Clair Obscur: Expedition 33
Before you startMedium missable risk
- Difficulty
- Starting on hardest is not required. Choose Story if achievement completion is your priority. No Steam achievement requires Expert or another higher difficulty, and you can use accessibility settings.
Difficulty details
Story difficulty and accessibility settings can be used for every achievement. Simon, the final tower trials and several avoidance sequences still need a prepared party; stronger weapons, Painted Power and relationship Gradients reduce the combat difficulty.
- Missables
- Medium missable risk; the count is not settled.
Missable details
A Peculiar Encounter closes at the prologue harbour stairs; Overcharge closes at the end of Act I; Maelle’s Lie choice closes her final relationship. Reload before each window if a prior autosave survives; otherwise a new save or NG+ cycle restores the opportunity. Lettre à Maelle’s camp record closes at the end of Act II; collect it rather than relying on duplicate record credit. The Old Key journal is recoverable with the current late-game key.
- Co-op
- No co-op requirement recorded.
Online details
No multiplayer or partner is required.
- Save planning
- Review the recorded save or replay precautions before advancing.
Read precautions
A Peculiar Encounter closes at the prologue harbour stairs; Overcharge closes at the end of Act I; Maelle’s Lie choice closes her final relationship. Reload before each window if a prior autosave survives; otherwise a new save or NG+ cycle restores the opportunity. Lettre à Maelle’s camp record closes at the end of Act II; collect it rather than relying on duplicate record credit. The Old Key journal is recoverable with the current late-game key.
Unofficial guide. Locations are not verified in game. Details
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Unofficial Clair Obscur: Expedition 33 100% achievement guide: how to unlock all 55 achievements, plus all 141 collectibles with step-by-step directions and landmarks. Tick them off as you play.
Expedition collection planner
Journals
- Expedition 34. Fly to Crows in Act III. Enter the area and take the journal beside the Entrance flag.
- Expedition 35. Reach Resinveil Grove. Walk into the central area with floating enemies, then check left near the ramp.
- Expedition 36. Swim to White Tree and walk to its centre; take the journal near the Honeymoon in Lumière record.
- Expedition 37. Fly into the isolated lake island south of Sirène. At the climbing-game beach, turn right by the exit portal and check the corpse.
- Expedition 38. At Harvester’s Hollow, drop down the lower ramp and search its right side in the upper-central clearing.
- Expedition 39. From Sadness Vale, take the right path closest to the floating mask. Climb to the ruined camp for the journal.
- Expedition 40. Use flight to land on the small dark island in the far northwest. Check beside the Gestral merchant.
- Expedition 41. From Vanguard Point, reach the Fading Woman, take the right fork and then the first left. Search the corpse near the burning Nevron.
- Expedition 42. After Renoir, face the Manor Gardens exit and take the right-hand route, then the left of the two newly opened paths. Descend the rope and walk beyond the enemies toward the large sword.
- Expedition 43. Land on the island north of White Sands. Check near the Chromatic Reaper Cultist.
- Expedition 44. Drop down the ramp in Harvester’s Hollow, then inspect the corpses to its left. This is a separate pickup from Expedition 38.
- Expedition 45. Defeat Gargant blocking the main route. Climb the rope upward and check the upper floor beyond the pickup visible near the entrance, before the collapsed floor.
- Expedition 46. Reach Lune’s level-5 relationship and obtain flight. Enter Sirène’s Dress from the side of Sirène’s island, defeat Chromatic Glissando and collect the journal at the back before returning to camp.
- Expedition 47. Walk northeast of the nearby Gestral Beach toward the merchant’s path. Check the right side before the group of enemies.
- Expedition 48. Enter Stone Quarry and walk to the white Troubadour. Search on its right.
- Expedition 49. Talk to the Young Boy, descend the rope immediately right of his flag and speak to Lady Sap. Return to the boy to open the gate; climb the rope and take the journal on the left platform.
- Expedition 50. At Paintress Shrine, follow the main path to its fork, then go left and check the corpse before continuing through the broken stairs.
- Expedition 51. From Icebound Train Station, go forward and left past the caves. Pass the item inside the train carriage and collect the journal before the large door.
- Expedition 52. Take the path left of the arena toward the doctor. Follow the last sign into the small left branch.
- Expedition 53. Enter the Small Bourgeon area and follow the left path around the white Bourgeon to the corner.
- Expedition 54. Reach the rear of the cave and check right near Chromatic Hexga. Use swimming to reach this separate coastal cave.
- Expedition 55. After the first two enemy pairs in Dancing Classes, turn right near the three enemies and giant dancers.
- Expedition 56. From Entrance, pass the Hexgas into the next open area. Take the left path toward the statue and lamppost.
- Expedition 57. Follow the trench behind the Vanguard Point Fading Woman into the grassy field. Pick up the journal before turning left toward Ancient Bridge.
- Expedition 58. Complete Old Lumière and its Renoir battle. Continue the camp scene to receive this journal automatically.
- Expedition 59. At Yellow Spire Wrecks, look left of the flag. Pick up the journal on the ground before the pillar.
- Expedition 60. Reach Shattered Alley in Act III and continue toward the Opera House. Turn right before entering, walk to the end of the broken pier and ask Esquie to retrieve the object from the water.
- Expedition 61. Climb through Ladder Area into Foggy Area. Take the journal along the main route before boarding the balloon to the Peak.
- Expedition 62. Ride Esquie across the rough terrain north of the village. Check near Jumeliba on the beach.
- Expedition 63. From Sanctuary Maze, reach the blue-lit building on the right and the brush-headed statues on the left. Go left between the furthest two statues and follow the centre downward toward the Paint Cage clearing.
- Expedition 64. Walk along the shore south of The Meadows. Search the abandoned camp in the woodland.
- Expedition 65. After the Monoco fight and recruitment sequence, walk past the boss room toward the exit. Check inside on the left.
