Hollow Knight
Before you start5 missables
- Difficulty
- Starting on hardest is not required. Learn the game on a normal save first; Steel Soul unlocks only after you finish the game once, and the speedrun is easier once you know the map.
Difficulty details
Steel Heart asks for 100% on a save that is deleted on death, two runs have time limits, and the Pantheon of Hallownest is 42 boss fights in a row ending with the Absolute Radiance.
- Missables
- 5 missable achievements.
Missable details
Save Zote and spare the Nailsmith and do Ritual on the main save; on the second save leave Zote, kill the Nailsmith and banish the troupe. Beat the Hollow Knight before taking Void Heart.
- Co-op
- No co-op requirement recorded.
Online details
Every achievement is single player.
- Save planning
- Review the recorded save or replay precautions before advancing.
Read precautions
Save Zote and spare the Nailsmith and do Ritual on the main save; on the second save leave Zote, kill the Nailsmith and banish the troupe. Beat the Hollow Knight before taking Void Heart.
Unofficial guide. Locations are not verified in game. Details
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Unofficial Hollow Knight 100% achievement guide: how to unlock all 63 achievements, plus all 265 collectibles with step-by-step directions and landmarks. Tick them off as you play.
Hallownest collection checklist
Mask Shards
- Mask Shard — Sly, first. Find Sly in the south-east of the Forgotten Crossroads so he moves back to Dirtmouth and opens his shop. Buy the first shard from him for 150 Geo.
- Mask Shard — Sly, second. After the first shard, Sly offers a second one in his Dirtmouth shop for 500 Geo.
- Mask Shard — Sly, third. Bring Sly the Shopkeeper's Key from Crystal Peak (north-west of the first Crystal Peak bench) and buy both earlier shards; he then sells a third for 800 Geo.
- Mask Shard — Sly, fourth. Once the third shard is bought, Sly puts a last one up for 1,500 Geo.
- Mask Shard — Brooding Mawlek. From the entrance of the Forgotten Crossroads go left to the tall vertical shaft, drop down and take the third exit on the left. Follow the path down to the far west end of the Crossroads and beat the Brooding Mawlek; the shard appears after the fight. The Mantis Claw makes the approach easier.
- Mask Shard — Grubfather (5 Grubs). Free five Grubs, then visit the Grubfather in the north-west corner of the Forgotten Crossroads to collect this shard.
- Mask Shard — Goam tunnel. South of the False Knight arena and the Crossroads hot spring is a large cavern with burrowing Goams. Hop up to the ledge in its lower-left corner, follow the Goam-filled tunnel with careful timing and drop into the small alcove holding the shard. Needs the Mantis Claw or Monarch Wings.
- Mask Shard — Queen's Station thorns. From the Queen's Station Stag Station bench go right into the part of the station overgrown with thorns. Wall-jump and dash through the short thorn maze; the shard floats beside a lever that opens the way out. You need both wall-cling and dash here.
- Mask Shard — Bretta's house. Rescue Bretta: from the bench south-east of Mantis Village go left and out the bottom-left exit to the Dashmaster statue, continue left into a hidden cavern, climb the left wall and dash into the long spike tunnel, then cross it to Bretta. Talk to her so she goes home, then enter her house in Dirtmouth, just right of Cornifer and Iselda's shop. Needs the Mantis Claw and Mothwing Cloak.
- Mask Shard — Stone Sanctuary. From the south-east bench of Greenpath head south and take the first exit on the right, follow the spike corridor to the Stone Sanctuary and work all the way right over the raised platforms and spike pits to the last chamber, north-east of No Eyes. The Lumafly Lantern (Sly, 1,800 Geo) lights the dark sanctuary.
- Mask Shard — Royal Waterways west. In the north-west of the Royal Waterways, just south of where Cornifer sits, drop into the water and swim left under the main path to a hidden alcove with the shard. Entering the Waterways needs a Simple Key.
- Mask Shard — Deepnest via Fungal Core. Take the exit at the top of Mantis Village, go up and left, take the first exit left and double-jump up the tall shaft into the Fungal Core. Drop left ledge by ledge to the hole in the bottom-left corner, follow the path to the bottom and fall into Deepnest; the shard floats to your left, west of Mantis Village. Needs Monarch Wings and Mantis Claw.
- Mask Shard — Enraged Guardian. In northern Crystal Peak, wake and beat the Crystal Guardian at the northern bench, then jump into the room above with the Monarch Wings and Mantis Claw, beat the Enraged Guardian and go left to the shard.
- Mask Shard — The Hive wall. Near the end of the Hive, just left of the Hive Knight's arena, the shard sits behind a cracked wall. Lure a Hive Guardian back to the wall and keep wall-jumping on the cracked section until it does its charging bounce into the wall and breaks it.
- Mask Shard — Seer (1,500 Essence). Collect 1,500 Essence with the Dream Nail and return to the Seer in the Resting Grounds.
- Mask Shard — Grey Mourner. Finish the Delicate Flower quest: from the Resting Grounds Stag Station go left, drop to the bottom-right of the shaft, Desolate Dive through the stone coffin, break right through the walls to the bench and the Grey Mourner's hut and take the flower. Carry it to the Traitors' Child grave just north of the Queen's Gardens Stag Station without taking any damage, riding a Stag or using a Dreamgate, then return to her for the shard.
Vessel Fragments
- Vessel Fragment — Sly, first. After meeting Sly in the Forgotten Crossroads, buy this fragment in his Dirtmouth shop for 550 Geo.
- Vessel Fragment — Sly, second. Give Sly the Shopkeeper's Key from Crystal Peak; he then sells a second fragment for 900 Geo.
- Vessel Fragment — Greenpath acid. Just past the Massive Moss Charger in south-west Greenpath, cross the long acid corridor by bouncing off the Durandoos' backs (or swim it with Isma's Tear). Near the far left, wall-jump up and follow the path right to the fragment, near the sealed Queen's Gardens entrance. Needs the Mantis Claw; the Mothwing Cloak helps.
- Vessel Fragment — Crossroads lift. From King's Station in the City of Tears go up through the top exit, take the first exit left and pay to ride the big lift up into the Forgotten Crossroads. Go left out of the lift to the fragment.
- Vessel Fragment — City attic arena. From the King's Station Stag Station take the top exit and keep climbing to a large attic where enemies ambush you. Beat them all and the gate on the right opens to the fragment.
- Vessel Fragment — Deepnest tram. Above the working tram station at the bottom of Deepnest is a long corridor of spikes and Garpedes. Pogo off the Garpedes all the way right, climb through the gap in the ceiling and go left to the fragment. Bring wall-cling (Mantis Claw) and dash (Mothwing Cloak).
- Vessel Fragment — Stag Nest. Open every other Stag Station; the Stag then offers a ride to the Stag Nest. Ride there and go right to the fragment.
- Vessel Fragment — Seer (700 Essence). Bring 700 Essence to the Seer in the Resting Grounds. The Seer's hut is beside the Resting Grounds Stag Station bench.
- Vessel Fragment — Basin fountain. In the middle of the Ancient Basin, below the tram, a room on the right holds a fountain. Throw 3,000 Geo into it.
Pale Ore
- Pale Ore — Ancient Basin. From the Ancient Basin tram station head left and down, beat the two Lesser Mawleks guarding it and inspect the black orb-like structure to take the ore.
- Pale Ore — Seer (300 Essence). Bring 300 Essence to the Seer in the Resting Grounds. One Warrior Dream or dream boss is about enough.
- Pale Ore — Hallownest's Crown. Climb to the very top of Crystal Peak: go right to a hole in the ceiling, double-jump through, keep climbing to the lone Radiance statue and take the ore from the light at its base. You need the Mantis Claw; bring the Mothwing Cloak, Monarch Wings and Crystal Heart for this route.
- Pale Ore — Nosk. From the Deepnest hot spring bench go left one room, hop over the platforms between the Garpedes and from the far-left platform double-jump to a ledge on the upper-left wall. Break the weak wall, follow the Knight look-alike to Nosk, win, then go right along the tunnel to the ore.
- Pale Ore — Grubfather (31 Grubs). Free 31 Grubs and visit the Grubfather in the far west of the Forgotten Crossroads.
- Pale Ore — Trial of the Conqueror. At the Colosseum of Fools (top of Kingdom's Edge: climb the big western shaft, then go right), pay Little Fool 100 Geo for the Trial of the Warrior, then 450 Geo for the Trial of the Conqueror. Win the Conqueror trial and pick the ore up off the floor.
Nail upgrades
- Sharpened Nail. Pay the Nailsmith 250 Geo.
- Channelled Nail. Pay 800 Geo and 1 Pale Ore.
- Coiled Nail. Pay 2,000 Geo and 2 Pale Ore.
- Pure Nail. Pay 4,000 Geo and 3 Pale Ore. Afterwards the Nailsmith steps outside and asks you to cut him down; see the Purity and Happy Couple achievements before you answer. Watch out: The game saves straight after your answer to the Nailsmith. Killing him (Purity) and sparing him (Happy Couple) cannot both happen on one save.
Charms
- Wayward Compass. After meeting Cornifer, buy it from Iselda in Dirtmouth for 220 Geo. 1 notch.
- Gathering Swarm. Buy from Sly in Dirtmouth for 300 Geo. 1 notch. Sly sells from his Dirtmouth shop once you rescue him in the Forgotten Crossroads, left of the Salubra bench.
- Stalwart Shell. Buy from Sly in Dirtmouth for 200 Geo. 2 notches. First free Sly in the Crossroads (left of the bench at Salubra's shop); he then opens his store in Dirtmouth.
