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Resident Evil 4 (2023)
Unofficial guide. Locations are not verified in game. Details
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Reliable well established Check in game spot, route or name uncertain; alternatives in the details Unconfirmed treat with careUnofficial Resident Evil 4 (2023) collectible guide: all 48 collectibles with step-by-step directions and landmarks, area by area. Tick them off as you play.
Village (Chapters 1–6)
Chapter 1 – The Village
- Clockwork Castellan – Ch.1 (Lakeside Settlement) (Reliable). Lakeside Settlement, in the ruined south-west house where a villager lobs dynamite at you as you arrive from the farm. Step into the second room, then look overhead at the damaged section of roof/rafters; the doll sits up there. Listen for the ticking.
- Blue Medallion (Farm 1) – typewriter house (Reliable). Hanging off the corner of the south-west house, outside the one with the typewriter.
- Blue Medallion (Farm 2) – west shed (Reliable). Dangling from the ceiling in the little barn/shed at the farm's western edge.
- Blue Medallion (Farm 3) – large south barn pillar (Reliable). In the big barn toward the middle of the southern half of the farm; it is hidden behind one of the pillars.
- Blue Medallion (Farm 4) – northern barn window (Reliable). Hanging from the upper/large window of the biggest barn on the north side.
- Blue Medallion (Farm 5) – under the gear-room walkway (Reliable). Under the broken-ledge walkway that circles the door to the round gear structure. Easiest from the barn's upper floor, shooting from the opposite corner. Alternatively, leave the second-floor gear room, turn left and look beneath the opposite walkway.
Chapter 2 – The Valley
- Clockwork Castellan – Ch.2 (shack north of the Abandoned Factory) (Check in game). Valley area. After unlocking the optional route (Hexagon Key from the middle tower, then the insignia door), head north to the cabin on the left, where you first meet the Merchant. The doll is in the shack's corner on a hay bale on the floor; a note there asks you to shoot dolls. If it isn't there, check a deserted building to the south of the Village Chief's Manor, on a heap of dirt.
Chapter 3 – The Lake
- Clockwork Castellan – Ch.3 (Merchant's quarry hideout) (Reliable). Lake chapter. In the Merchant's cabin at the quarry, drop down the ladder to the lower level by the pier (locked drawer there), go round the corner and look up/in the right corner for a doll resting on or behind a stack of crates. Alternatively, shoot through the gap between crates and ceiling from the south-east corner.
- Blue Medallion (Quarry 1) – board tower (Reliable). In the quarry, on the tower of boards to the upper left of the passage leading north. If it isn't there, check the scaffolding to the north-west.
- Blue Medallion (Quarry 2) – under the boat dock (Reliable). Under the boardwalk where the boat is moored, on ground level, facing the side with the emblem puzzle.
- Blue Medallion (Fish Farm 1) – typewriter shack (Reliable). Inside the shack in the Fish Farm (east side, the one with the typewriter), above two breakable barrels.
- Blue Medallion (Fish Farm 2) – south wall / west scaffolding (Check in game). Wedged in the cracks of the south wall of the Fish Farm, left of the structure marked 'Fish Farm'. If it isn't there, check ground level among the scaffolding in the western area.
- Blue Medallion (Fish Farm 3) – north boardwalk (Reliable). Under the boardwalk in the northern part of the Fish Farm; take the ground-level route west, you'll see it level with the map's divider line. If it isn't there, look under a north-west platform, reached through an opening below it.
Chapter 4 – The Church
- Clockwork Castellan – Ch.4 (Forest Altar) (Reliable). After the lake monster, boat back to the Lakeside Settlement. Use the Insignia Key on the locked gate north of the settlement, climb to the altar and walk to the fence at the back: the doll is in the woods beyond the fence, to the left, near the sacrificed girl's body. Watch out: Leaving the quarry once El Gigante is beaten may be a point of no return, but it is unclear whether that applies to this chapter.
Chapter 5 – The Villa
- Clockwork Castellan – Ch.5 (Village Chief's Manor attic) (Reliable). Back in the village with Ashley, go into the Chief's Manor, then the second-floor bedroom. Trigger the hidden mechanism (the picture/lever) so the attic ladder can be dropped by Ashley. In the attic the doll is on the left beside a chessboard and bucket; you may need to smash a nearby box for a clear shot. Watch out: Crossing the bridge toward the abandoned house together with Luis is this chapter's point of no return.
Chapter 6 – The Checkpoint
- Clockwork Castellan – Ch.6 (bonfire before the Checkpoint) (Reliable). As you leave the village, shortly before the Checkpoint area (past the shack with a chalice chest and the jump-scare villager), look right along the path: the doll stands on the ground beside a big bonfire.
Merchant Requests – Village (non-medallion)
- Request: Pest Control (Unconfirmed). Kill three rats in the Abandoned Factory. No request note; they show up during the stealth tutorial. Use closed captions ('rats squeaking'). Reward: 3 Spinel.