- Expedition 66. Return Esquie’s rock from François, then use the grapple route opened by the fallen pillar. Search the tents along the right-hand exit path.
- Expedition 67. Defeat Glissando at Crumbling Path and ride the lift behind it. Collect the journal in the room before the Dancing Arena flag.
- Expedition 68. Follow Coral Cave toward the enormous Nevron. Check the right of the main route before the area opens and the music changes.
- Expedition 69. At Joy Vale, follow the left route from the flag. Search the left ledge near the two enemies.
- Expedition 70. In Tainted Lumière, reach the flower stalls and turn into the right alley. Grapple over the ruined gaps to the end and search behind the enemy group.
- Expedition 78. From Entrance, reach the Hexga clearing and climb the rope on the right. Collect the journal on the upper ledge ahead.
- Expedition 81. Follow Grand Meadow’s blue-tree rope and grapples into Abandoned Expedition Camp. The introductory journal scene gives you this entry automatically.
- Expedition 84. Walk past Blanche into the back corner of The Fountain. Search the dead end.
- Verso. Obtain flight and land on the raised ledge west of Forgotten Battlefield. Go behind the enemies into the camp; Verso and Julie have separate journals here.
- Julie. Fly to the raised camp west of Forgotten Battlefield, behind the enemy group. Take Julie’s journal beside the tents, separately from Verso’s.
- Aline. At Tainted Battlefield’s tombstone fork, take the left path into the Manor door. In the greenhouse, turn right for Aline’s journal.
- Renoir. From Manor Gardens, go through the broken wall on the left and enter the Manor bathroom. Continue into the bedroom and check the table beside the bed.
- Unknown — atelier. Fly to The Canvas and obtain the Family Canvas portrait. At the Manor entrance, climb the right stairwell and place it in the empty frame. Follow the newly opened far hallway into the atelier and collect the journal.
- Unknown — bedroom. At Anger Vale, enter the first cave on the right, then take its right fork to the Manor door. Go from the piano room into the next bedroom and check the box at the foot of the bed.
- Unknown — gallery. From Ladder Area, descend the right-hand branch toward the burnt Orphelins and enter the Manor door. Take the journal just inside.
- Survivor. In Act II Old Lumière, control Verso and Maelle and reach Left Street. Walk through the broken archway, turn right toward the overhead crane hook and climb onto the large broken pipe with the purple catalyst pickup. Drop through the hole into the pipe, turn around and unlock the metal gate with the Old Key. Take the journal beside the corpse, then use the rope at the other end of the pipe to return above.
- If you missed the festival key, fly to Act III Lumière and enter Harbour. Climb to the top of the harbour stairs and search the left corner near the former prologue Mime area for the replacement Old Key. If you already took the festival key, that pickup is a Colour of Lumina instead. Return to Old Lumière’s Left Street pipe and open the journal gate.
- Simon. Use Esquie’s diving ability south of the Monolith to enter Renoir’s Drafts. Follow the main route to Golden Tree and The Abyss, fall through the sword-filled void and defeat Simon. Take the journal where he was seated.
Music records
- Alicia. From Resinveil Grove, descend the ropes on the right to Lady Sap’s cavern. Take the left Manor door and collect the record from the tabletop.
- Alicia’s Birthday Party. Swim to Boat Graveyard and follow the path to the centre for the record.
- Aline. Explore to the back of White Sands and search beside the boat.
- Aline’s Glasshouse. Defeat the boss at the back of Yellow Harvest to reach Lost Woods, or enter with flight. Collect the record in the centre.
- Children of Lumière. After obtaining flight, visit Citrelo opposite Sacred River, north of Monoco’s Station. Buy the record from the merchant.
- Clea. Fly to Endless Tower and clear all 33 original trials, through Stage 11 Trial 3. Collect the completion reward.
- Clea! Don’t Pull Your Sister’s Hair!. At Glacial Falls, take the right cave into the underground area. Follow the route toward the large enemy and Manor door, enter and check the table.
- Endless Light. Use diving to enter Renoir’s Drafts. Descend from Entrance, turn left and grapple to the building. At ground level, follow the side path on its right.
- Forlorn. Fly southeast of Stone Wave Cliffs Cave to the open land beside the water. Enter the Manor door and interact with the wardrobe to open the hidden room containing the record.
- Goblu. Visit Blabary west of Ancient Sanctuary and south of Hidden Gestral Arena. Purchase the record.
- Gustave. In Act II or III, return to Basalt Waves where you fought Lampmaster. Approach the cliff for the memorial scene and record; you can use the world entrance north of Stone Wave Cliffs.
- Honeymoon in Lumière. Swim to White Tree and walk to its centre. Take the record near Expedition 36.
- L’Amour d’une Mère. At Tainted Battlefield’s tombstone fork, go left through the Manor door. Turn left inside for the record; Aline’s journal is on the other side.
- Le Grand Café de Lumière. From Monoco’s Station’s eastern exit, go northeast to The Carousel. At Entrance, follow the left wall into the small passage and camp.
- Lettre à Maelle. After defeating your first Axon in Act II, use Maelle’s Spend Time conversations at camp until relationship level 4. At the fire, select Check Up on Others and view the Verso–Maelle piano scene. Collect the record before finishing Act II. Watch out: View this piano scene after the first Axon and before the Paintress ends Act II. If you pass that window, reload an earlier retained autosave; otherwise New Game+ resets the record hunt.
- Lights of the Past. Enter Ancient Gestral City and walk to the centre for the record.
- Linen and Cotton. With flight, visit Rubiju outside Isle of the Eyes. Buy the record.
- Lost Voice. Visit Strabami in the white forest southeast of Monoco’s Station and north of Forgotten Battlefield. Purchase the record.