- Soul Catcher. In the Ancestral Mound west of Elder Baldur, reached from the Forgotten Crossroads. 2 notches.
- Shaman Stone. Buy from Salubra in the Forgotten Crossroads for 220 Geo. 3 notches.
- Soul Eater. In the Resting Grounds; you need Desolate Dive to reach it. 4 notches.
- Dashmaster. In the Fungal Wastes south of Mantis Village: go left from the southern bench and out the bottom-left exit to the Dashmaster statue. 2 notches.
- Sprintmaster. Buy from Sly for 400 Geo after giving him the Shopkeeper's Key. 1 notch.
- Grubsong. Grubfather reward for freeing 10 Grubs. 1 notch. The Grubfather is in the Forgotten Crossroads; the Dirtmouth bench gives the quickest way down to him.
- Grubberfly's Elegy. Grubfather reward for freeing all 46 Grubs. 3 notches. Take the Dirtmouth well down into the Crossroads to reach the Grubfather from the Dirtmouth bench.
- Fragile Heart / Unbreakable Heart. Buy Fragile Heart from the Leg Eater in the Fungal Wastes for 350 Geo (280 with Defender's Crest equipped). Divine in Dirtmouth makes it Unbreakable for 12,000 Geo. 2 notches.
- Fragile Greed / Unbreakable Greed. Buy from the Leg Eater for 250 Geo (200 with Defender's Crest). Divine upgrades it for 9,000 Geo. 2 notches.
- Fragile Strength / Unbreakable Strength. Buy from the Leg Eater for 600 Geo (480 with Defender's Crest). Divine upgrades it for 15,000 Geo. 3 notches.
- Spell Twister. In the Soul Sanctum, in the room before the Soul Master. 2 notches.
- Steady Body. Buy from Salubra for 120 Geo. 1 notch. Salubra's shop is in the Forgotten Crossroads; the bench in front of it needs a dash (Mothwing Cloak).
- Heavy Blow. Buy from Sly for 350 Geo after giving him the Shopkeeper's Key. 2 notches.
- Quick Slash. In a hidden room in south-east Kingdom's Edge, south of Oro's hut. 3 notches.
- Longnail. Buy from Salubra for 300 Geo. 2 notches. Her Crossroads shop has a bench outside, reachable once you can dash.
- Mark of Pride. After beating the Mantis Lords, open the chest in the room north-east of their arena in Mantis Village. 3 notches.
- Fury of the Fallen. In King's Pass at the very start, east of the starting room; reaching it needs a pogo (downward strike) bounce. 2 notches.
- Thorns of Agony. In the thorny platforming area in the middle of Greenpath; needs the Mothwing Cloak. 1 notch.
- Baldur Shell. In a chest in the southern Howling Cliffs, near the Greenpath side. 2 notches.
- Flukenest. Dropped by Flukemarm in the south-west Royal Waterways. 3 notches.
- Defender's Crest. Dropped by the Dung Defender in the north-east Royal Waterways. 1 notch.
- Glowing Womb. East of the False Knight arena in the Forgotten Crossroads; needs the Crystal Heart. 2 notches.
- Quick Focus. Buy from Salubra for 800 Geo. 3 notches. Find Salubra in the Forgotten Crossroads; you need the Mothwing Cloak to reach her bench and door.
- Deep Focus. In Crystal Peak south of Cornifer, in a hidden area below the passage to Dirtmouth; needs the Crystal Heart. 4 notches.
- Lifeblood Heart. Buy from Salubra for 250 Geo. 2 notches. Salubra keeps shop in the Crossroads, behind a gap that only a dash clears.
- Lifeblood Core. On the west wall of the Abyss. The door only opens if you carry enough Lifeblood masks (14 needed, 15 with Joni's Blessing equipped). 3 notches. Watch out: Take the Arcane Egg below this room before you pick up the charm; the room locks for good once the charm is taken.
- Joni's Blessing. In Joni's Repose, a hidden chamber in the central/southern Howling Cliffs. 4 notches.
- Hiveblood. South of the Hive Knight in the Hive, after beating him. 4 notches.
- Spore Shroom. West end of the Fungal Wastes near the Queen's Gardens entrance, south of the Queen's Station Stag Station; needs the Mantis Claw. 1 notch. Also needed to understand Mister Mushroom.
- Sharp Shadow. South-east of the Deepnest hot spring; needs the Shade Cloak. 2 notches.
- Shape of Unn. At the Lake of Unn in Greenpath; needs Isma's Tear. 2 notches.
- Nailmaster's Glory. Learn all three Nail Arts, then talk to Sly in Dirtmouth. 1 notch.
- Weaversong. In the Weavers' Den in southern/central Deepnest. 2 notches.
- Dream Wielder. Seer reward for 500 Essence. 1 notch. Ride the Stag to the Resting Grounds; she is next to that station's bench.
- Dreamshield. In the eastern Resting Grounds, just south of the Seer. 3 notches.
- Grimmchild / Carefree Melody. Troupe Master Grimm gives Grimmchild when you first talk to him in his Dirtmouth tent. If you later banish the troupe, Grimmchild is removed and Nymm by the Dirtmouth bench gives Carefree Melody in the same slot. 2 / 3 notches. Watch out: Ritual and Banishment exclude each other on one save; see those achievements.
- Kingsoul / Void Heart. The White Lady in Queen's Gardens gives one White Fragment after you beat the Traitor Lord; the other is on the Pale King at the end of the White Palace. Both together make Kingsoul. Equip Kingsoul and enter the Birthplace at the bottom of the Abyss to turn it into Void Heart. Kingsoul must be whole to count. Watch out: Void Heart replaces Kingsoul for good and changes the Hollow Knight ending. Beat the Hollow Knight once before taking Void Heart if you want The Hollow Knight achievement on this save.
Charm Notches
- Charm Notch — Salubra (5 charms). Own 5 charms, then buy it from Salubra in the Forgotten Crossroads for 120 Geo.
- Charm Notch — Salubra (10 charms). Own 10 charms, then buy for 500 Geo. Dash (Mothwing Cloak) over to Salubra's Crossroads shop; a bench stands outside.
- Charm Notch — Salubra (18 charms). Own 18 charms, then buy for 900 Geo. Salubra's door is in the Forgotten Crossroads, past a gap that needs the Mothwing Cloak.
- Charm Notch — Salubra (25 charms). Own 25 charms, then buy for 1,400 Geo. Her shop, with a bench in front, is in the Crossroads; bring the dash to get there.
- Charm Notch — Fog Canyon. In a hidden area north-east of Cornifer in Fog Canyon; needs Isma's Tear or the Monarch Wings.
- Charm Notch — Shrumal Ogres. In the Fungal Wastes, beat the two Shrumal Ogres to release it.
- Charm Notch — Trial of the Warrior. Reward for finishing the Trial of the Warrior at the Colosseum of Fools.
- Charm Notch — Troupe Master Grimm. Beat Troupe Master Grimm in his tent in Dirtmouth, which appears after you light the Nightmare Lantern in the Howling Cliffs. Rest at the Dirtmouth bench first.
Grubs
- Grub — Crossroads acid ledge. South of where Cornifer sits in the Forgotten Crossroads, keep going down and then left through the tunnel of burrowing Goams into an acid cavern. Beat the enemies, avoid the spikes and break the jar on the ledge.
- Grub — Crossroads spike pogo. From the Forgotten Crossroads Stag Station go north-east, follow the corridor east, drop about halfway down the chasm and take the left exit. Pogo off the spiked platforms up to the large platform with the jar.
- Grub — Crossroads station shaft. In the shaft just north of the Forgotten Crossroads Stag Station, about halfway up and opposite a right-hand exit, break the wall to the small ledge with the jar (two Aspid Hunters wait in front of it).
- Grub — Crossroads Husk Guard. Drop down the Dirtmouth well and go right to the end of the path; the jar is guarded by a Husk Guard (you do not have to kill it).
- Grub — Crossroads west gap. Drop down the Dirtmouth well, go left to the long vertical shaft, drop down hugging the right side and take the first exit on the right. The gap needs the Mothwing Cloak.
- Grub — Greenpath above Cornifer. From Cornifer in east Greenpath go left through the gap in the rock, climb the ledges back right and jump up-right into a hidden area. Cut the vine holding the moss block to reach the jar.
- Grub — Greenpath acid lake. From Cornifer go left through the gap, climb and continue left, cut the vine to drop the moss block, ride it over the spikes to the left ledge and cut the next vine to open a shortcut; the jar is across the acid lake.
- Grub — Greenpath Moss Knight. From the central Greenpath bench go up two screens, follow the path all the way left and drop down; the jar is in the room above the Stag Station, guarded by a Moss Knight.
- Grub — Greenpath Durandoo acid. Left of the Massive Moss Charger is a long acid corridor. Pogo across on the Durandoos' backs (or swim with Isma's Tear) to the jar above the acid.
- Grub — Fungal Wastes Fungling tunnel. From the lever that opens the Queen's Station shortcut, go right one screen and pogo up the purple mushrooms in the vertical shaft; the jar is at the end of a tunnel of Funglings.
- Grub — Fungal Wastes mushroom corner. From the Queen's Station Stag Station go right, take the first exit down, follow the path right and back left, drop, go left and wall-jump over the barrier with the Mantis Claw into the next area.
- Grub — Soul Sanctum lift. From Relic Seeker Lemm's shop take the top exit and follow the right-hand path up to the lift, ride up one floor and exit right past the Winged Sentry; the jar is below the Soul Sanctum entrance.
