Hollow Knight: Silksong
Before you startHigh missable risk
- Difficulty
- Starting on hardest is not required. Learn the map and bosses in Classic first; use separate practiced saves for the speed goals and Steel Soul 100%.
Difficulty details
Steel Heart combines 100% completion with permanent death; the five-hour route and cursed ending require practiced combat and movement.
- Missables
- High missable risk; the count is not settled.
Missable details
Defeat Lace in Deep Docks before her Citadel encounter; finish Fourth Chorus, Bind ending and cursed ending before Act 3. Do Twisted Child before Infestation Operation.
- Co-op
- No co-op requirement recorded.
Online details
The achievement list has no co-op or competitive requirements.
- Save planning
- Review the recorded save or replay precautions before advancing.
Read precautions
Check the inventory on this save before ticking pickups.
Unofficial guide. Locations are not verified in game. Details
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Unofficial Hollow Knight: Silksong 100% achievement guide: how to unlock all 52 achievements, plus all 135 collectibles with step-by-step directions and landmarks. Tick them off as you play.
Pharloom collection checklist
Mask Shards
- Mask Shard — Pebb. Buy the shard from Pebb for 300 Rosaries. In Act 3, check Grindle in Blasted Steps instead; his price is 320 and reaching him needs Faydown Cloak.
- Mask Shard — Wormways wall. Enter the lower Wormways from Mosshome. Break the wall before the Simple Key door and collect the shard inside.
- Mask Shard — Marrow passage. Explore the passage joining the Marrow to Deep Docks from the Marrow side. Bring Cling Grip to climb through the route.
- Mask Shard — Seamstress roof. Use Drifter’s Cloak to reach the space above the Seamstress’s home.
- Mask Shard — Shellwood trial. Break the wall in central Shellwood and finish the platforming route behind it. The shard is at the end.
- Mask Shard — Atla wall. Open Weavenest Atla with Needolin, then break the wall hiding the shard.
- Mask Shard — Jubilana. Complete The Wandering Merchant wish, then buy Jubilana’s shard for 750 Rosaries.
- Mask Shard — Cogwork gauntlet. After the Cogwork Dancers, explore the western combat gauntlet and finish its waves to reach the shard.
- Mask Shard — moving boxes. Solve the moving-box puzzle in the central Vaults and climb to its reward.
- Mask Shard — Savage Beastfly hunt. Complete the Savage Beastfly hunt: defeat Fourth Chorus in Far Fields and the Savage Beastfly in Hunter’s March, and reach Songclave to take the wish.
- Mask Shard — Skull Cave. Enter Skull Cave in eastern Far Fields with Clawline and Drifter’s Cloak and complete its route.
- Mask Shard — western mountain. From the western bench, explore the southwest mountain route with Faydown Cloak.
- Mask Shard — Apostate door. Use the Key of Apostate to reach the northeast section. Faydown Cloak reaches the upper route; Silk Soar provides a later alternative.
- Mask Shard — Slubberlug hall. Search the eastern hallway occupied by Slubberlugs. Follow the hallway to the shard.
- Mask Shard — eastern thicket. Use Faydown Cloak to explore the eastern side of Wisp Thicket.
- Mask Shard — western steps. Reach the western route with Clawline and Faydown Cloak. Silk Soar can replace the difficult climb later.
- Mask Shard — Brightvein. Return with Silk Soar and ascend to the shard in Brightvein.
- Mask Shard — Fastest in Pharloom. Complete the Fastest in Pharloom wish in eastern Far Fields.
- Mask Shard — Dark Hearts. After SEEK, take Dark Hearts from the Awaiting End and finish the wish to receive its shard.
- Mask Shard — Hidden Hunter. Meet Skarrsinger Karmelita in Far Fields and complete The Hidden Hunter wish.
Spool Fragments
- Spool Fragment — mossy ceiling. Search the mossy space above Bone Bottom and break the wall hiding the fragment.
- Spool Fragment — foundry lever. Leave Forge Daughter southwest, descend the tall room and take its first east exit. Cross the burning-floor platforms to the far lever, then return along the higher platforms.
- Spool Fragment — balloons. Northeast of Halfway Home, climb the vertical planks to the east lever. Release the balloons and needle-bounce upward; bring Cling Grip.
- Spool Fragment — Frey. Finish My Missing Courier, then buy Frey’s fragment for 270 Rosaries.
- Spool Fragment — Atla passage. Open Atla with Needolin. From its lower teleport, climb the east wall, head west past a Marrowmaw, jump into the upper passage and descend past the second Marrowmaw.
- Spool Fragment — prison roof. Start two levels north of the Bellway. Climb the large room’s west wall, cross east over the cages, follow the ceiling passage west through traps and climb outside. Bring Cling Grip.
- Spool Fragment — gate scales. At the top of Grand Gate, hit the hanging scales from underneath to reach the fragment.
- Spool Fragment — western gauntlet. Head southwest from the central Ventrica, clear the enemy gauntlet and continue west.
- Spool Fragment — caravan reward. Rescue 12 fleas and defeat Last Judge. When the caravan climbs through Grand Gate, speak to Mooshka for the fragment.
- Spool Fragment — beneath lift. Use the White Key. Call the lift to the top, drop into its shaft and wait in the side passage while it passes; descend below its bottom stop.
- Spool Fragment — Cogwork Clapper. In the southeast Core, go below the Cogwork Clapper, then east and down. The Clapper is absent in Act 3.
- Spool Fragment — Cauldron wall. From the Cauldron, go east and descend the shaft. In the room with a burning floor, break the left wall.
- Spool Fragment — Balm for the Wounded. Use the White Key to access the route and complete Sherma’s Balm for the Wounded wish.
- Spool Fragment — Jubilana. Finish The Lost Merchant, then buy Jubilana’s fragment for 500 Rosaries.
- Spool Fragment — lava hatch. Use Clawline to open the southeast gate, open its hatch and descend. Hook the far wall, use the explosive rock and cross the spike-and-lava platforms to the other side of the locked door. Bring Cling Grip.
- Spool Fragment — highest hall. Climb the highest point of the left vertical room with Clawline and Faydown Cloak. Silk Soar offers a later shortcut.
- Spool Fragment — western vines. Go west from the fourth floor, one below the Ventrica, across the spikes. Break the southern vines for the return entrance; bring Clawline and Faydown Cloak.
- Spool Fragment — Grindle. Reach Grindle with Faydown Cloak and Cling Grip, then buy the fragment for 680 Rosaries.