- Lumière. Before leaving prologue Main Street for the harbour, defeat the Mime beside the dancers on the right. If you miss that record, return to Lumière in Act III, reach the Opera House stage and pick up its second copy on the right before leaving.
- Lune. Reach Lune’s fifth relationship level, complete Sirène’s Dress and collect Expedition 46, then return to camp for level 6 and this record.
- Monoco. Reach Monoco’s fifth relationship level, complete Sacred River with Verso and Monoco, then finish the camp level-6 event for the record.
- Nocturne pour Lumière. From Entrance, follow the right paths and grapple upward on the right. Turn around to cross the gap, keep left into the dead end and drop through the hole in the floor to the record below.
- Nocturne pour un Masque de Tristesse. Enter the Manor through the island door south of Blades’ Graveyard. In the dining room, activate the four wall ornaments: right of the entrance, behind the far pillar, along the round left wall and at the left fireplace. Drop through the opened hole and break the boxes.
- Our Drafts Collide. Defeat the final Renoir encounter and finish either ending to receive the record. Continue your cleared save for remaining pickups.
- Our Painted Family. Enter The Meadows and check the right-hand path for the record.
- Renoir. At Manor Gardens, pass through the broken wall on the left and enter the bathroom. Collect the record at the sinks before entering the bedroom.
- Robe de Jour. Swim to Rederi’s beach directly south of Sirène. Buy the record.
- Reverence. Enter Blades’ Graveyard and walk to its centre for the record.
- Rêveries dans Paris. Obtain flight and enter Flying Casino. Follow the path up toward the building, then walk right around its back to collect the record at ground level.
- Sciel. Keep choosing Sciel’s Spend Time option as the story advances. In Act III, complete the level-6 camp event for the record.
- Un 33 Décembre à Lumière. Enter Twilight Quarry and follow its path to the central pickup.
- Until Next Life. Speak with the Young Boy, take the nearby right rope down to Lady Sap and return to open the gate. Climb the rope, defeat Scavenger beyond the gate and talk to the boy again for the record.
- Verso. Take the first right cave in Anger Vale, then its right branch through the Manor door. Collect the record on the floor by the piano; the Unknown journal is in the next bedroom. Incomplete entry.
Monoco’s feet and skills
- Chalier Combo. Recruit Monoco at Monoco’s Station in Act II. This skill is already in his menu.
- Stalact Punches. Finish Monoco’s recruitment and Gradient tutorial at Monoco’s Station. Check his starting skill menu.
- Pèlerin Heal. Finish the tutorial encounter with Monoco active. If needed, fight the three-enemy group northeast of Monoco’s Station, which includes a Pèlerin.
- Braseleur Smash. Swim to the small beach in the western water corridor. Fight the three-enemy group containing Braseleur with Monoco active.
- Ramasseur Bonk. Find the three-enemy group northeast of Monoco’s Station. Defeat its Ramasseur with Monoco active.
- Troubadour Trumpet. Fight the three-enemy group southeast of the station and defeat its Troubadour with Monoco active.
- Duallist Storm. Bring Monoco to Stage 1 Trial 3 and defeat Dualliste. You can also acquire it from the Flying Manor rematch.
- Création Void. Keep Monoco active for Création at the end of Lumière Gardens, before Crooked Tower. If you already passed it without him, use Endless Tower Stage 11 Trial 2.
- Abbest Wind. Find the three-enemy group northwest of Painting Workshop on the Continent. Defeat its Abbest with Monoco active.
- Lancelier Impale. Fight the three-enemy group north of Abbest Cave. Keep Monoco active when Lancelier dies.
- Portier Crash. Fight the three-enemy group northeast of Spring Meadows on the Continent. Defeat Portier with Monoco in the active fighting party.
- Évêque Spear. In Tainted Meadows, take the left bridge to Évêque and defeat it with Monoco active. Endless Tower Stage 7 Trial 1 is another opportunity.
- Chevalière Ice. After Renoir, return to Manor Gardens and take the newly opened right route. Follow its rightmost grapple path to Gold Chevalière and defeat it with Monoco active.
- Chevalière Thrusts. Bring Monoco in the active team to the Ceramic Chevalière encounters along the story’s split streets. Return for another encounter if he was in reserve.
- Chevalière Piercing. Fight the three-enemy group southeast of Gestral Beach that contains a Steel Chevalière. Keep Monoco active for the kill.
- Aberration Light. In Act III, fight the floating-sword Aberration near Harbour with Monoco active.
- Démineur Thunder. Defeat the Démineur in the three-enemy group southeast of the station with Monoco active.
- Bruler Bash. Defeat the Bruler in the three-enemy group southeast of Gestral Beach with Monoco active.
- Cruler Barrier. Leave Forgotten Battlefield by its northern exit. Defeat the Cruler in the nearby three-enemy group with Monoco active.
- Luster Slices. Walk to the beach east of Forgotten Battlefield’s northern exit. Defeat the Luster in the three-enemy group with Monoco active.
- Contorsionniste Blast. Take Joy Vale’s right uphill path to the large Contorsionniste. Defeat it with Monoco active.
- Boucheclier Fortify. Swim to the red island northwest of Old Lumière’s back exit. Defeat Boucheclier in its three-enemy group with Monoco active.
- Chapelier Slash. Follow Joy Vale’s lower main path and defeat Chapelier in the three-enemy group with Monoco active.
- Grosse Tête Whack. From Central Plaza, climb the left handholds onto the upper platform. Follow the stairs and rope down, grapple back toward the entrance, then climb the rope to Grosse Tête. Keep Monoco active.
- Sakapatate Explosion. In Tainted Sanctuary, reach the pillar encounter containing Catapult Sakapatate. Defeat it with Monoco active.
- Sakapatate Estoc. Defeat Ranger Sakapatate in Tainted Sanctuary’s first two-enemy encounter with Monoco active.