- Grub — Soul Sanctum floor. After beating the Soul Master, go left from the arena, down the shaft and take the first left. Near the Soul totem, Desolate Dive through the rumbling floor and drop down hugging the left wall to the ledge with the jar.
- Grub — King's Station tunnel. From the King's Station Stag Station go left, down to the ground floor, right into the next area and drop into the water. Keep right through the secret passage towards Kingdom's Edge; the jar is past a few Belflies.
- Grub — City house Great Husk Sentry. From the King's Station Stag Station bench go left into King's Station, exit at the top-left into the area to the left. Drop off the ledge, walk left to a doorway and beat the Great Husk Sentry inside to reach the jar.
- Grub — Watcher's Spire. From the start of the Watcher's Spire go up, take the upper-right exit, then the second upper-right exit, and follow the path back left to the Great Husk Sentry and Lance Sentry guarding the jar. Needs the Mantis Claw and Monarch Wings.
- Grub — Tower of Love (1 of 3). Get the Love Key in Queen's Gardens. From King's Station drop into the water and keep right into Kingdom's Edge, climb out the top-right exit, go up and back left over the floating platforms to the ornate door in the cliff, then climb the Tower of Love and beat the Collector. Three jars wait in the room above.
- Grub — Tower of Love (2 of 3). Another jar waits in the room above the Collector's arena, a short climb past the first.
- Grub — Tower of Love (3 of 3). The last of the three Tower of Love Grubs is also up in the chamber over the Collector.
- Grub — Waterways breakable wall. After dropping from the City of Tears with Desolate Dive, go left, down a level and out the left side; in the next area go left, down, left again and drop into the water, then slash the wall on the right and follow the ledge right.
- Grub — Isma's Grove. From the platform with Isma's Tear, drop down and swim under the platform to the right. Needs Isma's Tear.
- Grub — Waterways from Kingdom's Edge. Ride the tram east from the Ancient Basin, go right and climb back into the Royal Waterways to a ledge over a long acid tunnel. Super Dash, then air-jump and dash up through the opening in the ceiling and go left (with Isma's Tear you can drop into the acid and double-jump instead). Needs Crystal Heart, Monarch Wings, Mantis Claw and the Tram Pass.
- Grub — Resting Grounds catacombs. Go to the bottom of the shaft below the Resting Grounds Stag Station, head right, Desolate Dive through the cracked coffin, break the wall on the right and the ceiling gap further right, then go right to the jar.
- Grub — Crystal Peak mashers. South of the Crystal Heart room, dash under the hydraulic mashers, drop a level, get through the faster mashers and drop through the hole; the jar is on your left. Needs the Mothwing Cloak and Mantis Claw.
- Grub — Crystallised Mound. In the Crystallised Mound where Descending Dark is found, hop up-right from the final ledge across the crystal switch platforms to the top-right corner. Needs Desolate Dive and Crystal Heart.
- Grub — Crystal Peak upper masher room. From the Crystal Heart room go left through the tall conveyor chamber into the next area, get past both sets of mashers by dashing and hit the lever by the jar to open the exit. The jar is only reachable from the room's upper side.
- Grub — Crystal Peak mimic. From Cornifer in Crystal Peak, Super Dash left and drop down the path, then go down and right. The first jar is a Grub Mimic; kill it, break the wall on the right and follow the path up to the real jar. Needs Mantis Claw and Crystal Heart.
- Grub — Crystal Peak conveyors. From the first Crystal Peak bench go left into the miners' cave, up through the top exit, then ride the conveyor beside the spiked walls, dashing from belt to belt to the top. Hit the lever and break the jar.
- Grub — Crystal Heart room entrance. After getting the Crystal Heart, go back to the start of its room, climb the left wall and Super Dash right off the wall to the jar.
- Grub — Path to Hallownest's Crown. On the climb to Hallownest's Crown, in the crystal cave with the Whispering Root, take the bottom-right exit and dash over the spikes past the Crystallised Husk to the jar. Needs Mothwing Cloak and Monarch Wings.
- Grub — Deepnest Stalking Devout. From the Deepnest hot spring bench go left two rooms, kill the Stalking Devout, go left again, then through the next room's upper-left and back right over the central shaft on the hanging platform. Past another Stalking Devout, drop from the top-right corner; the jar is on your left.
- Grub — Beast's Den. From the Distant Village Stag Station go left into the village, sit on the bench in the biggest building, wake in the Beast's Den, cut free and follow the path down to the jar.
- Grub — Deepnest Garpede ledge. From the hot spring bench go left one room and hop between the Garpede pits; from the safe spot at the bottom-left double-jump to a ledge on the left, break the wall and drop to the jar. Monarch Wings, Mantis Claw and Mothwing Cloak are all required.
- Grub — Deepnest spike pit. From the hot spring go left and follow the path up and right through the top-right bottleneck, then left to an opening over a curved spike pit. Super Dash across to the left wall and climb to the jar. Needs Crystal Heart and Mantis Claw.
- Grub — Deepnest mimic room. In the Dirtcarver tunnels between Deepnest and the Fungal Wastes, near the top of the big vertical shaft, jump to a small ledge on the right wall and break the wall. Of the jars inside, the bottom one (the third) is real; the rest are Grub Mimics.
- Grub — Fog Canyon over the Archives. From the ledge by the right-hand exit at the Teacher's Archives entrance, Super Dash left over the Archives into a small alcove with the jar.
- Grub — Howling Cliffs tunnels. Go to the far left of the Howling Cliffs, drop to the bottom, follow the path right into cramped tunnels and break through the walls on the topmost path. Needs the Mantis Claw.
- Grub — Kingdom's Edge Primal Aspids. Climbing Kingdom's Edge north-west of Oro's hut, find a right-hand alcove with a spike pit and Primal Aspids. Break the cracked wall right of the pit, climb the spiked shaft, land on the left edge and cross the pit to the jar.
- Grub — Kingdom's Edge below Oro. Desolate Dive through the weak floor right of Oro's hut, then the second weak floor right of the small Soul totem; go left and up to a third weak floor, dive again, get past the Great Hopper and dash through the gap on the right to the jar.
- Grub — Queen's Gardens dark shaft. In north-west Queen's Gardens, wall-jump up a vertical shaft whose top is in shadow to reveal a hidden corridor and climb past the Fool Eaters.
- Grub — Queen's Gardens Geo stash. From the Queen's Gardens Stag Station go right, drop down straight away and turn left; walk past the Geo stash to a hidden alcove behind foliage.
- Grub — Queen's Gardens glass pagoda. From the Queen's Gardens Stag Station go right and up to the glass pagoda. Break the cracked glass on its left side, then wall-jump and Super Dash to the top.
- Grub — Ancient Basin balloons. North-east of the Broken Vessel, in the room of Infected Balloons before her arena, climb the spiked area to the top-left corner. Needs Mantis Claw, Crystal Heart, Monarch Wings and Mothwing Cloak.
- Grub — Ancient Basin Lesser Mawlek. From the Ancient Basin tram go left, drop through the hole, follow the path left to the first shaft, drop and immediately Desolate Dive through the weak floor; go right past the Lesser Mawlek to the jar.
- Grub — Hive from Kingdom's Edge. Ride the tram east, go right and up, take the first right to the wooden bracing and break it. Desolate Dive through the shaking floor nearby, go left and follow the path down into the Hive. Needs Desolate Dive, Isma's Tear and the Tram Pass.
- Grub — Hive before Hive Knight. Near the end of the Hive, halfway down the ledges towards the boss door, Super Dash right; air-jump and dash to the wall of the shaft above, climb it, go right and drop to the jar. Needs Crystal Heart and Monarch Wings.
Abilities, spells, Nail Arts and Dream Nail
- Mothwing Cloak. Beat Hornet in Greenpath; her arena is just above the Greenpath Stag Station bench; she leaves the cloak behind.
- Mantis Claw. In the upper-left part of Mantis Village in the Fungal Wastes.
- Crystal Heart. In the room at the far east of Crystal Peak.
- Monarch Wings. Beat the Broken Vessel at the far end of the Ancient Basin; the bench near the spiky Crystal Dash area is the best place to start.
- Isma's Tear. In Isma's Grove in the Royal Waterways (reached past the Dung Defender).
- Shade Cloak. In the Abyss; one Arcane Egg sits directly west of it.
- King's Brand. Beat Hornet at the entrance to the Cast-Off Shell in Kingdom's Edge, then take the brand.
- Vengeful Spirit. After the False Knight, go left from his arena and climb the tunnels to the Ancestral Mound. Talk to the Snail Shaman and finish his short task.
- Shade Soul. Buy the Elegant Key from Sly (needs the Shopkeeper's Key). From Lemm's shop go north, right at the top, then up and left to the locked door in the Soul Sanctum. Open it, beat the Soul Warrior and use the device.
- Desolate Dive. Beat the Soul Master at the top of the Soul Sanctum; the spell appears in the middle of the arena.
- Descending Dark. In the Crystallised Mound in eastern Crystal Peak, after you have the Crystal Heart.
- Howling Wraiths. In the Overgrown Mound at the far left of Fog Canyon: go right, clear the Squit ambush and take the spell beside the dead Snail Shaman.
- Abyss Shriek. With Howling Wraiths and the King's Brand, go to the bottom of the Abyss's main shaft, follow the long corridor left to a platform ringed with shrieking stone faces and cast Howling Wraiths on it.
