackle of Bilskirnir. At a blacksmith, craft Hilt of Ridill using that material and the page’s recipe.
- Huldra Project #9. After the campaign, visit the blacksmith in Sindri’s House. Open Special Items → Relics and craft Huldra Project #9 for 10,000 Hacksilver. Check the Relic inventory after making it.
- Hilt of Tyrfing. Take the Lost Page from the Wishing Well’s upper corridor toward the Crater Entrance chain. Defeat Blatonn, the Wulver marked by a red map icon in the Abandoned Village, for Nar’s Cup. If the route beyond the village’s Legendary Chest is blocked, boat up the Barri Woods river from Freyr’s Camp and use the alternate village entrance. Bring the page and Nar’s Cup to a blacksmith and craft Hilt of Tyrfing.
Valhalla
Lower Realms
- Boat Captain Key — 1. Retrieve Pandora’s Statue during the Valhalla story. On the following attempt, stop in the opening chamber beside the first chest. Look at the Kratos painting and take the purple Boat Captain Key lying in front of it. For the next key, finish this attempt by defeating Týr.
- Boat Captain Key — 2. With the first Boat Captain Key collected and the previous attempt completed through Týr, start another run. In its first chamber, return to the painting of Kratos beside the opening chest. Inspect the ground at the painting’s base and collect the second purple key. Defeat Týr again before beginning the third-key attempt. Incomplete: Whether dying after the preceding key advances the next spawn is unsettled; use a successful Týr clear between pickups.
- Boat Captain Key — 3. After taking the second key and winning that attempt’s Týr fight, enter Valhalla once more. The third Boat Captain Key appears in the same opening room: search in front of Kratos’s painting near the starting chest. Pick up the final purple key to complete the three-key collection. Incomplete: Whether dying after the preceding key advances the next spawn is unsettled; use a successful Týr clear between pickups.
Achievements
48 achievements. None can be missed for good.
Story (11)
A Grizzly Encounter
During Surviving Fimbulwinter in Midgard, follow the opening hunt until Björn attacks. Win the bear encounter and continue the story.
Blood Debt
Complete the Thor duel during Surviving Fimbulwinter. Follow the opening story encounters; there is no separate optional fight to find.
The Cauldron
As Atreus in The Lost Sanctuary, reach Grýla’s house in Ironwood and destroy her cauldron during the boss encounter. Finish the fight to advance.
Backyard Brawl
At the beginning of The Reckoning, defeat Vanadís before continuing into Vanaheim. This encounter belongs to the main quest.
Root of the Problem
Follow The Reckoning through Vanaheim to Níðhögg. Defeat the boss at the roots to continue the quest and earn the achievement.
How it Started
After Níðhögg in The Reckoning, obtain the Amulet of Yggdrasil. Follow its equipment tutorial and insert your first enchantment into an open slot.
Spartan Ways
Progress from Unleashing Hel into Reunion. Kratos learns Fury, Valour and Wrath through the story; the unlock occurs when the Reunion quest begins.
Off the Leash
During Reunion in Helheim, finish the Garm encounters and continue through the story sequence. You do not need to seek an optional version of this boss.
Comeuppance
Complete the Heimdall fight during Creatures of Prophecy in Vanaheim. Follow the main quest through his encounter and its ending.
Better Together
During The Summoning, defeat Hrist and Mist at the Spark of the World. Finish this required encounter before leaving with Surtr’s story progress.
Ragnarök
Finish The Realms at War by defeating Odin in Asgard. Continue through the concluding story scenes; the campaign leaves a post-story save for cleanup.
Valhalla (12)
Invitation Accepted
Enter Valhalla from the main menu. Finish your first attempt through death, then watch the return-to-Shore sequence that reveals the secret of Valhalla.
Dark Odyssey
Continue Valhalla attempts until Chapter 2: Homecoming. Reach Helios and complete the required sacrifice sequence; it ends this story stage and returns you to The Shore.
Blood, Sweat, and Týr
Advance to Chapter 3: The Host and finish the realms until you can face Týr. Defeat him for the first time, then leave through the ending gate to complete that attempt.
Scry Me a River
After your first Týr victory, begin the next story attempt. In Chapter 4, take the glowing Oath Stone beside the large chain before advancing toward your next Týr encounter.
No Kratos, No Scry
Defeat Týr three times across the story attempts. During Chapter 6, retrieve Pandora’s Statue next to the large chain. The object precedes the fourth Týr victory.
God of Hope
Finish the Valhalla story through Chapter 6 and defeat Týr for the fourth time. Return through the ending gate and complete the following story sequence.