- Sakapatate Slam. Defeat Robust Sakapatate in that first Tainted Sanctuary encounter with Monoco active.
- Sakapatate Fire. Keep Monoco active for Ultimate Sakapatate farther along Tainted Sanctuary. Endless Tower Stage 7 Trial 3 or Stage 8 Trial 3 also supplies it.
- Bénisseur Mortar. At the large fabric-path room in Dancing Classes, drop to the bottom and defeat Bénisseur with Monoco active.
- Ballet Charm. Fight a Ballet along Sirène’s ordinary dancer route with Monoco active. You can also use the three-enemy group on the small northwest beach.
- Orphelin Cheers. From Entrance, follow the scaffolding and fight the Orphelins striking the structure. Keep Monoco active when one dies.
- Échassier Stabs. Follow the Mountain cliff route to the Échassiers by the balloon baskets. Defeat one with Monoco active.
- Cultist Blood. Defeat Greatsword Cultist in the three-enemy group northeast of the station with Monoco active.
- Cultist Slashes. Walk to the beach east of the northern exit. Defeat the Reaper Cultist in the three-enemy group with Monoco active.
- Hexga Crush. Fight the walking crystal Hexga in the central area between the station and Old Lumière. Keep Monoco active.
- Rocher Hammering. Defeat Rocher in the three-enemy group northwest of Painting Workshop with Monoco active.
- Lampmaster Light. Bring Monoco to Stage 2 Trial 3 and defeat Lampmaster. Its Flying Manor and Painting Workshop rematches are other opportunities.
- Moissonneuse Vendage. Swim to the small western-corridor beach. Defeat Moissonneuse in the three-enemy group with Monoco active.
- Clair Enfeeble. Defeat the pale floating-sword Clair in Tainted Meadows’ main two-enemy encounter with Monoco active.
- Obscur Sword. Defeat the dark floating-sword Obscur along Tainted Waters’ main route with Monoco active.
- Potier Energy. Fight the three-enemy group north of Boat Graveyard and defeat Potier with Monoco active.
- Sapling Absorption. Defeat Sapling in the three-enemy group on the small western-corridor beach with Monoco active.
- Jar Lampstorm. At the northern exit, defeat Jar in the nearby three-enemy group with Monoco active.
- Gault Fury. Defeat Gault in the three-enemy group southeast of the station with Monoco active.
- Glaise Earthquake. From Resinveil Grove, continue into the clearing with the large enemies. Defeat Glaise with Monoco active.
- Danseuse Waltz. Use Stage 6 Trial 1 and defeat Danseuse with Monoco active. This repeatable route avoids relying on a one-time Continent encounter.
Lost Gestrals
- Esquie’s Nest entrance. Act I: leave Gestral Village with Esquie’s password and walk to the Nest’s entrance. Speak to the child before entering.
- Stone Wave Cliffs entrance. Act I: ride Esquie to Stone Wave Cliffs. Take the right side of its entrance, defeat the Bourgeon blocking the route and speak to the child farther right.
- West of White Tree. Act II: swim to White Tree, then search west among the tall green plants.
- Between battlefield and station. Act II: search the green area north of Forgotten Battlefield, on the route toward Monoco’s Station.
- Northwest of Old Lumière. Act II: swim across coral to the red island northwest of Old Lumière’s back exit. Walk past the two Mimes to the child.
- North of Coastal Cave. Act II: swim to the small beach north of Coastal Cave. Search near the three-enemy group.
- High island south of Endless Tower. Act III: fly upward to the very high floating island south of Endless Tower and speak to the child.
- Northeast of The Reacher. Act III: land in the clearing northeast of The Reacher, near the coast and Crows.
- Opposite Endless Night Sanctuary. Act III: fly to the eastern red forest. Follow its southern path opposite the Endless Night Sanctuary portal.
Combat setup Pictos
- Marking Shots. After the first Luster encounter, take the left uphill branch. Defeat the two Lusters at its dead end and collect Marking Shots. Master it in four battles, then equip its Lumina to apply Mark with Free Aim for Synergy.
- First Strike. Near the grapple leading to Paintress Shrine, climb the ledges on the right and collect First Strike. Master it in four battles for your chosen opening attacker.
- Painted Power. Defeat the Paintress at the end of Act II and continue the transition for Painted Power. Equip it for four battles, then put its learned Lumina on each attacker to exceed 9,999 damage.
- Cheater. After obtaining swimming, find Sprong in the water west of Blades’ Graveyard. Return with Act III equipment, defeat it and master Cheater in four battles for two consecutive turns.
White Nevron quests
- Jar. Talk to Jar about lighting its lamp. Cross the next cave bridge and break the boxes near the enemies for Resin. Return and give it to Jar, shoot the tip of its staff to light the lamp, then speak again for the Healing Tint Shard.
- Démineur. After meeting Maelle at the Manor, reach the ship-route fork and take the right tunnel to the white Démineur. At the circular platform, turn right and jump to the second platform toward the previous area for Intact Mine. Give it to Démineur and talk again for Deminerim.
- Small Bourgeon. Enter the side area after Flying Waters. Give the white Bourgeon a Bourgeon Skin, obtained by defeating a regular Bourgeon such as the one on Stone Wave Cliffs’ right entrance path. Leave the area and return after it grows. Collect the Colour of Lumina dropped behind you and talk again.
- Hexga. Follow the lamplit ledge beyond the farm to white Hexga. Descend into Tide Cavern for three lustrous rocks: attack the left enemy crystal, check behind the middle ramp’s pillar and defeat the Rocher carrying the right white pillar. Return all three and speak again for Auto Shell.
- Troubadour. Speak to the white Troubadour near Expedition 48. Complete its three increasingly long note sequences: dodge the red notes and let the green notes hit you. Retry as needed, then talk again for Healing Parry.