- Cyclone Slash (Nailmaster Mato). Learn it from Nailmaster Mato in his hut in the Howling Cliffs.
- Dash Slash (Nailmaster Oro). Pay Nailmaster Oro 800 Geo in his hut in Kingdom's Edge.
- Great Slash (Nailmaster Sheo). Learn it from Paintmaster Sheo in his hut in Greenpath.
- Dream Nail. In the Resting Grounds, inspect the Dreamers' memorial; you wake beside the Seer with the Dream Nail.
- Awoken Dream Nail (1,800 Essence). Bring 1,800 Essence to the Seer in the Resting Grounds. Her home sits by the Resting Grounds station, so stag travel gets you there fast.
- Seer's final words (2,400 Essence). Bring 2,400 Essence to the Seer. Sit at the Resting Grounds Stag Station bench; the Seer is right beside it.
Bosses, Warrior Dreams, Dreamers and trials
- False Knight. Beat him in the Forgotten Crossroads; he drops the City Crest.
- Brooding Mawlek. Far west of the Forgotten Crossroads (see the Mask Shard entry for the route).
- Gruz Mother. Forgotten Crossroads: to the right of and below the Stag Station, on the way to Salubra. Rest at the Stag Station bench first.
- Hornet Protector. Hornet waits above the Greenpath Stag Station; rest at its bench first. Winning gives the Mothwing Cloak.
- Mantis Lords. In Mantis Village (Fungal Wastes); opens the lower way into Deepnest.
- Soul Master. Top of the Soul Sanctum in the City of Tears; gives Desolate Dive.
- Dung Defender. Royal Waterways: beating him opens the eastern Waterways and the way on to the City of Tears. The Waterways' only bench, in the middle, is the place to start. Drops Defender's Crest.
- Broken Vessel. At the far end of the Ancient Basin, guarding the Monarch Wings. The bench near the large spike area (pogo or Crystal Dash across) is the closest start.
- Nosk. Bottom of Deepnest: from the Deepnest Hot Springs bench go left through a series of breakable walls (see the Pale Ore entry for the full route).
- Hornet Sentinel. At the entrance to the Cast-Off Shell in Kingdom's Edge; gives the King's Brand.
- Uumuu. In the Teacher's Archives in Fog Canyon; opens the way to Monomon.
- Watcher Knight. In the Watcher's Spire, City of Tears; cutting the chandelier chain takes out one knight.
- Traitor Lord. In a large building on the upper edge of Queen's Gardens; opens the way to the White Lady.
- The Collector. Top of the Tower of Love (needs the Love Key); marks every Grub on the map.
- Warrior Dream — Elder Hu. Eastern Fungal Wastes, in the room directly above the entrance to the City of Tears, not far from Mantis Village. Dream Nail him there.
- Warrior Dream — Galien. Deepnest, west part: his husk is in the room directly below where the Tram Pass is found (the Failed Tramway, which has a bench at its start). Dream Nail it.
- Warrior Dream — Gorb. Very top of the Howling Cliffs, in the north-east. The bench in Nailmaster Mato's hut is the closest rest. Dream Nail his grave.
- Warrior Dream — Markoth. Kingdom's Edge, below the Surface Bench (the tent in the middle of the area). A Shade Gate blocks the way, so you need the Shade Cloak. Dream Nail his body.
- Warrior Dream — Marmu. Queen's Gardens: her totem is just left of the Stag Station bench, behind a shortcut you must first open from the left side. Dream Nail the totem.
- Warrior Dream — No Eyes. Stone Sanctuary in Greenpath: rest at the Stone Sanctuary bench above the entrance, then go in with the Lumafly Lantern. Dream Nail her there.
- Warrior Dream — Xero. Western Resting Grounds, on the main floor, left of the tram above the Blue Lake. Dream Nail his grave.
- Dreamer — Herrah the Beast. Sit on the bench in the biggest building in the Distant Village (Deepnest), wake in the Beast's Den, then Dream Nail Herrah and focus to break her seal.
- Dreamer — Lurien the Watcher. After the Watcher Knights, climb to Lurien's body in the Watcher's Spire, Dream Nail him and focus to break his seal.
- Dreamer — Monomon the Teacher. Beat Uumuu in the Teacher's Archives with Quirrel's help, then Dream Nail Monomon and focus to break her seal.
- Trial of the Warrior. Pay Little Fool 100 Geo at the Colosseum of Fools and win the trial.
- Trial of the Conqueror. At the Colosseum of Fools in Kingdom's Edge, after winning the Trial of the Warrior, pay 450 Geo and win. The final fight is two Oblobbles. Rest at the bench on the Colosseum's bottom level.
- Trial of the Fool. At the Colosseum of Fools in Kingdom's Edge, win the Trial of the Conqueror first; the Trial of the Fool then opens for 800 Geo. Use the bench on the Colosseum's bottom level.
Free update completion entries
- Troupe Master Grimm. Light the Nightmare Lantern in the Howling Cliffs, collect the first two rounds of Grimmkin flames with Grimmchild equipped and beat Grimm in his Dirtmouth tent.
- Nightmare King Grimm or Banishment. Either beat Nightmare King Grimm (Ritual) or banish the troupe with Brumm (Banishment); either one fills this entry. Watch out: The two outcomes exclude each other on one save.
- Hive Knight. At the far end of the Hive in Kingdom's Edge (break into it through a wall near the tram). The Hive's only bench is the best place to rest first. Drops Hiveblood.
- Godtuner. Free the Godseeker in the Junk Pit with a Simple Key and Dream Nail her to reach Godhome, where the Godtuner is given. The Junk Pit is below the Royal Waterways bench (Desolate Dive) and through a breakable roof near Flukemarm.
- Pantheon of the Master. Complete the first Pantheon in Godhome. Its last fight is Nailmasters Oro & Mato. Godhome is reached by Dream Nailing the Godseeker in the Junk Pit of the Royal Waterways.
- Pantheon of the Artist. Complete the second Pantheon. It ends with Paintmaster Sheo. Enter Godhome through the Godseeker in the Royal Waterways' Junk Pit.
- Pantheon of the Sage. Complete the third Pantheon. The closing fight is Great Nailsage Sly. Godhome opens from the Godseeker, deep in the Junk Pit.
- Pantheon of the Knight. Complete the fourth Pantheon. Pure Vessel waits at the end. Use the Godseeker in the Royal Waterways to go back to Godhome.
Area maps
- Map — Forgotten Crossroads. Follow the humming and scattered paper: he is in the lower western Crossroads: from the well room go left and drop through the gaps in the floor. Cornifer sells this inside Forgotten Crossroads for 30 Geo. Missed him? Iselda in Dirtmouth stocks it for 40 Geo.
- Map — Greenpath. Follow the humming and scattered paper: he is in western Greenpath: head left, drop down the long vertical shaft and take the opening on the right at its bottom. Cornifer sells this inside Greenpath for 60 Geo. Iselda, in Dirtmouth, also has it later for 80 Geo.
- Map — Fungal Wastes. Follow the humming and scattered paper: he is in the north-west: from the Crossroads entrance drop to the bottom of the shaft, go left two rooms and fall through the gap. Cornifer sells this inside Fungal Wastes for 75 Geo. Iselda, in Dirtmouth, also has it later for 100 Geo.
- Map — City of Tears. Follow the humming and scattered paper: he is close to the main gate: go right, up through a small opening, then right over the platforms to the bench. Cornifer sells this inside City of Tears for 90 Geo. Iselda, in Dirtmouth, also has it later for 120 Geo.
- Map — Royal Waterways. Follow the humming and scattered paper: he is in the west: from the City of Tears go left and down, then keep left past the bench through the platforming rooms. Cornifer sells this inside Royal Waterways for 75 Geo. If Cornifer has already left, Iselda in Dirtmouth asks 100 Geo for it.
- Map — Fog Canyon. Follow the humming and scattered paper: he is in the west: from Queen's Station go up and left, climb to the top of the room, then go left again. Cornifer sells this inside Fog Canyon for 150 Geo. The Dirtmouth map shop is the fallback, at 200 Geo.
- Map — Queen's Gardens. Follow the humming and scattered paper: he is in the middle of the Gardens: take the secret passage from central Fog Canyon, go left, drop to the bottom of the next room and go right. Cornifer sells this inside Queen's Gardens for 150 Geo. If Cornifer has already left, Iselda in Dirtmouth asks 200 Geo for it.
- Map — Resting Grounds. Cornifer does not sell this one; buy it from Iselda in Dirtmouth for 75 Geo.
- Map — Crystal Peak. Follow the humming and scattered paper: he is in the upper Peak: come in by the top eastern entrance, go right past the conveyor belts, climb and look to the top left. Cornifer sells this inside Crystal Peak for 112 Geo. Missed him? Iselda in Dirtmouth stocks it for 150 Geo.
- Map — Howling Cliffs. Follow the humming and scattered paper: he is in the east near Greenpath: climb the platforms from Greenpath's northern exit and take the opening on the right. Cornifer sells this inside Howling Cliffs for 75 Geo. The Dirtmouth map shop is the fallback, at 100 Geo.
- Map — Deepnest. Follow the humming and scattered paper: he is in lower Deepnest, reached from the Mantis Village side: go left, then up and left. He does not hum here, so follow his paper trail. Cornifer sells this inside Deepnest for 38 Geo. Missed him? Iselda in Dirtmouth stocks it for 50 Geo.