Silk Hearts
- Silk Heart — Bell Beast. Use Silkspear to release Bell Beast and defeat her. Take the floating heart and complete the memory-platforming sequence.
- Silk Heart — The Unravelled. Open the boss route with the Surgeon’s Key and defeat The Unravelled. Collect the floating heart and complete its memory sequence.
- Silk Heart — Lace. Learn the Threefold Melody, reach the Cradle and defeat Lace. Take the floating heart and complete its memory sequence.
Crests
- Hunter Crest. Hornet begins with Hunter Crest; tick this starting entry when creating your checklist. Its evolved form belongs to the same crest.
- Reaper Crest. Enter the Chapel of the Reaper on the west side above Moorwing’s arena. Finish the platforming and enemy waves, then bind the corpse at the top before leaving.
- Wanderer Crest. Enter the Chapel of the Wanderer in Bonegrave and bind the crest inside.
- Beast Crest. Defeat Savage Beastfly in the Chapel of the Beast, then claim the crest.
- Witch Crest. Finish Rite of the Pollip, take Bilewater’s Twisted Bud to Greyroot and complete Rite of Rebirth. Do Twisted Child before curing the curse; Yarnaby’s Infestation Operation then transforms it into Witch Crest.
- Architect Crest. Purchase the Architect’s Key from Twelfth Architect for 110 Rosaries when it becomes available. Open the Chapel of the Architect in Underworks and bind the crest.
- Shaman Crest. In Act 3, use Silk Soar in the Ruined Chapel’s council room just before the Flickering Flame tablet. Break the walls along the upper hidden path and bind the large snail shell.
Silk Skills
- Silkspear. Bind at the Weaver Burial Spire in Mosshome, within Bone Bottom.
- Thread Storm. Clear the Craw, Tallcraw and Squatcraw gauntlet in northern Craw Lake. Hit the lever, climb the released balloons and bind at the Weaver Burial Spire.
- Cross Stitch. Defeat Phantom in the Exhaust Organ to learn Cross Stitch.
- Sharpdart. Play Needolin to enter Weavenest Karn and bind at its Weaver Burial Spire. Clawline makes reaching the door easier.
- Rune Rage. Reach the lower Slab with the Key of Apostate, open the First Sinner door with the Key of Heretic and defeat him.
- Pale Nails. Return to the Cradle in Act 3 with Silk Soar. Bind Grand Mother Silk’s severed arm.
Tools
- Straight Pin. Inspect Grindle’s jail cell in the Marrow.
- Threefold Pin. Clear the Craw Lake trial, then climb the balloons to the upper-right chamber guarded by a Tallcraw.
- Sting Shard. Buy from Forge Daughter for 140 Rosaries and one Craftmetal.
- Tacks. Complete Roach Guts and claim its reward.
- Longpin. Above the main Bellhart entrance, find the hidden room blocked by a Wood Wasp nest.
- Curveclaw / Curvesickle. Buy Curveclaw from Mottled Skarr for 140 Rosaries. If he has died, finish the gauntlet north of his shop. Its Act 3 Curvesickle replacement fills the same tool slot.
- Throwing Ring. Complete Shakra’s Trail’s End wish and collect the reward.
- Pimpillo. Break the ceiling above Yarnaby’s northwest home; craft at the hidden workbench with one Craftmetal.
- Conchcutter. Defeat Raging Conchfly and enter Coral Tower for the tool.
- Silkshot. Take the Ruined Tool from Weavenest Murglin to Forge Daughter, Twelfth Architect or the repair room near Mount Fay’s peak. Choose one repair; the three variants are mutually exclusive.
- Delver’s Drill. In the first tall room, operate the upper switch to drop the weight through the floor. Enter the bottom-right door and cross the platforming route to the crafting table.
- Cogwork Wheel. Buy from Twelfth Architect for 360 Rosaries and one Craftmetal.
- Cogfly. Follow the hidden spike passage, use Clawline on its mechanisms and craft at the workbench with one Craftmetal.
- Rosary Cannon. Open the Simple Key door east of the Forum, near the Ventrica route. Break the ceiling mechanism inside.
- Voltvessels. Break the hidden wall in northeast Memorium and complete the trial beyond it.
- Flintslate. Open the Simple Key door and explore the large area below its merchant.
- Flea Brew. Rescue five fleas, travel with Mooshka to Greymoor and speak to Grishkin.
- Plasmium Phial. Complete Zylotol’s Alchemist’s Assistant wish and claim the phial.
- Druid’s Eye / Druid’s Eyes. Complete Berry Picking for the Moss Druid. Give four additional Mossberries to upgrade it; either form occupies the same slot.
- Magma Bell. Purchase the bell from Forge Daughter with Rosaries and one Craftmetal.
- Warding Bell. Drop to the bottom of the tall wind room, enter the left door and jump into the hidden path in the apparent dead end.
- Pollip Pouch. Complete Greyroot’s Rite of the Pollip wish.
- Fractured Mask. Buy from Mottled Skarr for 260 Rosaries; if he has died, collect it beside his body.
- Multibinder. Finish My Missing Courier and buy from Frey for 880 Rosaries.
- Weavelight. Defeat the pair of Moss Mothers in Atla and collect their reward.
- Sawtooth Circlet. Buy from Twelfth Architect for 230 Rosaries and one Craftmetal.
- Injector Band. Near the end of Whiteward, climb the ledge above the path to the shining pickup.
- Spool Extender. Buy from Jubilana for 720 Rosaries.
- Reserve Bind. Complete Final Audience and collect its reward.
- Claw Mirror / Claw Mirrors. Defeat Trobbio at the Stage. Defeating Tormented Trobbio later upgrades the same tool slot.
- Memory Crystal. Break the hidden wall beside the paid bench in the southwest mountain and continue through the ice.
- Snitch Pick. Buy from Grindle for 740 Rosaries.
- Volt Filament. In Act 3, use Silk Soar to reach Voltnest in Sands of Karak and defeat Voltvyrm.
- Quick Sling. Break the ceiling above Shakra’s room and climb into the hidden chamber.
- Wreath of Purity. From the Putrified Ducts Bellway, go up into the adjoining room, then follow the right-hand passages down toward the chamber below and right of the station. Stay on the lower path rather than letting the ceiling creatures lift you away. Continue right to the platform with the dead bug and take the wreath.
- Longclaw. Complete Broodfeast in Act 2, or its Runtfeast replacement in Act 3.