- Portier. Find the glowing orb that requests wooden boards. Open the maze rooms by shooting earlier rooms’ orbs through the doorways; the last door uses the first room’s orb through the middle. Collect the boards on the slanted building before the grapples, return to the orb and receive Protecting Heal.
- Bénisseur. Find the white Bénisseur at the basin and pay all four donations: 5,000, 10,000, 25,000 and 50,000 Chroma. After spending 90,000 total, speak again for Recovery.
- Danseuse. From Glacial Falls, take the left stairs to the end of the train tracks and drop to the white Danseuse group. Agree to dance and parry the repeated three-hit sequences successfully. Retry if you fail, then talk for Lune’s Danseuse outfit.
- Chalier. Go past the flag and turn left to the pile of bodies. Pick the weapon Chalier will wield, follow it into the building and complete its fight. Honour its request to die and talk through the final exchange for Auto Powerful.
- Blanche. Enter The Fountain and speak to Blanche in the second open area. After the other nine requests and their reward dialogues, return to finish her judgment. Sparing the other white Nevrons, except Chalier’s own request, gives 100 Colour of Lumina; killing them can lead to a battle and a smaller reward.
Gestral games
- South — obstacle course. Act I: visit the coastal portal northwest of Hidden Gestral Arena after Flying Waters. Sprint and jump across the logs, rotating spinners and pegs toward the finish ledge. Talk to the Gestral and answer 17 to claim Gustave’s and Lune’s first swimsuits.
- East — Raft Volley. Act II: swim southeast of Forgotten Battlefield, east of Painting Workshop, to the beach. Deflect the thrown Gestrals with your attack; begin the swing before they reach you. Clear Weak and Normal for the achievement route, and Strongest as well for the remaining outfit. Flaming throws on the higher tiers cause extra damage.
- Central — Ascension. Act II: swim to the lake southwest of Monoco’s Station’s northern exit. Climb the floating objects, continue past the dancing Gestrals and take the top stairs to claim Monoco’s swimsuit. A fall restarts the climb.
- North — race. After Old Lumière, swim to the beach south of Sirène. Run the race and finish under 38 seconds to cover the gold reward and Verso’s second swimsuit. Learn the route across several attempts and keep your sprint active.
- Northeast — climbing wall. Act III: fly to the isolated lake island south of Sirène. Climb the three-lane wall and avoid the falling blue flames: two lanes are threatened together, so move into the open lane as the pattern changes. Reach Grandis at the top for Maelle’s swimsuit; Expedition 37 is by the exit portal.
Camp relationships
- Sciel — relationship level 7. Recruit Sciel by winning Gestral Village’s tournament in Act I. From Act II, talk to her at camp and use Spend Time after each new story milestone until level 5.
- Recruit Sciel by winning Gestral Village’s tournament in Act I. From Act II, talk to her at camp and use Spend Time after each new story milestone until level 5.
- In Act III, complete her next camp conversations for levels 6 and 7. Level 6 gives the Sciel record and the first Sciel/Verso swimsuits; level 7 unlocks her third Gradient attack. Her final levels do not require a separate dungeon or a specific dialogue answer.
- Lune — relationship level 7. Meet Lune in Spring Meadows’ cave in Act I. From Act II, use her camp Spend Time conversations as the main story advances until you reach level 5.
- Meet Lune in Spring Meadows’ cave in Act I. From Act II, use her camp Spend Time conversations as the main story advances until you reach level 5.
- In Act III, fly to Sirène’s island and enter the side portal for Sirène’s Dress. Follow the route to Chromatic Glissando, defeat it and collect Expedition 46 at the back. Return to Lune at camp to complete level 6 and receive her record; speak again for level 7 and Sky Break.
- Monoco — relationship level 7. Recruit Monoco at Monoco’s Station in Act II, then use his camp Spend Time conversations through level 5. His level-4 event awards Samurai for Verso and Viking for Monoco.
- Recruit Monoco at Monoco’s Station in Act II, then use his camp Spend Time conversations through level 5. His level-4 event awards Samurai for Verso and Viking for Monoco.
- In Act III, fly into Sacred River in the basin north of the station. Follow the route to the pink Gestral hands and Noco, then defeat Golgra with Verso and Monoco in the required party. Finish Noco’s return sequence and leave for camp to complete level 6 and receive Monoco’s record. Spend Time again for level 7 and Break Point.
- Maelle — relationship level 7. Reunite with Maelle at the Flying Waters Manor in Act I. In Act II, use Spend Time after the story milestones through level 5; after the first Axon, also watch the camp-fire piano scene for Lettre à Maelle.
- Reunite with Maelle at the Flying Waters Manor in Act I. In Act II, use Spend Time after the story milestones through level 5; after the first Axon, also watch the camp-fire piano scene for Lettre à Maelle.
- In Act III, fly northwest to The Reacher, north of Crows and west of Visages. Follow Entrance’s grapples and rope to the Orphelin scaffolds and giant-chisel bridge; board the blue-flame balloon for Mountain. Climb its grapples and Échassier ledges to the next balloon, then follow Ladder Area’s upper beams, Orphelins and friendly Orphelin to Foggy Area.
- Continue Foggy Area’s main downhill route past the Veilleurs, climb the ropes and take Expedition 61 before the balloon to the Peak. Follow the right main route to Alicia’s flag and win Maelle’s solo fight. Use the portal back to camp for level 6.
- For the final Spend Time conversation, choose Yes. (Truth). This gives level 7 and Gommage. Choosing the Lie locks this relationship on that timeline: immediately reload an autosave from before the choice; if none survives, you need a new save or a full New Game+ story cycle.
- Esquie — relationship level 7. Recruit Esquie by returning his rock after François in Act I. Ride over rough ground immediately, swim after Stone Wave Cliffs, cross coral after Old Lumière and fly at the Act III transition. Keep using camp Spend Time in Act II and III until level 5.