- Map — Kingdom's Edge. Follow the humming and scattered paper: he is near the entrance: from King's Station go into Kingdom's Edge at the bottom right, drop a little and head left. Cornifer sells this inside Kingdom's Edge for 112 Geo. The Dirtmouth map shop is the fallback, at 150 Geo.
- Map — Ancient Basin. Follow the humming and scattered paper: he is in a small cavern in the upper Basin: on the way down from the Royal Waterways, step into the cavern on the right. Cornifer sells this inside Ancient Basin for 112 Geo. Iselda, in Dirtmouth, also has it later for 150 Geo.
Stag Stations
- Stag Station — Forgotten Crossroads. The first station: in the central Forgotten Crossroads, with its own bench. The False Knight is above it and Gruz Mother below and to the right. Pay the 50 Geo toll and ring the bell.
- Stag Station — Dirtmouth. At the north end of Dirtmouth. It is sealed from outside; once any other station is open, ride the Stag here to open it from inside. No toll.
- Stag Station — Greenpath. Central Greenpath, behind a breakable wall one room from a bench. Hornet's first arena is above it. Pay the 140 Geo toll; the station has its own bench.
- Stag Station — Queen's Station. Queen's Station, on the border of the Fungal Wastes and Fog Canyon, with a bench inside. Pay the 120 Geo toll.
- Stag Station — Queen's Gardens. Central Queen's Gardens; the station has a bench. Pay the 200 Geo toll. Marmu's totem is to the left once that shortcut is open.
- Stag Station — City Storerooms. North-west City of Tears, in the storerooms above the main streets, next to a bench. Pay the 200 Geo toll, and open the lift back to the Crossroads just to its left.
- Stag Station — King's Station. South-east City of Tears, on the way out to Kingdom's Edge; it has a bench and is the quickest station for Lemm and the Tower of Love. Pay the 300 Geo toll.
- Stag Station — Resting Grounds. In the Resting Grounds next to the Seer, with a bench. No toll: pull the large lever on the ground.
- Stag Station — Distant Village. Distant Village in western Deepnest. Bring the Lumafly Lantern; the village bench at the end of the Beast's Den is the nearest rest. Pay the 250 Geo toll.
- Stag Station — Hidden Station. Palace Grounds on the eastern edge of the Ancient Basin: break a hidden wall to reach it. It has a bench and is the best way into the Abyss. Pay the 300 Geo toll.
- Stag Nest. At the top of the Howling Cliffs. It appears only once every other station is open; its bell is broken, so ride the Stag there from any station.
Whispering Roots
- Whispering Root — Ancestral Mound. Strike the Ancestral Mound Whispering Root with the Dream Nail; 42 Essence orbs drift out around it.
- Whispering Root — City of Tears. The root in City of Tears releases 28 Essence orbs when hit with the Dream Nail; gather all of them.
- Whispering Root — Crystal Peak. Strike the Crystal Peak Whispering Root with the Dream Nail; 21 Essence orbs drift out around it.
- Whispering Root — Deepnest. Hit this Deepnest root with the Dream Nail, then sweep the room for its 45 orbs of Essence.
- Whispering Root — Forgotten Crossroads. Hit this Forgotten Crossroads root with the Dream Nail, then sweep the room for its 29 orbs of Essence.
- Whispering Root — Fungal Wastes (near Fog Canyon). Dream Nail the root near the Fog Canyon side of the Fungal Wastes for 20 Essence.
- Whispering Root — Fungal Wastes (above Mantis Village). Dream Nail the root above Mantis Village for 18 Essence; a Wanderer's Journal lies nearby.
- Whispering Root — Greenpath. Strike the Greenpath Whispering Root with the Dream Nail; 44 Essence orbs drift out around it.
- Whispering Root — The Hive. Hit this The Hive root with the Dream Nail, then sweep the room for its 20 orbs of Essence.
- Whispering Root — Howling Cliffs. Hit this Howling Cliffs root with the Dream Nail, then sweep the room for its 46 orbs of Essence.
- Whispering Root — Kingdom's Edge. Hit this Kingdom's Edge root with the Dream Nail, then sweep the room for its 51 orbs of Essence.
- Whispering Root — Queen's Gardens. Strike the Queen's Gardens Whispering Root with the Dream Nail; 29 Essence orbs drift out around it.
- Whispering Root — Resting Grounds. Strike the Resting Grounds Whispering Root with the Dream Nail; 20 Essence orbs drift out around it.
- Whispering Root — Royal Waterways (broken lift). Dream Nail the root by the broken lift in the Royal Waterways for 35 Essence.
- Whispering Root — Spirits' Glade. Hit this Spirits' Glade root with the Dream Nail, then sweep the room for its 34 orbs of Essence.
Relics (Wanderer's Journals, Hallownest Seals, King's Idols, Arcane Eggs)
- Wanderer's Journal — Greenpath Stag Station. Start at the Greenpath Stag Station bench. In the room right beside the station, strike the breakable wall; the journal is in the hidden space behind it.
- Wanderer's Journal — Greenpath to Fog Canyon. In the large Greenpath junction room where the ways to Fog Canyon and to the Stone Sanctuary branch off. The journal sits in that crossing room. Incomplete: The nearest bench for this spot is not written yet.
- Wanderer's Journal — Fungal Wastes Shrumal Ogres. Fungal Wastes: below the arena where two Shrumal Ogres attack (beating them gives a Charm Notch) is a tall shaft; the journal is in that tall room, south-west of the arena. Incomplete: The nearest bench for this spot is not written yet.
- Wanderer's Journal — above Mantis Village. Fungal Wastes, above Mantis Village: in the room with the Whispering Root on the right side of that upper area. Incomplete: The nearest bench for this spot is not written yet.
- Wanderer's Journal — City Storerooms. City of Tears: sit at the City Storerooms Stag Station bench in the top-left of the city, then go into the room just west of the station.
- Wanderer's Journal — north of King's Station. City of Tears: from the King's Station bench in the right part of the city, climb into the small tower directly above the station.
- Wanderer's Journal — Pleasure House. Pleasure House in the City of Tears: unlock the hot-spring house with a Simple Key (it has its own bench), then find the hidden passage inside; the journal is behind it.
- Wanderer's Journal — Howling Cliffs. Howling Cliffs: close to the Nightmare Lantern that summons the Grimm Troupe, strike a breakable wall; the journal is in the space behind it. Incomplete: The nearest bench for this spot is not written yet.
- Wanderer's Journal — Crystal Peak. Crystal Peak: in the room patrolled by many Crystal Crawlers (the crystal bugs that fire lasers). Clear or dodge them to pick it up. Incomplete: The nearest bench for this spot is not written yet.
- Wanderer's Journal — Resting Grounds. Resting Grounds: at the far right end of the tunnel section below the main grounds, near where Soul Eater is found. Incomplete: The nearest bench for this spot is not written yet.
- Wanderer's Journal — Royal Waterways. Where the Royal Waterways meet the Ancient Basin: in the connecting room at the start of the Basin, close to the tall room with the broken lift. Needs Crystal Heart. Incomplete: The nearest bench for this spot is not written yet.
- Wanderer's Journal — Kingdom's Edge west. Western Kingdom's Edge, right after you come in from King's Station: just above the hidden path that leads out of the station. Rest at the King's Station bench first.
- Wanderer's Journal — Cast-Off Shell bench. Kingdom's Edge: right next to the Surface Bench, the small tent in the middle of the area on the way to the Cast-Off Shell.
- Wanderer's Journal — near Markoth. Kingdom's Edge, below the Surface Bench: break a floor with Desolate Dive and drop into a hidden room, north-west of Markoth's cave. The journal waits there.
- Hallownest Seal — Grubfather (23 Grubs). Free 23 Grubs, then go down the Dirtmouth well from the Dirtmouth bench to the Grubfather in the Forgotten Crossroads and collect this reward.
- Hallownest Seal — Dirtmouth well. Drop down the Dirtmouth well into the Forgotten Crossroads, then climb back up the shaft with the Mantis Claw. A secret room opens on the left side of the well; the seal is inside. Rest at the Dirtmouth bench.
- Hallownest Seal — Greenpath. Greenpath: from the room where Thorns of Agony is won (use the Greenpath centre-room bench), go left and down one room; the seal lies beside an acid pool at the bottom left. Needs Isma's Tear or Crystal Heart.
- Hallownest Seal — east of Queen's Station. From the Queen's Station bench, go into the room east of the station and climb to its top section, past a gauntlet of exploding Sporgs.
- Hallownest Seal — Mantis Village chest. Mantis Village: after beating the Mantis Lords, open the chest in the reward room north-east of their arena; the Mantis Village bench is in the same room.
- Hallownest Seal — Willoh's ceiling. Queen's Station: go up to Willoh's room one floor above the bench and double-jump with Monarch Wings into the ceiling where she sits eating; the seal is up there.
- Hallownest Seal — Overgrown Mound. Fog Canyon, west side: on the path towards the Overgrown Mound, jump up instead of going straight on. The seal is in that upper room north-east of the Mound, near the Lifeblood cocoon. Incomplete: The nearest bench for this spot is not written yet.
- Hallownest Seal — Fog Canyon left wall. Fog Canyon, in the room that links to the Forgotten Crossroads: strike the left wall to open a hidden alcove holding the seal. Coming in from above needs Isma's Tear. Incomplete: The nearest bench for this spot is not written yet.
- Hallownest Seal — Resting Grounds catacombs. Resting Grounds: east of the lift, in the dark catacombs. Break through several walls in a row to reach the seal at the end. Incomplete: The nearest bench for this spot is not written yet.