- Request: Viper Hunter (Unconfirmed). Kill three vipers and sell them to the Merchant. Vipers appear in crates, and the Fish Farm has many in the water. Reward: 4 Spinel.
- Request: Grave Robber (Unconfirmed). In the church graveyard, break the engraved emblems on the two adjacent tombstones in the centre. Reward: 2 Spinel.
- Request: Egg Hunt (Unconfirmed). After the lake boss, boat to the small island east of the lake with a chicken farm; the golden egg is on its eastern side. Sell it to the Merchant. Reward: 3 Spinel.
- Request: Catch Me a Big Fish (Unconfirmed). Spear the Lunker Bass slightly north-east of the Boat House, then sell it (it's big—free inventory space first). Reward: 4 Spinel.
- Request: A Savage Mutt (Unconfirmed). After escaping the church with Ashley, go back to the Chief's Manor and then fight the very large wild dog waiting in the village. Reward: 8 Spinel.
Castle (Chapters 7–12)
Chapter 7 – The Castle
- Clockwork Castellan – Ch.7 (storeroom after the dungeon) (Reliable). After beating the first Garrador in the dungeon, unlock the exit (the Dungeon Key may be needed), climb the ladder into the quiet storeroom just before the Treasury; the doll is on top of a wooden shelf near the middle of the room.
- Blue Medallion (Castle Gate 1) (Unconfirmed). At the area's northern end: it hangs beyond the edge of the map, beside the north wall enclosing the castle.
- Blue Medallion (Castle Gate 2) (Unconfirmed). North area: in a tiny window of the open room where the parasite-carrying enemy greets you when you enter.
- Blue Medallion (Castle Gate 3) (Unconfirmed). Stay in that north corner and go to the extreme north-west; it hangs next to the treasure chest.
- Blue Medallion (Castle Gate 4) (Unconfirmed). South side: inside the destroyed, shrine-like structure beside the southern ledge. Approach from the right to see it in the window facing outward.
- Blue Medallion (Castle Gate 5) (Unconfirmed). In the room where you wreck the boulder trap powering the cannon; aim toward the room's west side, low down at floor level.
- Blue Medallion (Castle Gate 6) (Unconfirmed). Outside the gate in the south-west: from the middle ladder balcony, aim south-west to see it on a tree (stairs on the left, tower on the right).
Chapter 8 – The Castle Battlements
- Clockwork Castellan – Ch.8 (Castle Battlements west tower) (Reliable). During the Armored El Gigante rock-throwing section, don't follow the escape route left. Drop back toward the tower you came from, climb its ladder, and go round to the far side of the sandbag/crate barrier at the top; the doll sits there.
Chapter 9 – The Grand Hall
- Clockwork Castellan – Ch.9 (Courtyard hedge maze, north-west) (Reliable). Within the Courtyard maze, the one with the dogs, work to the north-west dead end near the staircase. A route: climb the stairs, skip the first left entrance, take the second, then keep turning left. The doll is hidden between wooden planks and covered boxes behind a table/pillar (look for a First Aid Spray next to it).
- Blue Medallion (Grand Hall 1) – entrance drawer (Reliable). On the south corner just inside the west entrance to the Grand Hall, above the drawer holding a treasure.
- Blue Medallion (Grand Hall 2) – three-headed statue / cage room (Check in game). Far east side of the hall, behind a pillar near the east wall, behind the three-headed statue. If it isn't there, check the room beyond the main hall, beside a cage.
- Blue Medallion (Grand Hall 3) – chandelier (Reliable). Hanging in the chandelier on the upper floor of the main hall; aim from the north side toward the centre.
- Blue Medallion (Grand Hall 4) – Gallery (Reliable). In the Gallery (visited while collecting the three animal heads): from the southern corner look left to a pillar. If it isn't there, look on the bottom floor left of the bridge.
- Blue Medallion (Grand Hall 5) – Armory curtains (Reliable). In the Armory after the knights fight; look at the southern side above ground level, between opened curtains. If it isn't there, look above the chair on the lower floor.
- Blue Medallion (Grand Hall 6) – Dining Hall window (Reliable). In the Dining Hall, north-east side, hidden between the curtains of a window.
Chapter 10 – The Ballroom
- Clockwork Castellan – Ch.10 (Depths / Merchant sewer grate) (Reliable). In the Depths, once you reach the Merchant's room, look at the sewer grate on the opposite side: the doll hangs upside-down from the ceiling inside it. Shift a little to the side if you can't see its head. Watch out: Using the elevator after the Verdugo fight is the point of no return for this chapter.
Chapter 11 – The Mines
- Clockwork Castellan – Ch.11 (Stopover house) (Reliable). After the first minecart ride you arrive at the Stopover. Before boarding the next cart, enter the building where the dynamite enemy is; the doll sits on the broken edge of the missing roof. If it isn't there, look up on the ceiling on the southern side of the room.