- Recruit Esquie by returning his rock after François in Act I. Ride over rough ground immediately, swim after Stone Wave Cliffs, cross coral after Old Lumière and fly at the Act III transition. Keep using camp Spend Time in Act II and III until level 5.
- In Act III, choose Esquie’s next Spend Time event to revisit François. Win the solo Verso rematch in François’ Cave: remove the five shields before your main damage and prepare for the delayed Ice pulses. Return to camp and finish the Urrie scene for level 6 and underwater diving. Spend Time once more for level 7 and Verso’s Angel’s Eyes.
Painting Workshop and optional bosses
- Light of the Beast. Act II: swim to the southern Painting Workshop entrance on the islands southeast of Forgotten Battlefield. Descend across picture frames to the large canvas, speak to the Faceless Boy and agree to help. Take Light of the Beast, climb down the frames to the Lampmaster statue and insert it.
- Colour of the Beast. Act II: enter the central Painting Workshop portal south of Monoco’s Station. Follow the picture-frame platforms to its Faceless Boy, accept Colour of the Beast and descend to the same statue to insert it.
- Shape of the Beast. Act III: fly to the northern entrance east of Sirène and north of the Gestral Beach. Cross the blank canvases and broken frame, then grapple down from the broken painting’s corner to the Faceless Boy. Take Shape of the Beast, pass through the frame on the left and carefully drop to the statue. Insert the last piece to open the rear door.
- Sprong. Defeat Sprong in the western sea. Swimming makes it reachable in Act II; return with Act III damage-cap upgrades.
- After Esquie gains swimming at Stone Wave Cliffs, you can reach Sprong in the sea west of Blades’ Graveyard. Leave it until Act III if your attacks are still capped at 9,999; equip and master Painted Power first.
- Swim into Sprong to begin the battle. Its first cycle is a single party-wide hit, individual debuffs, five party-wide hits, a charge turn and a Dark extermination attack.
- Dodge or parry the party-wide attacks, heal or cleanse during the safer turns and prepare for the extermination blast. Each new cycle strengthens the attacks, so spend your high-damage turns and Gradient bar before the fight drags on.
- Defeat Sprong and collect Cheater. Master it in four battles to give your chosen attacker two turns in succession for the other endgame bosses.
- Serpenphare. Defeat Serpenphare above White Sands. You need Act III flight; this optional boss remains available until you defeat it.
- In Act III, call Esquie and fly above White Sands on the eastern side of the Continent. Approach the airborne Serpenphare to begin the battle.
- Equip Painted Power and bring skills that restore AP or remove shields. Cheater from Sprong provides additional turns for stripping shields and attacking.
- When Serpenphare absorbs AP and grants itself shields/Rush, use Free Aim shots or Maelle’s Breaking Rules to remove the shields. Have earlier teammates use Energy Tints on characters whose turn is still coming.
- After enough absorbed AP, it explodes and stuns itself. Avoid the explosion, use the stunned opening for damage and repeat the shield/AP cycle until it dies. Collect its Perfect Chroma Catalyst for a level-33 weapon.
- Chromatic Pétank. Defeat Chromatic Pétank in the eastern valley. You need Act III flight and must herd it onto its pedestal before fighting.
- In Act III, fly to the large eastern valley northeast of Stone Wave Cliffs Cave. Find Chromatic Pétank at the north of the clearing.
- Move it south by repeatedly approaching it. Follow it across the water, then continue along its escape route until it settles on the pedestal at the dead end. Engage it there.
- Bring Painted Power and, if available, Cheater from Sprong. Focus the two helper Pétanks it summons so they do not flee while shielding the main boss; Break them to extend their vulnerable time.
- Keep attacking the Chromatic Pétank between helper waves and defeat it. An ordinary Pétank elsewhere does not satisfy this achievement.
- Clea. Defeat the original Clea in Flying Manor. Act III flight opens the island; defeat its four painting guardians first.
- In Act III, fly to Flying Manor, the floating island southwest of Monoco’s Station and west of Painting Workshop. At Central Plaza, speak to the Young Boy and examine the four boss paintings.
- For Évêque, take the northeast picture-frame route, grapple from its left edge toward the cathedral and drop into the centre to fight the three elemental Évêques. Speak to the boy afterward to return to Central Plaza.
- For Goblu, take the western lift and upper path past the Portier statues. At the three-way fork, use the straight detour around the broken right path, continue left past Glaise/Saplings and climb the handholds beneath Steel Chevalière. Grapple across the broken walkway to Goblu, win and return with the boy.
- For Lampmaster, take the southeast stairs and rope into the lift cavern. Follow its outer ledge downward past Hexga and Gargant, then climb the rope behind Gargant to the upper gazebo. Defeat Lampmaster and return with the boy.
- For Dualliste, take the southwest bridge, climb the left rubble handholds and grapple into the Stalact/Glaise clearing. At the three-way split, take the main stairs rather than the optional lower ropes. Defeat Dualliste and return to Central Plaza.
- After all four paintings, enter the newly opened northern atelier and fight Clea. Use Light/Void damage, Painted Power and strong Gradient attacks. Avoid her summoned Nevrons because hits allow her to heal; after her Bourgeon swallow, be ready to continue with the remaining pair.
- Defeat the original Clea here for the achievement. Return to the Young Boy and select one Clea outfit; the other two require further playthroughs on current versions. Clea Unleashed in the free-update tower painting is a separate challenge.
- Lampmaster — Painting Workshop. Finish Painting Workshop by inserting all three Beast pieces and defeating its Lampmaster. Two approaches open in Act II; the northern approach needs Act III flight.
- Act II: swim to the southern Painting Workshop entrance on the islands southeast of Forgotten Battlefield. Descend across picture frames to the large canvas, speak to the Faceless Boy and agree to help. Take Light of the Beast, climb down the frames to the Lampmaster statue and insert it.