Wayfarer
Visit all nine Norse realm variants inside Valhalla. Rotate the first chest’s weapon focus between Axe, Blades and Spear across attempts; it controls three realm destinations. Continue attempts for the other six destinations, which vary as the story opens more routes. Full list (9 realms): Midgard, Asgard, Jotunheim, Alfheim, Vanaheim, Svartalfheim, Niflheim, Muspelheim, Helheim.
Fight at the Forum
(Incomplete) After four Týr victories, enter the Greek Labyrinth and clear seven Chosen. Take the climbing path beside the central light shaft to the upper arena entrance. Clear The Forum encounter. Incomplete: The Forum’s earlier arena prerequisites remain unsettled; clear the Boat and Desert gates if its entrance stays locked.
- If the entrance remains locked, finish the Boat and Desert arena gates on the right and left sides before returning upstairs.
Easy Come, Easy Go
Earn more than 15,000 Fleeting Echoes during one Valhalla attempt. In the Greek Labyrinth, defeat Chosen to raise the reward multiplier, then complete bonus arena gates. Avoid buying unnecessary rewards before passing the threshold; permanent Echo-yield upgrades at The Shore can help.
Understood the Assignment
Complete nine Mastery quests from Goals → Mastery. Rotate shields and Spartan Rage between attempts, visit different reward-door symbols, buy permanent Shore upgrades and open Greek chests. After meeting a quest’s objective, talk to the Valkyries at The Shore to record its completion. Full list (9 selected Mastery quests): Rage Mastery I, Rage Mastery II, Rage Mastery III, Shield Mastery I, Shield Mastery II, Shield Mastery III, Travel Mastery, Greek Labyrinth Mastery, Permanent Upgrade Mastery.
Style Points
Once the cosmetic pillar becomes available at The Shore during the early Valhalla story, approach the yellow pillar on the left and equip a different armor appearance. This changes the look without changing combat stats.
You Again?
(Incomplete) After retrieving Pandora’s Statue, inspect the painting of Kratos in Valhalla’s first chamber for a Boat Captain Key. Take the key, complete the attempt through Týr, and check that same painting at the start of the next attempt. Repeat until you have collected all three keys. Incomplete: Whether a failed attempt advances the next Boat Captain Key is unsettled; finish the attempt through Týr between pickups. Full list (3 keys): Boat Captain Key — 1, Boat Captain Key — 2, Boat Captain Key — 3.
Campaign (21)
The Florist
Pick the nine flowers belonging to Nine Realms in Bloom. Several destinations open after the story: speak to Ratatoskr for the travel seeds, then visit Sanctuary Grove, Mist Fields and Angrboda’s Treehouse. Dreamshade and Frostfinger are both in Niflheim; all nine flower names are listed below. Full list (9 flowers): Ashpetal, Dawnbloom, Dreamshade, Frostfinger, Ironbell, Mirkweed, Soulblossom, Sparkthorn, Starblush.
The Librarian
Collect all 14 Kvasir’s Poems. They are purple artifact pickups across Svartalfheim, Midgard, Alfheim and Vanaheim. Spear access and later story abilities open several routes; all books remain available on the post-story save. Full list (14 books): The Sunrise of Nothingness, Sanguinity, Tool and Bang, Large Society Ground Orb, The Performance, We Who Remain, Part the Second, The Dead Do Not Ride, Afterlife Abandonment, Visions After Rest, Spirits Within Walls, Celestial Construct, Trip, Upon Pursuing a Place Not Marked On Maps, An Organisation: In The Future, Eastern Spectre.
The Curator
Collect the 38 ordinary artifacts, including the 14 poems, and finish the five Casualties of War favors in Vanaheim’s Crater. Each favor has two memento halves. Selling collected artifacts at a shop preserves collection credit; use the artifact and favor records to check what remains. Full list (48 artifact pickups): Hreidmar’s Brassard, Durinn’s Stone Statue, Althjof’s Statue, Lofnheid’s Whetstone, Griep’s Firebomb, Bari’s Grenade, Fert, Ankh, Lyre, Janbiya, Kila, Maya, Dream Charm, Harp, Horn, Pipe, Bracelet, Token, Skirnir’s Crest, Hoenir’s Crest, Kvasir’s Crest, Hylli’s Crest, Freya’s Crest, Odin’s Crest, The Sunrise of Nothingness, Sanguinity, Tool and Bang, Large Society Ground Orb, The Performance, We Who Remain, Part the Second, The Dead Do Not Ride, Afterlife Abandonment, Visions After Rest, Spirits Within Walls, Celestial Construct, Trip, Upon Pursuing a Place Not Marked On Maps, An Organisation: In The Future, Eastern Spectre, The Stein — first half, The Stein — second half, The Toy — first half, The Toy — second half, The Hourglass — first half, The Hourglass — second half, The Brooch — first half, The Brooch — second half, The Scroll — first half, The Scroll — second half.