- Hallownest Seal — Seer (100 Essence). Collect 100 Essence with the Dream Nail, then talk to the Seer in the Resting Grounds; her hut is by the Resting Grounds Stag Station bench.
- Hallownest Seal — north-west of Lemm. City of Tears, north-west of Relic Seeker Lemm: climb the platforming stretch full of winged enemies that runs from the city entrance towards the Hollow Knight memorial. The seal is at the top. Incomplete: The nearest bench for this spot is not written yet.
- Hallownest Seal — above King's Station. From the King's Station bench, climb onto the station roof (Mantis Claw, dash and Monarch Wings), pogo left along the spikes with your nail and land in the opening on the left wall.
- Hallownest Seal — Soul Sanctum. Soul Sanctum: after the Soul Master, go to the westernmost room of the sanctum; the Soul Sanctum bench is just outside the entrance.
- Hallownest Seal — Watcher's Spire. Watcher's Spire: in the room above and to the left of the Watcher Knights arena. The spire bench is halfway up on your way to the fight.
- Hallownest Seal — Beast's Den. Beast's Den in Deepnest: after you break free from the trap bench, go right until part of the floor gives way, then follow the lower path back left to the seal in the bottom of the den. Incomplete: The nearest bench for this spot is not written yet.
- Hallownest Seal — north-west of Mantis Lords. Deepnest, approached from the Mantis Lords side: enter the large square room (the one past Cornifer) and break the wall at its top right; the seal is behind it. Incomplete: The nearest bench for this spot is not written yet.
- Hallownest Seal — Queen's Gardens. Queen's Gardens: from the Stag Station bench head to the far left edge of the Gardens, on the path to the last Grub. The seal is in the furthest-left room that is not hidden.
- King's Idol — Grubfather (38 Grubs). Free 38 Grubs, then call on the Grubfather in the Forgotten Crossroads (quickest from the Dirtmouth bench, down the well) for this reward.
- King's Idol — above Crystal Peak Cornifer. Crystal Peak: at the start of the Crystal Heart section that leads back towards Dirtmouth, double-jump with Monarch Wings above the spot where Cornifer sells the map. Incomplete: The nearest bench for this spot is not written yet.
- King's Idol — Spirits' Glade. Spirits' Glade in the Resting Grounds: walk through the waterfall to reach the idol behind it. The Glade only opens after you have 200 Essence. Incomplete: The nearest bench for this spot is not written yet.
- King's Idol — White Defender room. Royal Waterways: once the Dung Defender is beaten, Desolate Dive through the floor below his arena into the room where you meet the White Defender; the idol is there. Rest at the area's only bench, in the middle of the Waterways.
- King's Idol — Howling Cliffs. Howling Cliffs: on the surface at the far left edge of the map, in the south-west of the cliffs. The only Howling Cliffs bench is in Nailmaster Mato's hut.
- King's Idol — under the Colosseum. Kingdom's Edge: directly under the Colosseum of Fools. From its entrance head left and then down, and strike a breakable wall. Incomplete: The nearest bench for this spot is not written yet.
- King's Idol — behind the Colosseum. Kingdom's Edge: in the secret room behind the Colosseum of Fools where the Pale Lurker lurks; the idol is in that room. Incomplete: The nearest bench for this spot is not written yet.
- King's Idol — Deepnest web. Deepnest: close to where Zote hangs caught in the web, just west of him. Incomplete: The nearest bench for this spot is not written yet.
- Arcane Egg — below Lifeblood Core. Below the room holding Lifeblood Core. Watch out: Take it before picking up Lifeblood Core; the room locks for good after the charm is taken.
- Arcane Egg — west of Shade Cloak. Directly west of where the Shade Cloak is found.
- Arcane Egg — Birthplace. In the south part of the Birthplace; needs Kingsoul.
- Arcane Egg — Seer (1,200 Essence). Seer reward for 1,200 Essence. Travel by Stag to the Resting Grounds and walk over to her from the station bench.
Achievements
63 achievements. 8 can be missed for good: they are marked Missable. Labels show which ones need the hardest difficulty or a long grind.
Collection (14)
Charmed
Pick up or buy any charm. Fury of the Fallen in King's Pass or a cheap charm from Sly or Salubra is the earliest.
Enchanted
Own half of the charms (20 of the 40 slots).
Blessed
Own all 40 charm slots and buy all four Charm Notches Salubra sells, then buy Salubra's Blessing from her in the Forgotten Crossroads for 800 Geo. Tip: Divine taking a Fragile charm for its upgrade, or losing Grimmchild to Banishment, lowers your count by one until you collect the replacement. Full list (40 charms): Wayward Compass, Gathering Swarm, Stalwart Shell, Soul Catcher, Shaman Stone, Soul Eater, Dashmaster, Sprintmaster, Grubsong, Grubberfly's Elegy, Fragile Heart / Unbreakable Heart, Fragile Greed / Unbreakable Greed, Fragile Strength / Unbreakable Strength, Spell Twister, Steady Body, Heavy Blow, Quick Slash, Longnail, Mark of Pride, Fury of the Fallen, Thorns of Agony, Baldur Shell, Flukenest, Defender's Crest, Glowing Womb, Quick Focus, Deep Focus, Lifeblood Heart, Lifeblood Core, Joni's Blessing, Hiveblood, Spore Shroom, Sharp Shadow, Shape of Unn, Nailmaster's Glory, Weaversong, Dream Wielder, Dreamshield, Grimmchild / Carefree Melody, Kingsoul / Void Heart.
Protected
Collect four Mask Shards (one full mask). Sly's first two shards plus the Grubfather's five-Grub shard and one more are the quickest.
Masked
Collect all 16 Mask Shards. Tip: The Grey Mourner shard needs the Delicate Flower quest; the flower can be replaced if it breaks. Full list (16 shards): Sly, first, Sly, second, Sly, third, Sly, fourth, Brooding Mawlek, Grubfather (5 Grubs), Goam tunnel, Queen's Station thorns, Bretta's house, Stone Sanctuary, Royal Waterways west, Deepnest via Fungal Core, Enraged Guardian, The Hive wall, Seer (1,500 Essence), Grey Mourner.
Soulful
Collect three Vessel Fragments (one extra Soul Vessel).
Worldsoul
Collect all 9 Vessel Fragments. Full list (9 fragments): Sly, first, Sly, second, Greenpath acid, Crossroads lift, City attic arena, Deepnest tram, Stag Nest, Seer (700 Essence), Basin fountain.
Grubfriend
Free 23 of the 46 Grubs.
Metamorphosis
Free all 46 Grubs, then visit the Grubfather; his last reward is Grubberfly's Elegy. Full list (46 grubs): Crossroads acid ledge, Crossroads spike pogo, Crossroads station shaft, Crossroads Husk Guard, Crossroads west gap, Greenpath above Cornifer, Greenpath acid lake, Greenpath Moss Knight, Greenpath Durandoo acid, Fungal Wastes Fungling tunnel, Fungal Wastes mushroom corner, Soul Sanctum lift, Soul Sanctum floor, King's Station tunnel, City house Great Husk Sentry, Watcher's Spire, Tower of Love (1 of 3), Tower of Love (2 of 3), Tower of Love (3 of 3), Waterways breakable wall, Isma's Grove, Waterways from Kingdom's Edge, Resting Grounds catacombs, Crystal Peak mashers, Crystallised Mound, Crystal Peak upper masher room, Crystal Peak mimic, Crystal Peak conveyors, Crystal Heart room entrance, Path to Hallownest's Crown, Deepnest Stalking Devout, Beast's Den, Deepnest Garpede ledge, Deepnest spike pit, Deepnest mimic room, Fog Canyon over the Archives, Howling Cliffs tunnels, Kingdom's Edge Primal Aspids, Kingdom's Edge below Oro, Queen's Gardens dark shaft, Queen's Gardens Geo stash, Queen's Gardens glass pagoda, Ancient Basin balloons, Ancient Basin Lesser Mawlek, Hive from Kingdom's Edge, Hive before Hive Knight.
Connection
Open half of the Stag Stations.
Hope
Open every Stag Station, then ride to the Stag Nest when the Stag mentions it. A Vessel Fragment waits there. Full list (11 stations): Forgotten Crossroads, Dirtmouth, Greenpath, Queen's Station, Queen's Gardens, City Storerooms, King's Station, Resting Grounds, Distant Village, Hidden Station, Stag Nest.
Cartographer
Own a map of each of the 13 areas. Cornifer sells twelve of them inside their areas; the Resting Grounds map only comes from Iselda in Dirtmouth. Full list (13 maps): Forgotten Crossroads, Greenpath, Fungal Wastes, City of Tears, Royal Waterways, Fog Canyon, Queen's Gardens, Resting Grounds, Crystal Peak, Howling Cliffs, Deepnest, Kingdom's Edge, Ancient Basin.