- Act II: enter the central Painting Workshop portal south of Monoco’s Station. Follow the picture-frame platforms to its Faceless Boy, accept Colour of the Beast and descend to the same statue to insert it.
- Act III: fly to the northern entrance east of Sirène and north of the Gestral Beach. Cross the blank canvases and broken frame, then grapple down from the broken painting’s corner to the Faceless Boy. Take Shape of the Beast, pass through the frame on the left and carefully drop to the statue. Insert the last piece to open the rear door.
- With all three pieces inserted, use the newly opened rear door and grapple route to the Painting Workshop Lampmaster. Fight this variant, shooting its lanterns and responding to its shown ritual sequence.
- Defeat Lampmaster and finish the Faceless Boy’s exchange for the final reward. Returning through only one entrance and inserting one piece does not finish the mystery.
- Endless Tower — 33 trials. Reach the top of the original Endless Tower by clearing 33 trials in Act III. Flight opens the entrance; you can leave and resume the trial sequence.
- In Act III, fly to Endless Tower, south of Crimson Forest and north of White Tree. Enter at its base, activate Entrance and speak to the Fading Woman beside the trial canvas.
- Equip Painted Power and bring Monoco in the active team if you still need feet. Enter the canvas and clear the original eleven stages with three trials each, in the supporting list’s order. You can stop for other cleanup and resume at the next trial.
- In Stage 9 Trial 3, watch the two Évêques protecting one another and Break the shield-provider before attacking the protected target. In Stage 11 Trial 1, remove the Chromatic Moissonneuse, then Mask Keeper, then Dualliste.
- In Stage 11 Trial 2, prioritise Clair Obscur to stop Silence, shoot Lampmaster’s lanterns and handle Création last. Avoid direct healing while Inverted is active.
- In Stage 11 Trial 3, defeat Painted Love: Renoir and the Paintress share health and Break bars. Use an attack hitting both to Break both together, or focus the one you successfully stun. Complete the victory for Clea’s record and Verso’s Clair outfit, then speak with the Fading Woman for Maelle’s Ponytail White.
- The extra free-update boss paintings do not extend the original 33-trial achievement route. Repeating cleared tower trials does not award farming XP.
- Simon. Defeat the original Simon in The Abyss. You need Act III access and Esquie relationship level 6 for diving; you can return for this endgame encounter after the ending.
- In Act III, choose Esquie’s next Spend Time event to revisit François. Win the solo Verso rematch in François’ Cave: remove the five shields before your main damage and prepare for the delayed Ice pulses. Return to camp and finish the Urrie scene for level 6 and underwater diving. Spend Time once more for level 7 and Verso’s Angel’s Eyes.
- With underwater diving, reach the sea spot south of the Monolith between Visages and Sirène. Dive into Renoir’s Drafts. From Entrance, descend the slope and follow the enemy groups and scaffolds around the central building, then climb the uphill main path to Golden Tree.
- Enter The Abyss portal at Golden Tree. Follow the cave of glowing swords to the end and jump into the void. After the long fall, activate Simon’s flag and approach the seated Simon.
- Equip Painted Power, upgrade weapons and prepare both your starting three and the two reserve characters. Cheater from Sprong and First Strike help set up damage. Complete Maelle’s Truth relationship route for Gommage if you plan to use it.
- Win Simon’s first phase, then fight the restored, stronger second phase. Its sword swings gain follow-up hits; prepare double avoidance inputs and Gradient counters. Revive fallen allies promptly before he removes them, and remember that he can steal shields.
- Near half health in the second phase, he can remove your starting team and force in the reserves. Either keep the reserves equipped to finish the fight or use your strongest prepared attack while he is still above that threshold. Win both phases without losing the overall battle.
- Collect Simon’s journal where he was seated. The glowing swords allow a later rematch. This original Abyss Simon awards Peace At Last; Simon, the Divergent Star in the update’s tower painting is a different encounter.
Outfits, haircuts and cosmetic activities
- Outfits — six characters. Check each character’s wardrobe against this inventory. Paid appearances and New Game+ Gustave rewards are included as optional wardrobe entries. Watch out: Before leaving the prologue, finish Richard/Jules for Crimson Uniform. Finish Karatom for Gustave’s Pure before the Act I Lampmaster sequence. On current versions, Clea’s Young Boy gives only one of the three outfits per playthrough. Full list (98 outfits): Baguette, Chic, Civilian, Crimson Uniform, Esquie, Expedition, Flowers Suit, Gommage, Lumière Suit, Obscur, Osquio, Pure, Renoir, Renoir’s Suit, Sakapatate, Swimsuit I, Baguette, Civilian, Chic, Clea, Danseuse, Esquie, Expedition, Flowers Suit, Gommage, Osquio, Pure, Sakapatate, Sirène, Skirt, Swimsuit I, Swimsuit II, Alicia, Baguette, Chic, Civilian, Clair, Clea, Esquie, Expedition, Flowers Suit, Gommage, Lumière, Obscur, Osquio, Painted Me, Pure, Real Maelle, Sakapatate, Skirt, Swimsuit, Baguette, Chic, Civilian, Clea, Danseuse, Esquie, Expedition, Flowers Suit, Gommage, Osquio, Pure, Sakapatate, Sirène, Skirt, Swimsuit I, Swimsuit II, Baguette, Chic, Civilian, Clair, Esquie, Expedition, Flowers Suit, Gommage, Obscur, Osquio, Pèlerin, Pure, Renoir, Renoir’s Suit, Sakapatate, Simple, Swimsuit I, Swimsuit II, Verso, Visages, Baguette, Chic, Civilian, Esquie, Expedition, Flowers Suit, Gommage, Lumière, Osquio, Pure, Swimsuit.