- Wispfire Lantern. From Halfway Home in Greymoor, climb the adjoining tower, leave north and bounce northwest across the balloons to the hidden ceiling entrance. In Wisp Thicket, strike the hanging bag to free its bench, then continue west to the enormous bell. Defeat Father of the Flame inside and collect the lantern from its fallen core.
- Egg of Flealia. Rescue all 30 fleas, move the caravan to Pale Lake in Putrified Ducts and speak to Mooshka.
- Pin Badge. In Act 3, complete Fatal Resolve and claim its reward.
- Compass. Buy from Shakra for 70 Rosaries.
- Shard Pendant. Below the Marrow bellshrine, enter the side room off the room immediately underneath and take the pendant.
- Magnetite Brooch. Buy from Pebb for 120 Rosaries, or from Grindle for 220 in Act 3.
- Weighted Belt. Buy from Mort for 160 Rosaries in Acts 1–2; in Act 3, collect it beside his body.
- Barbed Bracelet. Enter Sinner’s Road from Greymoor and continue to the passage’s eastern end. Drop into its pit for the bracelet.
- Dead Bug’s Purse / Shell Satchel. Inspect the corpse in northeast Wormways. Classic gives Dead Bug’s Purse; Steel Soul gives Shell Satchel in the same place.
- Magnetite Dice. Win five more games than Lumble in Act 1. In Act 2, take the dice beside his corpse; in Act 3, Grindle sells them for 300 Rosaries.
- Scuttlebrace. Buy from Twelfth Architect for 140 Rosaries and one Craftmetal.
- Ascendant’s Grip. Buy from Jubilana for 350 Rosaries.
- Spider Strings. Finish The Lost Merchant and buy from Jubilana for 320 Rosaries.
- Silkspeed Anklets. In far-eastern Far Fields, enter Weavenest Cindril and use Swift Step to run across every pressure plate.
- Thief’s Mark. Buy from Grindle for 350 Rosaries.
Lost Fleas
- Flea — Marrow vines. After Bell Beast and the bellshrine, cross the room’s platforming route to the flea trapped in vines.
- Flea — Bellway wall. Break the wall left of the Deep Docks Bellway.
- Flea — Swift Step lever. From Swift Step, run left and hit the lever in the room’s upper-right corner.
- Flea — lower docks trial. Use Clawline to open the lower docks door and finish the enemy gauntlet.
- Flea — March cage. Defeat Skarrgard at the entrance, then cross the platforming route to the cage.
- Flea — Scout trap. At the cage and its pressure plate, defeat the Skarr Scout that appears before freeing the flea.
- Flea — Bellway secret. Use Drifter’s Cloak and Cling Grip to follow the secret route inside the Bellway station. The gate from Pilgrim’s Rest starts locked.
- Flea — Aknid. Defeat the Aknid carrying the flea.
- Flea — Craw Lake balloons. Clear the Craw Lake gauntlet, needle-bounce up the balloons and keep to the right wall.
- Flea — left tower. Climb the left tower with Cling Grip and inspect its top.
- Kratt. Use Cling Grip to reach the breakable wall above Halfway Home. Free Kratt inside.
- Flea — Bellveins. Defeat Sister Splinter, head right and climb the highest Bellveins tunnel with Cling Grip.
- Flea — Gahlia descent. Approach the Gahlia-filled section from the room’s top, then descend beneath it to the flea.
- Flea — station roof. With Cling Grip, climb to the top of the room left of the Bellway.
- Flea — Muckroach cage. Approach the cage and defeat the nearby Muckroach that attacks.
- Flea — Snitchflies. Break the hidden wall and defeat both Snitchflies before freeing the flea.
- Flea — Exhaust Organ passage. After crossing the Mist, use the secret passage inside the Exhaust Organ to reach the flea left of its upper entrance.
- Flea — secret bench roof. Climb with Cling Grip above the hidden bench room.
- Flea — Thicket entrance. Enter from Wisp Thicket through a breakable ceiling, then cross the platforms with Cling Grip and Faydown Cloak.
- Flea — Cogwork Haulers. Cross the room occupied by Cogwork Haulers to reach the flea’s container.
- Flea — chamber platforms. In western Choral Chambers, follow the route toward the Slab to the last tall chamber with doorways on both sides. Climb to the second doorway on the right and enter the spike-floor corridor. Time your jumps across the alternating platforms, pass the flying enemies and break the flea’s cage at the far end.
- Flea — saw passage. Break the wall, then break the lower wall to reach and activate the mechanism. Use Drifter’s Cloak to reach the flea; needle-bouncing off saws is an alternative.
- Huge Flea. Reach its cage with Faydown Cloak, free it and defeat it. It then joins the caravan.
- Flea — mist door. Enter the door covered by mist; listen for the barking from outside.
- Flea — bench chamber. Use Faydown Cloak to enter the small chamber above and left of the rest bench.
- Flea — frozen. Reach the frozen flea with Cling Grip and strike the ice with the needle.
- Flea — coral ceiling. Break the encrusted coral on the room’s right and climb to its top. Silk Soar offers an alternative ascent.
- Vog. Use the Barnak lifts and platforms to reach Vog. Speak to her so she joins the caravan.
- Flea — curtain passage. In the room below Vaultkeeper Cardinius, jump behind the curtains into the hidden passage. Cross the long route with Clawline and Cling Grip.
- Flea — box climb. Push the box in the room’s middle-left and use Cling Grip to climb to the cage at the top.
Achievements
52 achievements. 4 can be missed for good: they are marked Missable. Labels show which ones need a long grind.
Campaign (52)
Equipped
Obtain any tool.
Bound
Learn any Silk Skill.
Claimed
Claim a crest beyond Hornet’s starting Hunter Crest.
Restored
Collect two Spool Fragments to form one extra spool.
Protected
Collect four Mask Shards to form one extra mask.
Flea Finder
Rescue 15 of the 30 lost fleas.
Liberated
Use Silkspear to release Bell Beast in the Marrow, then defeat her.
Pharloom's Welcome
(Missable) Defeat Lace in Deep Docks after obtaining Swift Step, before skipping ahead to her later Citadel encounter.
Servant
(Missable) Return to Fourth Chorus in Far Fields after obtaining Drifter’s Cloak and defeat it before Act 3. Tip: Its journal entry is awarded if the fight is skipped into Act 3; that does not establish an automatic achievement unlock.
Fanatic
Defeat Widow above Bellhart during Act 1.
- First obtain Cling Grip from Sister Splinter in Shellwood; Widow gives you Needolin, so you do not need it beforehand.
- From Shellwood's eastern bench, climb the green ledges to its left, follow the upper passage right past the lift, then climb to the false wall at the upper-right edge.