Full Belly
Open Nornir chests to obtain the Apples of Iðunn and Horns of Blood Mead needed for the final health and Rage upgrades. Rewards depend on how many chests you have opened, rather than one fixed fruit per location. Full list (35 chest sites): Nornir Chest — waterwheel island, Nornir Chest — hidden island, Nornir Chest — geyser seals, Nornir Chest — rig braziers, Nornir Chest — beach bells, Nornir Chest — oil braziers, Nornir Chest — spear totems, Nornir Chest — Sverd Sands return, Nornir Chest — Pitmines exit, Nornir Chest — waterwheel braziers, Nornir Chest — cliff braziers, Nornir Chest — entry room bells, Nornir Chest — fire bomb braziers, Nornir Chest — golden shield puzzle, Nornir Chest — lower ledge braziers, Nornir Chest — Temple entrance totems, Nornir Chest — bridge room bells, Nornir Chest — two gate bells, Nornir Chest — northern rock braziers, Nornir Chest — Elven Sanctum basement, Nornir Chest — southwestern enclosure, Nornir Chest — main path spinners, Nornir Chest — upper path spinners, Nornir Chest — burning crane, Nornir Chest — river spinners, Nornir Chest — fire bomb bells, Nornir Chest — upper waterfalls, Nornir Chest — gateway island spinners, Nornir Chest — entrance braziers, Nornir Chest — dragon arena totems, Nornir Chest — northwest poison enclosure, Nornir Chest — eastern bells, Nornir Chest — spear wall braziers, Nornir Chest — six trials, Nornir Chest — prison totems.
- The checklist includes all 35 chest sites, so you can keep opening them until both upgrade tracks are complete.
Phalanx
Acquire Dauntless, Stone Wall, Guardian, Shatter Star and Onslaught shields. Ronds are attachments and do not belong to this five-shield set. Onslaught can be bought later if you leave its Helheim chest behind. Full list (5 shields): Dauntless Shield, Stone Wall Shield, Guardian Shield, Shatter Star Shield, Onslaught Shield.
Collector
Own all 14 relics and sword hilts in Weapons → Relic. Collect the four Lost Pages and the named boss materials before crafting the four corresponding hilts. Finish the Ravens and Berserker chains, then collect Motsognir’s Call in the post-story prison; that pickup is easy to overlook in the map totals. Full list (14 relics and hilts): Hilt of Dainsleif, Hilt of Skofnung, Hilt of Angrvadall, Hilt of Ridill, Glaive of Dodher, Huldra Project #9, Mystical Heirloom, Hilt of Forsbrandr, Hilt of Tyrfing, Talisman of Meign, Hilt of Gram, Hilt of Hrotti, Motsognir’s Call, Hilt of Hofud.
How it's Going
Collect seven Jewels of Yggdrasil, then repair the seven damaged amulet slots at a blacksmith. The other two slots are open when you obtain the amulet. Check the shop’s lost-items chest for the Frost Phantom and Ogre story drops if you did not loot them. Full list (7 jewels): Jewel of Yggdrasil — Frost Phantom, Jewel of Yggdrasil — Ogre, Jewel of Yggdrasil — Elven Sanctum, Jewel of Yggdrasil — island summit, Jewel of Yggdrasil — revealed stairs, Jewel of Yggdrasil — vine lock, Jewel of Yggdrasil — dragon trap.
Dragon Slayer
After reaching Vanaheim’s Crater, complete a Dragon Hunt and take its materials to a blacksmith. Craft the Dragon Scaled Breastplate, Bracers and Girdle. Together the three pieces use one Dragon Claw and 22 Dragon Teeth; the Crater hunts provide those drops. Full list (3 armor pieces): Dragon Scaled Breastplate, Dragon Scaled Bracers, Dragon Scaled Girdle.
Making Amends
In Svartalfheim’s Bay of Bounty, begin The Weight of Chains and obtain the Watchtower key on Lyngbakr Island. Use the Watchtower drum to raise the creature, return to the island and sever its restraints. Destroy the anchor locks with the available fire bombs, then approach its eye by boat to finish the favor.
Rebel Leader
After Forging Destiny, speak to Durlin to start Spirit of Rebellion. At Dragon Beach, use Draupnir to reach the wooden walkway and climb to the giant dwarf statue. Read its rune with the upgraded chisel to uncover the hammer chest, then deliver the hammer to Durlin in Nidavellir’s tavern.
New Friends
After The Reckoning, speak to Lúnda at the shop in Freyr’s Camp to start The Mysterious Orb. Boat along the River Delta into The Veiled Passage. Collect the orb on its first beach and bring it back to Lúnda to finish the favor.
Full Gufa
Free both Hafgufas: complete Secret of the Sands beneath The Barrens and Song of the Sands in The Burrows beneath The Forbidden Sands. The latter area needs the upgraded chisel. Destroy their binding growths underground, then open each surface hive cage to release the creature.