Keen Hunter
(Grind-heavy) Get the Hunter's Journal from the Hunter in Greenpath, then add all 146 counted creatures to it. One kill (or one look, for the few marked) adds an entry. Full list (146 entries): Crawlid, Vengefly, Vengefly King, Gruzzer, Gruz Mother, Tiktik, Aspid Hunter, Aspid Mother, Aspid Hatchling, Goam, Wandering Husk, Husk Hornhead, Leaping Husk, Husk Bully, Husk Warrior, Husk Guard, False Knight, Maggot, Lifeseed, Baldur, Elder Baldur, Furious Vengefly, Volatile Gruzzer, Violent Husk, Slobbering Husk, Brooding Mawlek, Entombed Husk, Xero, Mosscreep, Mossfly, Mosskin, Volatile Mosskin, Fool Eater, Squit, Obble, Gulka, Maskfly, Moss Charger, Massive Moss Charger, Moss Knight, Mossy Vagabond, Durandoo, Duranda, Aluba, No Eyes, Hornet, Charged Lumafly, Uoma, Ooma, Uumuu, Ambloom, Fungling, Fungoon, Sporg, Fungified Husk, Shrumeling, Shrumal Warrior, Shrumal Ogre, Mantis Youth, Mantis Warrior, Mantis Lords, Elder Hu, Husk Sentry, Heavy Sentry, Winged Sentry, Lance Sentry, Mistake, Folly, Soul Twister, Soul Warrior, Soul Master, Husk Dandy, Cowardly Husk, Gluttonous Husk, Gorgeous Husk, Great Husk Sentry, Watcher Knight, The Collector, Belfly, Pilflip, Hwurmp, Bluggsac, Dung Defender, Flukefey, Flukemon, Flukemunga, Flukemarm, Shardmite, Glimback, Crystal Hunter, Crystal Crawler, Husk Miner, Crystallised Husk, Crystal Guardian, Dirtcarver, Carver Hatcher, Garpede, Corpse Creeper, Deepling, Deephunter, Little Weaver, Stalking Devout, Nosk, Grub Mimic, Galien, Shadow Creeper, Lesser Mawlek, Mawlurk, Lightseed, Infected Balloon, Broken Vessel, Boofly, Primal Aspid, Hopper, Great Hopper, Sharp Baldur, Armoured Squit, Battle Obble, Oblobble, Shielded Fool, Sturdy Fool, Winged Fool, Heavy Fool, Death Loodle, Volt Twister, God Tamer, Pale Lurker, Markoth, Hiveling, Hive Soldier, Hive Guardian, Husk Hive, Hive Knight, Spiny Husk, Loodle, Mantis Petra, Mantis Traitor, Traitor Lord, Marmu, Gorb, Wingmould, Royal Retainer, Kingsmould, Sibling, Void Tendrils, Shade.
True Hunter
(Grind-heavy) Complete all 146 counted journal entries by defeating each creature the listed number of times, then talk to the Hunter in Greenpath for the Hunter's Mark. Tip: Skip these: Menderbug, Zote, Hollow Knight, Radiance, Grey Prince Zote, the Zotelings, White Defender, the Grimm Troupe entries, Nightmare King, Seal of Binding, Oro & Mato, Sheo, Sly, Pure Vessel, Void Idol, Weathered Mask. Full list (146 entries): Crawlid, Vengefly, Vengefly King, Gruzzer, Gruz Mother, Tiktik, Aspid Hunter, Aspid Mother, Aspid Hatchling, Goam, Wandering Husk, Husk Hornhead, Leaping Husk, Husk Bully, Husk Warrior, Husk Guard, False Knight, Maggot, Lifeseed, Baldur, Elder Baldur, Furious Vengefly, Volatile Gruzzer, Violent Husk, Slobbering Husk, Brooding Mawlek, Entombed Husk, Xero, Mosscreep, Mossfly, Mosskin, Volatile Mosskin, Fool Eater, Squit, Obble, Gulka, Maskfly, Moss Charger, Massive Moss Charger, Moss Knight, Mossy Vagabond, Durandoo, Duranda, Aluba, No Eyes, Hornet, Charged Lumafly, Uoma, Ooma, Uumuu, Ambloom, Fungling, Fungoon, Sporg, Fungified Husk, Shrumeling, Shrumal Warrior, Shrumal Ogre, Mantis Youth, Mantis Warrior, Mantis Lords, Elder Hu, Husk Sentry, Heavy Sentry, Winged Sentry, Lance Sentry, Mistake, Folly, Soul Twister, Soul Warrior, Soul Master, Husk Dandy, Cowardly Husk, Gluttonous Husk, Gorgeous Husk, Great Husk Sentry, Watcher Knight, The Collector, Belfly, Pilflip, Hwurmp, Bluggsac, Dung Defender, Flukefey, Flukemon, Flukemunga, Flukemarm, Shardmite, Glimback, Crystal Hunter, Crystal Crawler, Husk Miner, Crystallised Husk, Crystal Guardian, Dirtcarver, Carver Hatcher, Garpede, Corpse Creeper, Deepling, Deephunter, Little Weaver, Stalking Devout, Nosk, Grub Mimic, Galien, Shadow Creeper, Lesser Mawlek, Mawlurk, Lightseed, Infected Balloon, Broken Vessel, Boofly, Primal Aspid, Hopper, Great Hopper, Sharp Baldur, Armoured Squit, Battle Obble, Oblobble, Shielded Fool, Sturdy Fool, Winged Fool, Heavy Fool, Death Loodle, Volt Twister, God Tamer, Pale Lurker, Markoth, Hiveling, Hive Soldier, Hive Guardian, Husk Hive, Hive Knight, Spiny Husk, Loodle, Mantis Petra, Mantis Traitor, Traitor Lord, Marmu, Gorb, Wingmould, Royal Retainer, Kingsmould, Sibling, Void Tendrils, Shade.
Bosses (16)
Falsehood
Beat the False Knight in the Forgotten Crossroads.
Strength
Dream Nail the False Knight's body in the Forgotten Crossroads and beat the Failed Champion. Dream bosses never cost you a life, even on Steel Soul.
Test of Resolve
Beat Hornet in Greenpath.
Proof of Resolve
Beat Hornet at the entrance to the Cast-Off Shell in Kingdom's Edge.
Illumination
Beat the Soul Master at the top of the Soul Sanctum in the City of Tears.
Mortality
Return to the Soul Master's body in the Soul Sanctum, Dream Nail it and beat the Soul Tyrant.
Release
Beat the Broken Vessel in the Ancient Basin.
Peace
Dream Nail the Broken Vessel's body in the Ancient Basin and beat the Lost Kin.
Honour
Beat the Dung Defender in the Royal Waterways.
Respect
Beat the Mantis Lords in Mantis Village.
Obsession
Get the Love Key in Queen's Gardens, climb the Tower of Love from Kingdom's Edge and beat the Collector.
Execution
Beat the Traitor Lord in Queen's Gardens.
Rivalry
(Missable) Save Zote twice (from the Vengefly King in Greenpath and from the web in Deepnest). He then appears caged at the Colosseum of Fools and is the last opponent of the Trial of the Warrior; beat him there. Tip: Missable: if Zote dies in Greenpath (see Neglect for what triggers it), this is lost on that save. He can be beaten only once in the trial. Do Neglect on a second save.
Memory
In the Royal Waterways, reach the secret room where the White Defender is fought (Desolate Dive opens the way), Dream Nail the Dung Defender there to enter his dream and beat the White Defender.
Dark Romance
(Missable) After Rivalry, rescue Bretta from the Fungal Wastes. Zote moves into Dirtmouth. Go down to the basement of Bretta's house (it needs the Monarch Wings), strike the Zote statue there with the Dream Nail and beat Grey Prince Zote. Tip: Missable for the same reason as Rivalry: if Zote dies in Greenpath, Grey Prince Zote never appears on that save.
Grand Performance
Light the Nightmare Lantern in the Howling Cliffs, take Grimmchild from Grimm in Dirtmouth, collect two rounds of Grimmkin flames and beat Troupe Master Grimm in his tent.
- In the Howling Cliffs break through two hidden walls, go to the end of the short corridor and through a small gap to the large bug corpse, and Dream Nail it.
- Go back to the previous room and strike the brazier under the now-lit torch several times; the Grimm Troupe arrives in Dirtmouth.
- Talk to Grimm in the larger tent for Grimmchild. With it equipped, beat the Grimmkin at the three flames marked on your map and return to Grimm; do the same for the next three.
- Then Grimm fights you. Winning gives a Charm Notch and this achievement.
Quests and choices (7)
Ritual
(Missable) After Grand Performance, collect the last flames with Grimmchild equipped (three are needed), return to Grimm's tent and Dream Nail the sleeping Grimm to fight Nightmare King Grimm. Beat him. Tip: Missable: Ritual and Banishment exclude each other on one save. Do Ritual on your main save and Banishment on a second one (the Steel Soul run is a good fit).
Banishment
(Missable) After Grand Performance, find Brumm carrying one of the final flames in the Distant Village, Deepnest, and listen to him. Meet him back at the Nightmare Lantern in the Howling Cliffs and destroy the lantern. Talk to Nymm by the Dirtmouth bench for Carefree Melody. Tip: Missable: it excludes Ritual on that save. Never leave the lantern room between talking to Brumm there and breaking the brazier, or Brumm vanishes for good. Unbought Unbreakable charms become unobtainable.
Neglect
(Missable) Do not save Zote from the Vengefly King in Greenpath. After you get the Mantis Claw, enter either room between Relic Seeker Lemm and Cornifer in the City of Tears, or enter the Deepnest hot spring room, he dies; go back to his spot above the Greenpath Stag Station and hit his shell. Tip: Missable: saving Zote in Greenpath locks Neglect out on that save, and leaving him locks out Rivalry and Dark Romance. Do Neglect on your Steel Soul or speedrun save.
Witness
After Monomon (Teacher), go to the Blue Lake in the western Resting Grounds and talk to Quirrel on its east shore; the achievement comes as his last words end.