- Break it and enter the bellveins.
- Descend between the spikes and bells until you can turn left, drop through the passage, then go right to the opening above the arena.
- Before dropping in, continue left through the tunnel and break the wall to open a shorter return from the bench.
- Defeat her and complete the binding scene to free Bellhart.
- You must do this on a normal story route to obtain Needolin; do not use a skip that bypasses her before Act 3.
Judge
Defeat Last Judge at the Grand Gate entrance in Act 1, or return during Act 2 if you entered the Citadel through Phantom.
- Obtain Needolin and ring the five Bellshrines in the Marrow, Far Fields, Greymoor, Bellhart and Shellwood first.
- From the Blasted Steps Bellway bench, leave right into the sandy climb.
- Jump to the left platform, cross the hanging bells with downward Needle bounces and climb to the warrior statue.
- Bounce on the bells to the statue's left, wall-jump onto the upper-right ledge, then cross the last bell and glide right to the gate platform.
- Speak to the pilgrims before playing Needolin at the door.
- Defeat Last Judge, then move away from the body until its final explosion has finished.
- Taking the Phantom route does not close this fight in Act 2; opening this gate is also required for the flea caravan's later move and normal access to Act 3.
Last Dance
Defeat the Cogwork Dancers during Act 2; they guard the normal route to the Threefold Melody objectives, so clear them before attempting the Cradle.
- You need the Act 1 movement abilities and access to Choral Chambers; you do not need the three melodies yet.
- From the First Shrine bench or Ventrica in the upper-right Choral Chambers, head left into the upper halls and through the knights.
- Take the first downward branch and hit its switch to open the gate for your return.
- Climb back up, continue left and enter the broad chamber in the centre of Cogwork Core.
- Defeat both dancers, including the surviving dancer's final solo phase.
- Listen to the three statues at the lift after the battle to open the melody objectives and the passages into lower Cogwork Core.
- This encounter is part of normal Act 2 progression and has no separate wish requirement.
Tragedian
Defeat Trobbio in Act 2 at the Stage, between Whispering Vaults and Choral Chambers.
- Clear the Cogwork Dancers first.
- From the Cogwork Core bench beneath their arena, descend around the bottom of the central wall, climb its right side across the moving gears and pull the wheel-gate lever to enter Whispering Vaults.
- Work downward through the block-and-switch rooms; take the left exit roughly two-thirds down the vaults to enter the Stage from its rear.
- Before entering Trobbio's arena, drop to the lever beside the golden door and open the shortcut to Choral Chambers.
- Return to the Grand Bellway bench directly below, rest, then climb back through that opened door to fight him.
- Collect the Claw Mirror afterward and continue to the Sacred Cylinder route.
- On a normal playthrough you meet him while obtaining the Vaultkeeper's Melody; finish this original fight before Act 3 rather than relying on the later Tormented Trobbio encounter.
Grey Ghost
Defeat Phantom in the Exhaust Organ.
- You can take this alternative Citadel entrance in Act 1 or return during Act 2 or Act 3; taking the Grand Gate route does not spend the encounter.
- Obtain Needolin first.
- From the southwestern Bilewater Bellway, go west and break the wall into the Mist.
- In each fog room, stand near the hovering Silk Flies and play Needolin until they move, then take the exit they indicate.
- Repeat after the midpoint corridor; the rooms vary, so a fixed left/right sequence will not work.
- Wrong exits and falling into fog return you to the start.
- At the Exhaust Organ, use the bench above and left of the central chamber, then return down into that chamber to reach Phantom.
- Complete the fight's final clash by pressing the displayed Silk Skill input and claim Cross Stitch.
- Defeating Phantom completes the Wraith journal entry automatically, so you do not need to farm Wraiths before the Mist disappears.
White Knight
Defeat Lace's second encounter at the entrance to the Cradle in Act 2.
- First defeat the Cogwork Dancers and learn the Architect's, Vaultkeeper's and Conductor's Melodies.
- From the Cogwork Core bench just below the Dancers' arena, climb back to the three statues and lift.
- Speak to the statues and play the Threefold Melody with Needolin to activate the lift, then ride it upward to Lace's platform.
- Defeat her to open the normal route deeper into the Cradle; this fight cannot be postponed past the Act 2 finale on a normal playthrough.
- If you still want Pharloom's Welcome, finish the first Deep Docks encounter before this later encounter, because the early fight has its own cutoff.
- After winning, continue through the Silk Heart memory before pushing on toward Grand Mother Silk.
Heretic
Defeat First Sinner in the Slab during Act 2 or Act 3.
- This optional fight remains accessible after the act change.
- Bring the Key of Indolent, Key of Heretic, Key of Apostate and a light source for the dark passages.
- Obtain Indolent from the hanging key in the western prison, then clear the northwest prison gauntlet for Heretic.
- For Apostate, enter the southern Putrified Ducts passage west of Huntress's home, pass the large slime creature and let the tongue creature lift you into the high tunnel.
- Break free and go left to the key beside the dead Wardenfly.
- Return to the Slab Bellway bench, climb into the room north of the station and open its Apostate lock.
- Follow the execution-record room's hidden upper passage into the lower prison route.
- Open the Heretic-marked door to the south-central chest room, jump through its concealed ceiling passage and continue to the chained cell.
- Break the chains and interact with First Sinner to begin the fight.
- Win and bind the Rune Rage reward.
- You can revisit the prison through its opened routes; capture is not a requirement once you have access.
Tyrant
Defeat Crust King Khann in Act 3 after learning Elegy of the Deep from the Snail Shamans for The Old Hearts.
- Bring Clawline and Silk Soar.
- From the bench in Pinstress's balloon home west of the Great Conchflies, grapple the hanging rings upward and left into Sands of Karak.
- Strike the small crust seeds to grow temporary platforms, cross the tall room to the right, then descend into the main chamber and climb its seed platforms.
- Take the upper-left passage to the Coral Tower and find the dormant king among the hardened soldiers.
- Play Elegy of the Deep at his body to enter the memory.
- Climb through its locked enemy-wave rooms; after the final wave, use Silk Soar through the ceiling opening before the growing coral traps you, then fight Khann at the summit.
- Claim the Encrusted Heart.
- You can still fight him if you supplied three other Old Hearts; choosing another heart for the ritual does not close this achievement.
Seed
Defeat Nyleth in Act 3 with Silk Soar and Elegy of the Deep available.
- Take The Old Hearts objective from the Snail Shamans first.