Chapter 12 – The Clocktower
- Clockwork Castellan – Ch.12 (Clock Tower ground floor) (Reliable). After the gondola/cable car to the Clock Tower, enter the double doors and turn left along the wall: the doll rests on a crate in the north-west area under the stairs. You can destroy it with the knife. Watch out: Going up the Clock Tower elevator, and entering the Salazar boss room, are points of no return.
Merchant Requests – Castle (non-medallion)
- Request: More Pest Control (Unconfirmed). Kill three rats: two while hunting the statue heads (corridor to the Armory, a few steps into the Dining Hall), the third in the Library's animal-head corridor. Reward: 3 Spinel.
- Request: Merciless Knight (Unconfirmed). After getting Library access, return to the Mausoleum and kill the golden knight (guarded by two regular knights). Reward: 8 Spinel.
- Request: Insect Hive (Unconfirmed). In the Hive with Luis, shoot four glowing hive entrances scattered around the central hive: one after the caves, two after, one on the last stretch before the elevator. Reward: 4 Spinel.
- Request: Jewel Thief (Unconfirmed). Courtyard: outside the maze, line up with the road to the western fountain and shoot the crow's nest above the bridge to the north. Sell the Scratched Emerald to the Merchant. Reward: 3 Spinel.
- Request: The Disgrace of the Salazar Family (Unconfirmed). In the Throne Room (far east of the castle), throw a chicken egg at Ramon's portrait on the left wall. Reward: 4 Spinel.
Island (Chapters 13–16)
Chapter 13 – The Island
- Clockwork Castellan – Ch.13 (Wharf / surveillance yard) (Reliable). Island start. After the first RPG soldier and the double doors, take the route toward the main door with the soldiers. Clear them, then look in the south-east of that yard: the doll is on the ground between the green forklift and the red (possibly brown) truck/cargo.
Chapter 14 – The Cargo Depot
- Clockwork Castellan – Ch.14 (Campsite locker room) (Reliable). After parting with Ashley at the Amber Storeroom, head to the campsite; take the left/west road to the small side room at the top end of the camp (a crossbow soldier stands nearby). The doll sits on top of the metal lockers.
- Blue Medallion (Cargo Depot 1) – outer fuel tank (Reliable). Outside the playable map: left of the lone fuel tank on the east side, reached from the door after the Merchant (or, on entering, go right and look down).
- Blue Medallion (Cargo Depot 2) – under the walkway (Reliable). At the first stairs, before you drop to the other side, turn around and look up at the structure you left: it hangs beneath a pathway.
- Blue Medallion (Cargo Depot 3) – red container (Reliable). In the south corner of the container yard, next to a red container, on the way to the main staircase.
- Blue Medallion (Cargo Depot 4) – north-west cages (Unconfirmed). Close to the north-west corner, beside some cages containing bags.
- Blue Medallion (Cargo Depot 5) – tank beyond the staircase (Reliable). After climbing the staircase out of the Cargo Depot, aim south; it hangs from a fuel/water tower in the distance.
Chapter 15 – The Summit
- Clockwork Castellan – Ch.15 (Specimen Storage north room) (Reliable). Before/inside Specimen Storage, detour to the northern room with a treasure chest. Turn away from the chest and shoot up at the doll on the ceiling beams (flashlight helps).
- Blue Medallion (Cliffside Ruins 1) – east entrance (Unconfirmed). By the mouth of the underground passage on the east side of the ruins.
- Blue Medallion (Cliffside Ruins 2) – from the underground (Reliable). From inside the underground section, aim out north between two pillars next to the off-site rocks.
- Blue Medallion (Cliffside Ruins 3) – loose walkway (Unconfirmed). Hanging to the left of the loose pathway that carries you across the ruins.
- Blue Medallion (Cliffside Ruins 4) – door by the ladder (Reliable). After climbing the ladder, aim south-west and move left until you see it behind the right side of a door. Alternatively, go through the door behind the ladder before you descend.
- Blue Medallion (Cliffside Ruins 5) – Specimen Storage tower (Unconfirmed). Up on the tower crowning the Specimen Storage building; shoot it down with a rifle from above before you descend.
Chapter 16 – The Escape
- Clockwork Castellan – Ch.16 (escape: room before the jet ski) (Reliable). During the timed escape, after the collapsed stone bridge, step into the dark room full of dying parasites and soldiers. The doll is on a pile of crates in the middle, with a green forklift on one side. Watch out: Entering the Saddler boss area is the point of no return for this chapter.
Merchant Requests – Island (non-medallion)
- Request: Even More Pest Control (Unconfirmed). Waste Disposal: kill four rats, one per section, as the room descends into chaos. Reward: 3 Spinel.
- Request: The Wandering Dead (Unconfirmed). After the relevant section, return to the Incubation Lab and kill the rare spiked Regenerator (shoot all its parasites; avoid explosives). Reward: 8 Spinel.