- Ways in: the tram from the Forgotten Crossroads (needs the Tram Pass) stops just above the lake; the lift in eastern City of Tears and the drop near the Crystallised Mound in Crystal Peak lead into the Resting Grounds; a hidden passage above Salubra's hut leads to the lake directly.
- After the talk you can sit beside him. Once you leave the room he is gone.
Purity
(Missable) Have the Nailsmith forge the Pure Nail. When he steps outside and asks you to cut him down, strike him. Tip: Missable: the game saves right after, and it rules out Happy Couple on that save. Do Purity on your second save.
Happy Couple
(Missable) After the Pure Nail, refuse the Nailsmith's request and leave. Later visit Paintmaster Sheo's hut in Greenpath and listen to the Nailsmith there. Tip: Missable: killing the Nailsmith rules this out on that save, and the game saves right away, so reloading does not help.
Solace
Take the Delicate Flower from the Grey Mourner in the Resting Grounds and place it on the Traitors' Child grave just north of the Queen's Gardens Stag Station, then return to her. Tip: Not missable: the flower can be replaced any number of times.
- Reach the Grey Mourner: from the Resting Grounds Stag Station go left, drop to the bottom-right of the shaft, Desolate Dive through the stone coffin and break right to her bench and hut.
- You need Isma's Tear or the Shade Cloak to reach the grave in Queen's Gardens.
- The flower breaks if you take any damage, ride a Stag or warp with a Dreamgate. The tram is safe. A broken flower autosaves at once, but the Grey Mourner hands you a new one.
- Clearing enemies along your route first and setting a Dreamgate at her bench makes retries quicker.
Dream Nail and Essence (6)
Attunement
Hold 600 Essence. Whispering Roots, Warrior Dreams and dream bosses give the most.
Awakening
Bring 1,800 Essence to the Seer in the Resting Grounds to awaken the Dream Nail.
Ascension
Bring 2,400 Essence to the Seer and listen to her final words.
Teacher
Beat Uumuu in the Teacher's Archives with Quirrel's help, then Dream Nail Monomon and break her seal.
Watcher
Beat the Watcher Knights in the Watcher's Spire, then Dream Nail Lurien and break his seal.
Beast
Sit on the bench in the biggest building of the Distant Village, wake in the Beast's Den and Dream Nail Herrah to break her seal.
Endings (5)
Passing of the Age
(Incomplete) After all three Dreamers, equip Spore Shroom and find Mister Mushroom at all seven spots in order, hitting him with the nail and listening each time. Then finish any ending; an extra scene plays. Incomplete: Exact rooms for each Mister Mushroom spot are only given at area level so far. Tip: A glowing Riddle Tablet in a hidden room at the bottom-right of Kingdom's Edge gives the order as a poem. Full list (7 locations): Fungal Wastes, Kingdom's Edge, Deepnest, Howling Cliffs, Ancient Basin, Fog Canyon, King's Pass.
The Hollow Knight
(Missable) Break all three Dreamers' seals, open the Black Egg in the Temple of the Black Egg (Forgotten Crossroads) and beat the Hollow Knight without Void Heart. Tip: Missable on a save once you take Void Heart, which cannot be undone; beat the Hollow Knight first. After any ending the save returns to before the final fight, so you can then go on. A speedrun or Steel Soul run also earns it.
Sealed Siblings
With Void Heart, beat the Hollow Knight; Hornet joins near the end of the fight. When Hornet restrains it, keep fighting instead of using the Dream Nail.
Dream No More
Get 1,800 Essence for the Awoken Dream Nail and Void Heart. When Hornet pins the Hollow Knight, Dream Nail it and beat the Radiance.
Void
(Incomplete) With Void Heart (Kingsoul equipped in the Birthplace at the bottom of the Abyss turns into it), the achievement unlocks as the memory there ends. Incomplete: Whether Void unlocks on taking Void Heart or only later is not settled yet; the achievement pages checked on 2026-10-10 do not say.
Godhome (5)
Brotherhood
Reach Godhome (free the Godseeker in the Junk Pit below the Royal Waterways with a Simple Key and Dream Nail her), then complete the Pantheon of the Master: ten fights with a bench and hot spring after the fifth. Full list (10 bosses): Vengefly King, Gruz Mother, False Knight, Massive Moss Charger, Hornet (Protector), Gorb, Dung Defender, Soul Warrior, Brooding Mawlek, Brothers Oro & Mato.
Inspiration
Complete the Pantheon of the Artist in Godhome. Full list (10 bosses): Xero, Crystal Guardian, Soul Master, Oblobbles (two), Mantis Lords, Marmu, Nosk, Flukemarm, Broken Vessel, Paintmaster Sheo.
Focus
Complete the Pantheon of the Sage in Godhome. Full list (10 bosses): Hive Knight, Elder Hu, The Collector, God Tamer, Troupe Master Grimm, Galien, Grey Prince Zote, Uumuu, Hornet (Sentinel), Great Nailsage Sly.
Soul & Shade
Complete the Pantheon of the Knight in Godhome. Full list (10 bosses): Enraged Guardian, Lost Kin, No Eyes, Traitor Lord, White Defender, Failed Champion, Markoth, Watcher Knights (six), Soul Tyrant, Pure Vessel.
Embrace the Void
(Hardest difficulty) With the first four Pantheons done, strike the structure above the Pantheon of the Knight to open Godhome's upper atrium. With Void Heart, enter the Pantheon of Hallownest at the top and win all 42 fights, ending with the Absolute Radiance. Tip: About an hour of fights in one go. Giving the Delicate Flower to the Godseeker only changes the ending scene; both endings give this achievement.
Runs and challenges (10)
Completion
Reach 100% on the completion counter (shown after reading the tablet in the Temple of the Black Egg), then finish the game with any ending. Tip: Any 100 of the 112 points count; the Pantheons, the Trial of the Fool and the Grey Mourner shard are the usual ones to skip. The list under Pure Completion shows every point.
Speed Completion
Reach 100% and finish the game within 20 hours of play time. Tip: Time stops in the pause menu. A plan: beat the Hollow Knight in under five hours for both speedrun achievements, then keep the same save, reach 100% and beat him again before 20 hours.
Steel Soul
Finish the game in Steel Soul mode (unlocked after finishing the game once). Death deletes the save. Tip: Dream boss deaths do not end the run. Quitting to the menu before a hit lands is allowed. Skip the Pantheons, the Trial of the Fool and the Delicate Flower quest here.
Steel Heart
Reach 100% and finish the game in Steel Soul mode. Tip: The Steel Soul save is also the natural place for Neglect, Purity and Banishment, the opposite choices to your main save.
Speedrun 1
Finish the game in under 10 hours of play time.
Speedrun 2
Finish the game in under 5 hours of play time. Tip: Time spent in the pause menu does not count. Plan the route on an earlier save; five hours leaves room for mistakes.
Warrior
Pay Little Fool 100 Geo at the Colosseum of Fools in Kingdom's Edge and win the Trial of the Warrior.
Conqueror
Pay 450 Geo and win the Trial of the Conqueror.
Fool
Win the Trial of the Fool at the Colosseum of Fools in Kingdom's Edge. It opens after you win the Trial of the Conqueror and costs 800 Geo to enter.
Pure Completion
Reach 112% on the completion counter, then finish the game with any ending. Full list (105 entries): False Knight, Brooding Mawlek, Gruz Mother, Hornet Protector, Mantis Lords, Soul Master, Dung Defender, Broken Vessel, Nosk, Hornet Sentinel, Uumuu, Watcher Knight, Traitor Lord, The Collector, Elder Hu, Galien, Gorb, Markoth, Marmu, No Eyes, Xero, Herrah the Beast, Lurien the Watcher, Monomon the Teacher, Trial of the Warrior, Trial of the Conqueror, Trial of the Fool, Wayward Compass, Gathering Swarm, Stalwart Shell, Soul Catcher, Shaman Stone, Soul Eater, Dashmaster, Sprintmaster, Grubsong, Grubberfly's Elegy, Fragile Heart / Unbreakable Heart, Fragile Greed / Unbreakable Greed, Fragile Strength / Unbreakable Strength, Spell Twister, Steady Body, Heavy Blow, Quick Slash, Longnail, Mark of Pride, Fury of the Fallen, Thorns of Agony, Baldur Shell, Flukenest, Defender's Crest, Glowing Womb, Quick Focus, Deep Focus, Lifeblood Heart, Lifeblood Core, Joni's Blessing, Hiveblood, Spore Shroom, Sharp Shadow, Shape of Unn, Nailmaster's Glory, Weaversong, Dream Wielder, Dreamshield, Grimmchild / Carefree Melody, Kingsoul / Void Heart, Mothwing Cloak, Mantis Claw, Crystal Heart, Monarch Wings, Isma's Tear, Shade Cloak, King's Brand, Vengeful Spirit, Shade Soul, Desolate Dive, Descending Dark, Howling Wraiths, Abyss Shriek, Cyclone Slash (Nailmaster Mato), Dash Slash (Nailmaster Oro), Great Slash (Nailmaster Sheo), Dream Nail, Awoken Dream Nail (1,800 Essence), Seer's final words (2,400 Essence), Mask upgrade 1, Mask upgrade 2, Mask upgrade 3, Mask upgrade 4, Vessel upgrade 1, Vessel upgrade 2, Vessel upgrade 3, Sharpened Nail, Channelled Nail, Coiled Nail, Pure Nail, Troupe Master Grimm, Nightmare King Grimm or Banishment, Hive Knight, Godtuner, Pantheon of the Master, Pantheon of the Artist, Pantheon of the Sage, Pantheon of the Knight.