- From the lower Choral Chambers bench, head southwest into Grand Gate and descend the main lift shaft.
- Inspect the left wall partway down and break the concealed entrance.
- Use Silk Soar to reach the shrine route, cut through the vines below and follow the flower-filled passage west to Shrine Guardian Seth.
- Defeat Seth to open the shrine, then play Elegy of the Deep beside Nyleth's statue and fountain.
- Enter the memory, approach Nyleth and defeat her; prepare for the floor to disappear during the fight.
- Collect the Pollen Heart afterward.
- The shrine's entrance is in Grand Gate even though its objective marker appears on the Shellwood quick map.
- This remains an Act 3 target after you have supplied three different hearts to the ritual.
Diva
Defeat Skarrsinger Karmelita in Act 3.
- First learn Elegy of the Deep during The Old Hearts and obtain Silk Soar.
- From the ruined Pilgrim's Rest bench in Far Fields, head toward the upper-right Hunter's March side and find the statue of Karmelita.
- Use Silk Soar to enter the high path there and follow it into the northeastern Far Fields caves.
- Rest at the northern bench, then continue right to the chamber holding the elderly queen.
- Speak to her and play Elegy of the Deep beside her to enter the memory.
- Clear the Skarr waves before facing Karmelita in her prime, then defeat her and collect the Hunter's Heart.
- The old queen's presence alone is not the fight: you need the memory song.
- You can return during Act 3 even if you used three other Old Hearts for Red Memory.
Lamenter
Defeat the Clover Dancers in Act 3 with Elegy of the Deep.
- First release the Green Prince's locked Sinner's Road cage with a Simple Key.
- Speak to him in the hall west of Citadel Spa, then again in the short hall left of the defeated Cogwork Dancers; if you missed the first Citadel conversation, check the Dancers' hall in Act 3.
- From Greymoor’s Bellway bench, climb to Halfway Home, descend toward Craw Lake and go east into Verdania, where the Prince mourns beside the broken automaton.
- Play Elegy of the Deep there to enter Lost Verdania.
- Gather at least 12 memory orbs by breaking its statues and flowers, activating the Sacred Shrine or defeating Palestag.
- Follow each spawned orb chain promptly.
- With twelve collected, return to the upper-centre palace entrance, climb to the throne room and approach the Prince to begin the duel.
- Damage the real Prince rather than his invulnerable partner, then claim the Conjoined Heart outside the memory.
- This optional heart can replace another Old Heart; completing Red Memory does not prevent this fight.
Hero's Call
Defeat Lost Garmond during the Act 3 Hero's Call wish.
- Unlock the wish either by meeting Garmond and Zaza three times during Act 3 or by obtaining Everbloom, then accept it from Bellhart's Wishwall.
- From the Blasted Steps Bellway bench, find Zaza and follow him into the passage below and west of the station.
- Continue after him to the room formerly occupied by Lumble the Lucky; Lost Garmond appears there only while the wish is active.
- Defeat him and speak to him before leaving to hear his final conversation and receive the Hero's Memento.
- If you leave early, the memento remains beside his body on your return.
- This wish has no earlier-act deadline: Everbloom supplies an alternative unlock if you missed the travelling pair's encounters.
Fatal Resolve
Defeat Pinstress during the Act 3 Fatal Resolve wish.
- Learn Needle Strike from her first, obtain Silk Soar and return from the Abyss.
- Accept the wish at Bellhart's Wishwall, then visit her balloon home west of the Great Conchflies in Blasted Steps and read the note inside; accepting the board notice alone does not move the encounter to Mount Fay.
- You can also begin directly by reading this note.
- From the Slab Bellway, take the western route into Mount Fay and climb with Cling Grip and Clawline to the bench halfway up the mountain.
- Search the stormward ledge in that bench's area, following the corpses pierced with her pins.
- Strike the apparently sleeping Pinstress several times to wake her, speak to her and accept the duel.
- Defeat her for the Pin Badge.
- She leaves only after the duel is completed and Brightvein has been visited, so finding Brightvein first does not remove this Act 3 fight.
Granted
Take a wish from a notice board or NPC, complete its objective and collect the reward.
Keen Hunter
Take Nuu’s Hunter’s Journal at Halfway Home in Greymoor, record 100 enemy types and return to complete Bugs of Pharloom.
Harmonious
In Act 2, defeat the Cogwork Dancers, then follow the three melody routes below. Bring Needolin and Clawline; Faydown Cloak helps with the upper Cogwork Core. Once you have learned all three melodies, return to the statues in the Dancers’ arena and play Needolin to open the Cradle lift. Full list (3 melodies): Conductor’s Melody, Architect’s Melody, Vaultkeeper’s Melody.
Resident
Free Bellhart by defeating Widow first.
- From the town bench, visit Pinmaster Plinney and have your Needle sharpened for the first time, sell a relic to Scrounge, and speak to Pavo.
- Rest at a bench outside Bellhart, then return to its wish wall and accept Restoration of Bellhart; contribute 250 Rosaries.
- For Bellhart’s Glory, also defeat the Cogwork Dancers, learn Clawline or enter Songclave—any one of those advances is enough.
- Return to the wall and contribute another 400 Rosaries.
- Speak to Pavo afterward to receive the Bellhome Key, then enter your home in the upper part of town beside the Pinmaster.
- Complete this sequence before continuing into Act 3.
Glutton
Accept Great Taste of Pharloom from Loyal Mergwin in Choral Chambers. Deliver the five delicacies below, then let the Gourmand eat and collect the Pale Oil behind him. For Crustnut, bring Clawline to reach Sands of Karak above Pinstress’s balloon; do not search the Blasted Steps caves below the balloon. Full list (5 delicacies): Mossberry Stew, Vintage Nectar, Courier’s Rasher, Crustnut, Pickled Muckmaggot.
Trail's End
Buy every Shakra map, obtain Faydown Cloak and learn two Threefold melodies or defeat Groal the Great; then take Trail’s End in Bellhart. Full list (14 maps): Mosslands, The Marrow, Deep Docks, Far Fields, Wormways, Hunter’s March, Greymoor, Shellwood, Blasted Steps, Sinner’s Road, Mount Fay, Sands of Karak, Bilewater, Bellhart.
- Follow Shakra’s rings through Bilewater to the opened cave in its upper eastern section.
- Meet Shakra and her master inside, then play Needolin for the song-sending. Collect Throwing Ring afterward.
Bonded
In Act 3, call Bell Beast at any unlocked Bellway for the first time.
- Bell Eater interrupts the call and breaks open the station floor.