It Was a Good Day
Travel down Vanaheim’s River Delta with Freya and complete Freya’s Missing Peace in Vanir Shrine. Open the shrine routes on both sides, restore the central passage and follow Freya through her remaining belongings. Complete the concluding interaction to retrieve Mardöll.
Funeral for a Friend
After the campaign, speak to Lúnda in Nidavellir’s tavern for A Viking Funeral. Attend the gathering there, then use the ferry beside the Aurvangar Wetlands gateway to reach Sverd Sands. Interact at the funeral on the beach and finish the scene.
Besties
Clear the four Raider camps around Midgard’s Lake of Nine during Animal Instincts. Defeat Olaf Nautson when he appears after the final camp, then return to the sled and interact with Speki and Svanna to pet them. Full list (4 Raider camps): Raider Keep, Raider Fort, Raider Hideout, Raider Stronghold.
Invasive Species
Finish all nine Crater hunts in Vanaheim: seven Dragon Hunts and two Epic Hunts. Reach the Crater through Scent of Survival after Creatures of Prophecy. Restore the river in The Jungle and use Celestial Altars to switch between day and night when a hunt needs it. Full list (9 hunts): What Lies Below, Trail of the Dead, Path of Destruction, Quaking Hollow, The Burning Skies, In the Dead of Night, For Vanaheim!, In Plain Sight, Nocturnal Predator.
Rightful Place
(Incomplete) After acquiring Draupnir, talk to Ratatoskr at Sindri’s House and take the Lindwyrm trap. Capture the six creatures in the named Yggdrasil Rifts, then return them to Ratatoskr and complete his conversation. Four rifts are in Svartalfheim and two in Vanaheim’s Plains. Incomplete: The 1 linked pickup route still needs exact landmarks; the affected checklist entry describes the gap. Full list (6 Lindwyrms): Lindwyrm — Forge ledge, Lindwyrm — Ormstunga ledge, Lindwyrm — middle platform, Lindwyrm — gateway, Lindwyrm — Crimson Dread arena, Lindwyrm — eastern altar.
Pure of Hart
Reach Vanaheim’s Crater, speak to Ratatoskr at Sindri’s House and collect his Yggdrasil Leaves. Feed each of the four seasonal stags to send it home. The Jungle’s summer route needs the river restored and daytime. Full list (4 stags): Stag of Winter, Stag of Summer, Stag of Autumn, Stag of Spring.
- Return to Ratatoskr to finish the favor.
Trials by Fire
Obtain two Muspelheim Seed halves and travel to The Crucible. Finish the first six trials, open the central Nornir chest, then finish the three new side trials and all six central challenges. The order of the two side swords determines which central challenge appears. Full list (15 trials): Weapon Mastery, Flawless, Ring Out Challenge, Feed the Rift, Population Control, King of the Hill, Rampage, Health Steal, Kill Fuse, Endurance Challenge, Boss Rush Challenge, Shield Breaker Challenge, Phantom Challenge, Ring of Fire Challenge, Onslaught Challenge.
Grave Mistake
Obtain the Inert Hilt of Skofnung during The Word of Fate, then defeat every other Berserker gravestone encounter. After the campaign, clear Niflheim’s Mist Fields encounter as well. Return to King’s Grave in Midgard to fight King Hrólf; upgrade your equipment before this final battle. Full list (10 gravestone encounters): Fraekni the Zealous, Bodvar the Fierce and Starolfr the Troublesome, Hardrefill the Callous, Beigadr the Feared, Svipdagr the Cold and Sisters of Illska, Hjalti the Stolid, Hvitserkr the Bold, Haklangr the Bearded, Skjothendi the Unerring, King Hrólf.
The True Queen
After the campaign, travel to The Crucible in Muspelheim. From the central arena take the right-hand crawlspace, then follow the grapple points to Gná’s camp. Defeat her during Defend Your Valour.
- Level 9 gear and a Resurrection Stone help with this optional encounter.
Progression (4)
Knock off the Rust
Open the Skills menu and spend XP on one available skill. Main quests, favors and combat award XP; any purchased skill meets the requirement.
Spit Shine
Visit a blacksmith, select an armor piece you own and buy its next upgrade using the displayed materials. One upgrade is sufficient; level 9 is unnecessary for this achievement.
Ready for Commitment
Upgrade all three matching pieces of one armor set to level 9 at a blacksmith. Use the same set name for the chest, wrist and waist pieces. Earn missing late-game materials through region cleanup and Muspelheim trials.
The Bear and the Wolf
Earn the other 35 base-game achievements on Steam. Valhalla has its own twelve goals and does not belong to this base completion award. Confirm each base unlock in Steam before checking off this final achievement.