- For a short approach, use Bellhart’s station beside the town bench.
- Drop through the new hole and follow the tunnel to the Bell Eater arena.
- Defeat the adult and the smaller Bell Eater Beastlings, then speak to the rescued Bell Beast to learn Beastling Call.
- Until you finish this encounter, Bellway travel is unavailable and you cannot simply enter the arena through another station.
Entwined
Unlock 32 tool and skill slots across crests other than Hunter, return to Eva in southeast Weavenest Atla and accept her binding.
- Use Needolin to enter Atla. New crests’ starting slots count; Memory Lockets open more.
- Return at 12, 20 and 27 slots for the earlier upgrades, then at 32 for binding and Sylphsong.
- Eva will refuse access while Hornet is cursed or plasmified.
Remembrance
In Act 3, finish The Dark Below, learn Silk Soar and escape the Abyss.
- Return to the Snail Shamans in the Ruined Chapel beside Bone Bottom for Spell Seeker and The Old Hearts; learn Elegy of the Deep.
- Defeat any three of Crust King Khann, Nyleth, Skarrsinger Karmelita and Clover Dancers, using their boss routes, and bring their Old Hearts back to the chapel.
- Lie on the skull altar for the ritual.
- In Red Memory, follow the silk thread and bounce on the silk orbs to reach the Weavers’ Den.
- Continue through Distant Village and its web cocoon to Herrah’s Beast’s Den, then cross the Hive’s honey platforms and Vespa’s chamber.
- Bounce on the Wingmoulds through the White Palace and descend to the White Lady.
- Take the Everbloom to finish.
- Falls return you to safe ground; after you collect the flower, you cannot revisit this memory.
Masked
Collect all 20 Mask Shards. Full list (20 shards): Mask Shard — Pebb, Mask Shard — Wormways wall, Mask Shard — Marrow passage, Mask Shard — Seamstress roof, Mask Shard — Shellwood trial, Mask Shard — Atla wall, Mask Shard — Jubilana, Mask Shard — Cogwork gauntlet, Mask Shard — moving boxes, Mask Shard — Savage Beastfly hunt, Mask Shard — Skull Cave, Mask Shard — western mountain, Mask Shard — Apostate door, Mask Shard — Slubberlug hall, Mask Shard — eastern thicket, Mask Shard — western steps, Mask Shard — Brightvein, Mask Shard — Fastest in Pharloom, Mask Shard — Dark Hearts, Mask Shard — Hidden Hunter.
Extended
Collect all 18 Spool Fragments. Full list (18 fragments): Spool Fragment — mossy ceiling, Spool Fragment — foundry lever, Spool Fragment — balloons, Spool Fragment — Frey, Spool Fragment — Atla passage, Spool Fragment — prison roof, Spool Fragment — gate scales, Spool Fragment — western gauntlet, Spool Fragment — caravan reward, Spool Fragment — beneath lift, Spool Fragment — Cogwork Clapper, Spool Fragment — Cauldron wall, Spool Fragment — Balm for the Wounded, Spool Fragment — Jubilana, Spool Fragment — lava hatch, Spool Fragment — highest hall, Spool Fragment — western vines, Spool Fragment — Grindle.
Regenerated
Collect the three boss-dropped Silk Hearts and complete their memory sequences. Full list (3 hearts): Silk Heart — Bell Beast, Silk Heart — The Unravelled, Silk Heart — Lace.
Consumed
Claim all seven permanent crests; Cursed and Cloakless states are not extra crests. Full list (7 crests): Hunter Crest, Reaper Crest, Wanderer Crest, Beast Crest, Witch Crest, Architect Crest, Shaman Crest.
Woven
Learn all six Silk Skills, including Pale Nails in Act 3. Full list (6 skills): Silkspear, Thread Storm, Cross Stitch, Sharpdart, Rune Rage, Pale Nails.
Arsenal
Obtain all 51 tool slots; upgrades and Silkshot variants share slots, and the two temporary quest tools are excluded. Full list (51 tools): Straight Pin, Threefold Pin, Sting Shard, Tacks, Longpin, Curveclaw / Curvesickle, Throwing Ring, Pimpillo, Conchcutter, Silkshot, Delver’s Drill, Cogwork Wheel, Cogfly, Rosary Cannon, Voltvessels, Flintslate, Flea Brew, Plasmium Phial, Druid’s Eye / Druid’s Eyes, Magma Bell, Warding Bell, Pollip Pouch, Fractured Mask, Multibinder, Weavelight, Sawtooth Circlet, Injector Band, Spool Extender, Reserve Bind, Claw Mirror / Claw Mirrors, Memory Crystal, Snitch Pick, Volt Filament, Quick Sling, Wreath of Purity, Longclaw, Wispfire Lantern, Egg of Flealia, Pin Badge, Compass, Shard Pendant, Magnetite Brooch, Weighted Belt, Barbed Bracelet, Dead Bug’s Purse / Shell Satchel, Magnetite Dice, Scuttlebrace, Ascendant’s Grip, Spider Strings, Silkspeed Anklets, Thief’s Mark.
Fleafriend
Rescue all 30 fleas and speak to Mooshka at Pale Lake in Putrified Ducts to receive the Egg of Flealia. Full list (30 fleas): Flea — Marrow vines, Flea — Bellway wall, Flea — Swift Step lever, Flea — lower docks trial, Flea — March cage, Flea — Scout trap, Flea — Bellway secret, Flea — Aknid, Flea — Craw Lake balloons, Flea — left tower, Kratt, Flea — Bellveins, Flea — Gahlia descent, Flea — station roof, Flea — Muckroach cage, Flea — Snitchflies, Flea — Exhaust Organ passage, Flea — secret bench roof, Flea — Thicket entrance, Flea — Cogwork Haulers, Flea — chamber platforms, Flea — saw passage, Huge Flea, Flea — mist door, Flea — bench chamber, Flea — frozen, Flea — coral ceiling, Vog, Flea — curtain passage, Flea — box climb.
Connected
Open every Bellway toll station after freeing Bell Beast; Bone Bottom and the Marrow become available automatically. Follow the three-arrow signs on each approach and pay the toll when you enter; walking past a station does not open it. Full list (12 stations): Bone Bottom, The Marrow, Deep Docks, Far Fields, Greymoor, Bellhart, Shellwood, Blasted Steps, The Slab, Grand Bellway, Bilewater, Putrified Ducts.
Transported
Open every Citadel Ventrica station; Terminus becomes available when another station is unlocked. Pay 80 Rosaries at each of the six ordinary stations; use their entrances below. Full list (7 stations): Terminus, Memorium, High Halls, First Shrine, Choral Chambers, Grand Bellway, Underworks.
Cartographer
Obtain all 28 maps using the entrances below; Verdania and the Abyss require Act 3. Full list (28 maps): Mosslands, The Marrow, Deep Docks, Far Fields, Wormways, Hunter’s March, Greymoor, Bellhart, Shellwood, Blasted Steps, Sinner’s Road, Mount Fay, Sands of Karak, Bilewater, Grand Gate, Choral Chambers, Whispering Vaults, Whiteward, High Halls, Memorium, Cradle, Underworks, Putrified Ducts, Verdania, Cogwork Core, Slab, Weavenest Atla, Abyss.
- For any missed Shakra map, return to Bone Bottom’s eastern ledge or, after Widow, climb above Bellhart’s shops beside Plinney.
- Strike her ring pole to summon her and buy the missing maps.
- Citadel machines and loose maps must still be visited individually; drawing every room is not required.
True Hunter
(Grind-heavy) Finish the 230 required journal entries in Classic, or 231 in Steel Soul. Use the counters and special-encounter routes below, then climb onto Halfway Home’s roof in Greymoor and speak to Nuu for the Hunter’s Memento. Full list (231 entries): Mossgrub, Massive Mossgrub, Mossmir, Moss Mother, Aknid, Skull Scuttler, Skullwing, Skull Brute, Skull Tyrant, Kilik, Beastfly, Savage Beastfly, Caranid, Vicious Caranid, Hardbone Hopper, Hardbone Elder, Tarmite, Mawling, Marrowmaw, Hoker, Rhinogrund, Gromling, Grom, Bell Beast, Pilgrim Groveller, Pilgrim Pouncer, Pilgrim Hornfly, Pilgrim Hulk, Pilgrim Bellbearer, Winged Pilgrim, Elder Pilgrim, Winged Pilgrim Bellbearer, Pilgrim Hiker, Pilgrim Guide, Overgrown Pilgrim, Covetous Pilgrim, Snitchfly, Lavalug, Lavalarga, Smelt Shoveller, Flintstone Flyer, Flintflame Flyer, Smokerock Sifter, Deep Diver, Forebrothers Signis & Gron, Cragglite, Craggler, Brushflit, Fertid, Flapping Fertid, Fourth Chorus, Skarrlid, Skarrwing, Skarr Scout, Skarr Stalker, Spear Skarr, Skarrgard, Gurr the Outcast, Last Claw, Skarrsinger Karmelita, Mite, Fluttermite, Mitemother, Dreg Catcher, Silk Snipper, Thread Raker, Moorwing, Wisp, Burning Bug, Father of the Flame, Craw, Tallcraw, Squatcraw, Craw Juror, Tallcraw Juror, Squatcraw Juror, Crawfather, Muckmaggot, Slubberlug, Muckroach, Bloatroach, Roachcatcher, Roachfeeder, Roachkeeper, Roachserver, Disgraced Chef Lugoli, Wraith, Mothleaf Lagnia, Miremite, Swamp Squit, Spit Squit, Stilkin, Stilkin Trapper, Groal the Great, Barnak, Ductsucker, Pond Skipper, Pondcatcher, Shellwood Gnat, Wood Wasp, Splinter, Splinterhorn, Splinterbark, Sister Splinter, Phacia, Pollenica, Gahlia, Shrine Guardian Seth, Nyleth, Furm, Winged Furm, Pharlid, Pharlid Diver, Shardillard, Sandcarver, Squirrm, Judge, Last Judge, Coral Furm, Driznit, Driznarga, Pokenabbin, Conchfly, Great Conchfly, Crustcrawler, Crustcrag, Kai, Spinebeak Kai, Steelspine Kai, Yuma, Yumama, Karaka, Kakri, Yago, Karak Gor, Alita, Corrcrust Karaka, Crust King Khann, Watcher at the Edge, Voltvyrm, Drapefly, Drapelord, Drapemite, Giant Drapemite, Underworker, Underscrub, Undersweep, Underpoke, Underloft, Undercrank, Envoy, Choir Pouncer, Choir Hornhead, Choir Bellbearer, Choir Flyer, Choir Elder, Choristor, Reed, Grand Reed, Choir Clapper, Clawmaiden, Memoria, Minister, Maestro, Second Sentinel, Dreg Husk, Dregwheel, Surgeon, Mortician, The Unravelled, Cogwork Underfly, Cogwork Hauler, Cogwork Crawler, Cogworker, Cogwork Spine, Cogwork Choirbug, Cogwork Cleanser, Cogwork Defender, Cogwork Clapper, Cogwork Dancers, Vaultborn, Lampbearer, Scrollreader, Vaultkeeper, Trobbio, Tormented Trobbio, Penitent, Puny Penitent, Freshfly, Scabfly, Guardfly, Wardenfly, Broodmother, Driftlin, Mnemonid, Mnemonord, Servitor Ignim, Servitor Boran, Winged Lifeseed, Plasmid, Plasmidas, Plasmified Zango, Leaf Glider, Leaf Roller, Pendra, Pendragor, Nuphar, Cloverstag, Kindanir, Verdanir, Escalion, Clover Dancers, Shadow Creeper, Shadow Charger, Gloomsac, Gargant Gloom, Void Tendrils, Void Mass, Summoned Saviour, Wingmould, Garpid, Imoba, Skrill, Bell Eater, Huge Flea, Pinstress, Widow, First Sinner, Phantom, Lace, Grand Mother Silk.
- Discovering an enemy is not enough when its row has a kill counter. Check the journal’s unfinished entries before revisiting a region.
- Inspect the Void Tendrils rune-scroll in Weavenest Absolom rather than trying to kill the tendrils. The entry below gives its approach.
- Use the automatic-credit notes for enemies that disappear after a boss or Act change. Wraiths, Wingmoulds and Crustcrawlers do not require a fresh save if their original areas have changed.
- Keep Summoned Saviour for Steel Soul only. The six excluded optional encounters named below do not block the Classic memento.
Weaver Queen
(Missable) Defeat Grand Mother Silk in Act 2 and choose Bind before taking Snared Silk into Act 3.
Twisted Child
(Missable) Complete Rite of Rebirth and defeat Grand Mother Silk while still cursed, before Infestation Operation or Act 3. Tip: Do this before collecting Witch Crest; curing the curse permanently closes this ending on that save.
Snared Silk
In Act 2, complete every mandatory row below and earn at least 17 quest points from the alternative wishes. Tip: This advances to Act 3; finish Weaver Queen, Twisted Child and the early boss achievements first. Full list (42 requirements): Flexile Spines, A Lifesaving Bridge, Crawbug Clearing, Strengthening Songclave, Trail’s End, Balm for the Wounded, Faydown Cloak, Bellhome Key, Caravan moved to Fleatopia, Lace defeated in the Cradle, Berry Picking, An Icon of Hope, Rite of the Pollip, Volatile Flintbeetles, My Missing Courier, My Missing Brother, Pinmaster’s Oil, The Terrible Tyrant, Fine Pins, Roach Guts, Great Taste of Pharloom, Alchemist’s Assistant, Bugs of Pharloom, Silver Bells, Savage Beastfly, Broodfeast, Garb of the Pilgrims, The Wandering Merchant, The Lost Merchant, Final Audience, Cloaks of the Choir, The Wailing Mother, Bone Bottom Supplies, Pilgrim’s Rest Supplies, Songclave Supplies, Fleatopia Supplies, Queen’s Egg, Liquid Lacquer, Maiden’s Soul, Hermit’s Soul, Seeker’s Soul, Snare Setter.
- After meeting the prerequisites, take Silk and Soul in Bellhart or speak to the Caretaker in Songclave.
- Bring him the four components. Finish Weaver Queen and Twisted Child before choosing the new finale option.
- At Grand Mother Silk’s final prompt, play Needolin to enter Act 3.
Sister of the Void
Continue the Snared Silk save into Act 3 and escape the Cradle.
- From Bone Bottom’s Bellway, visit the Ruined Chapel beside the settlement for Awaiting the End.
- For The Dark Below, travel to Deep Docks and inspect the submerged Diving Bell at the bottom of the docks.
- Speak to Ballow beside Forge Daughter, then descend through the shortcut opened after Signis & Gron.
- Open the passage at the end of the platforming stretch and meet Ballow beside the bell for its key.
- Unlock the bell, sit in its chair and use the wall speaker to descend.
- Follow the void caverns down to the rune-marked bench and continue toward the black threads and Lace.
- Bind the last Weaver in the Abyss Weavenest for Silk Soar, then climb back out for Return to Pharloom.
- Visit the Snail Shamans at the chapel for Spell Seeker and The Old Hearts; learn Elegy of the Deep, collect any three Old Hearts using the four guardian routes, and finish Red Memory for the Everbloom.
- For Last Dive, return to Ballow at the Diving Bell, ask to descend again, and follow the lowest ledge to the Dive prompt.
- Enter the void, defeat Lost Lace and complete the ending.
- Finish any remaining 100% pickups before this final dive.
Passing of the Age
In Act 3, read the tablet above and right of Pale Lake with Silk Soar, visit the Herald’s seven stops in order and finish an ending. Full list (7 visits): 1 — Ruined Chapel, 2 — Bone Bottom, 3 — Far Fields, 4 — Greymoor, 5 — The Slab, 6 — Mount Fay, 7 — Border Caves.
Completion
Collect the 100 percentage points below and finish an ending afterward. Full list (100 percentage points): Straight Pin, Threefold Pin, Sting Shard, Tacks, Longpin, Curveclaw / Curvesickle, Throwing Ring, Pimpillo, Conchcutter, Silkshot, Delver’s Drill, Cogwork Wheel, Cogfly, Rosary Cannon, Voltvessels, Flintslate, Flea Brew, Plasmium Phial, Druid’s Eye / Druid’s Eyes, Magma Bell, Warding Bell, Pollip Pouch, Fractured Mask, Multibinder, Weavelight, Sawtooth Circlet, Injector Band, Spool Extender, Reserve Bind, Claw Mirror / Claw Mirrors, Memory Crystal, Snitch Pick, Volt Filament, Quick Sling, Wreath of Purity, Longclaw, Wispfire Lantern, Egg of Flealia, Pin Badge, Compass, Shard Pendant, Magnetite Brooch, Weighted Belt, Barbed Bracelet, Dead Bug’s Purse / Shell Satchel, Magnetite Dice, Scuttlebrace, Ascendant’s Grip, Spider Strings, Silkspeed Anklets, Thief’s Mark, Silkspear, Thread Storm, Cross Stitch, Sharpdart, Rune Rage, Pale Nails, Crafting Kit upgrade 1, Crafting Kit upgrade 2, Crafting Kit upgrade 3, Crafting Kit upgrade 4, Tool Pouch upgrade 1, Tool Pouch upgrade 2, Tool Pouch upgrade 3, Tool Pouch upgrade 4, Silk Heart — Bell Beast, Silk Heart — The Unravelled, Silk Heart — Lace, Reaper Crest, Wanderer Crest, Beast Crest, Witch Crest, Architect Crest, Shaman Crest, Needolin, Swift Step, Cling Grip, Clawline, Silk Soar, Sylphsong, Needle Strike, Mask upgrade 1, Mask upgrade 2, Mask upgrade 3, Mask upgrade 4, Mask upgrade 5, Silk spool upgrade 1, Silk spool upgrade 2, Silk spool upgrade 3, Silk spool upgrade 4, Silk spool upgrade 5, Silk spool upgrade 6, Silk spool upgrade 7, Silk spool upgrade 8, Silk spool upgrade 9, Sharpened Needle, Shining Needle, Hivesteel Needle, Pale Steel Needle, Everbloom.
- Use the pickup checklists for tools, skills, hearts, crests, shards and spools; use these additional routes for the eight crafting/pouch upgrades, seven arts and four Needle upgrades.
- Upgrade numbers are checklist slots, not a required purchase order.
- You need Act 3 for Silk Soar, the Everbloom and the final Pale Oil.
Speedrunner
(Incomplete) Finish an ending in under five hours on the save timer. Incomplete: A tested route within the five-hour limit is not included. Tip: Prepare a separate practiced route; the time limit does not count as a permanent missable.
Speed Completion
(Incomplete) Reach 100% and finish an ending before the save timer reaches 30 hours. Incomplete: A complete route within the 30-hour limit is not included. Uses the same list as Completion.
Steel Soul
Start a Steel Soul save and finish an ending without losing the run to permanent death. Tip: Ordinary death ends the save. Learn the route in Classic first.
Steel Heart
Use Completion’s 100-point acquisition checklist on a Steel Soul save, then finish an ending without losing the run. You must enter Act 3 for Silk Soar, Everbloom and the final Needle upgrade; use Sister of the Void’s quest and finale approach after completing the set. Uses the same list as Completion.