- Haircuts — six characters. Use the haircut list separately from the outfit list. Buy the six Anniversary haircuts added in version 1.5.5 if you want the current wardrobe. Watch out: Trade for Gustave’s Bun at the prologue red stall before leaving the festival. A retained earlier autosave or a new save/NG+ prologue lets you recover that opportunity. Full list (122 haircuts): Baguette, Bun, Bun Braid, Charming, Chic, Curly, Expedition White, Flowers, Gestral, Gustave, Osquio, Renoir, Short, Anniversary, Artist, Baguette, Bald, Braid, Clea, Double Braid, Double Bun, Esquie, Flowers, French Bob, Gestral, Half Ponytail, Long Double Bun, Lune, Messy Bun, Osquio, Ponytail, Rebellious White, Short, Simon, Sirène, Voluminous, Wavy, Anniversary, Artist, Baguette, Bald, Braid, Chic, Clea, Double Braid, Double Braid White, Double Bun, Esquie, Flowers, French Bob, Gestral, Gestral White, Long Double Bun, Maelle, Messy Bun, Osquio, Painted Me, Ponytail White, Real Maelle, Rebellious, Short, Short White, Simon, True Maelle, Vintage, Voluminous, Anniversary, Artist, Baguette, Bald, Braid, Clea, Double Braid, Double Bun, Esquie, Flowers, French Bob, Gestral, Long Double Bun, Messy Bun White, Osquio, Plunging Bob, Ponytail, Rebellious, Sciel, Short, Short Curly, Simon, Vintage, Voluminous, Anniversary, Baguette, Bald, Bun, Bun Braid, Chic, Curly, Esquie, Expedition White, Flowers, Gestral, Gustave’s Haircut, Osquio, Renoir, Samurai, Simon, Verso, Anniversary, Baguette, Bald, Chic, Double Bun, Esquie, Flowers, French Bob, Long Double Bun, Monoco, Osquio, Pure, Simon, Viking, Anniversary.
- Karatom — Gustave’s Pure. Before the Act I Lampmaster sequence, speak to Karatom in Gestral Village’s Sakapatate workyard beyond the bazaar, in front of Ultimate Sakapatate. Go to Esquie’s Nest, drop right from the entrance land bridge near the Mime and collect Blue Mushrooms along the far wall. Return to Karatom, hand them over and win Gustave’s solo Ultimate Sakapatate fight for Pure. Reload a retained Act I autosave if you pass the window; otherwise use a new save or New Game+ Act I.
- Richard and Jules — Crimson Uniform. Before the prologue Gommage, speak with Richard beyond the fountain. At the festival, find Jules in his red coat and finish the exchange before leaving with Emma. A new save or New Game+ prologue restores the opportunity.
- Alexsoundro — find the child. In Gestral Village, go right of the infirmary, take the left alley fork and climb its rope. Grapple left onto the walkway, climb the handholds and cross the pillar to the child. Return to Alexsoundro for Lune’s Sakapatate outfit.
- Ono-Puncho — damage challenge. Go behind Gestral Village’s arena and right to Ono-Puncho. Deal the requested 9,999 damage in his challenge. Return with stronger Act III attacks and Painted Power if your early damage is too low.
- Grandis Fashionist — three poetry rewards. At Monoco’s Station, control each of Lune, Maelle and Sciel and speak to the Grandis Fashionist in the red beret. Win each three-response poetry exchange for that character’s Pure outfit.
- For Lune, choose the response about winter winds ending the tale, then death as the artist’s finishing stroke, then echoes becoming still while secrets follow.
- For Maelle, choose the response about shadows becoming silent beyond sight, then death untangling threads to reveal a beginning, then eternity cradling you with a promise.
- For Sciel, choose the response about meeting the sea as sorrow turns into air, then death being the last chapter in which tears are shed, then light fading where weary skies lie.
- The Carousel — thaw the ride. Travel northeast from Monoco’s Station’s eastern exit to enter The Carousel. Walk past the left-side record passage to the Grandis beside the frozen ride. Agree to help, strike its three ice blocks and return for Maelle’s French Bob.
- Sunless Cliffs — five solo Mimes. Fly south of Sirène and west of the northeast Gestral Beach into Sunless Cliffs. Reach Chroma Portal and enter the red frame once as each of Verso, Maelle, Lune, Sciel and Monoco. Break the Mime’s wall and win all five fights to collect every Bald haircut.
- Verso’s Drafts — free wardrobe activities. In Act III, reach Esquie relationship level 6, dive into the portal east of Lumière and enter Verso’s Drafts. From Open Playground, enter the Gestral Baths on the right. Visit Candy Land downhill left, Treehouse Forest beyond the baths and Reverie Path below. Complete the swing, four hopscotch courses, the yellow/red-ring diving-board courses and the Half-baked Lifeguard challenge. Follow Reverie Path into Root of All Evil for Osquio, then revisit its Main Field merchant for the other characters’ Osquio outfits and haircuts.
Achievements
55 achievements. 3 can be missed for good: they are marked Missable. Labels show which ones need a long grind.
Story (18)
Lumière
Finish the prologue and embark from Lumière. This story achievement opens at the start and cannot be missed by progressing normally.
- Start the prologue, follow Maelle across the rooftops and complete her practice duel. Descend the rope, meet Sophie at the red-and-white tree and continue along Main Street.
- Before confirming the harbour stairs, walk to the far end and turn right near the stage with dancers. Speak to the Mime to begin Gustave’s solo fight; you can retry after losing.
- Before leaving the first section, speak to Richard beyond the fountain if you want Crimson Uniform. Confirm the harbour departure when you have finished the Mime.
- At the festival, use the initial token for the Old Key at the blue stall, third on the left toward the back. Earn extra tokens by answering Antoine’s quiz and duelling Maelle if you want the other stall rewards. Speak to Jules for Richard’s outfit exchange, then speak with Emma to begin Expedition 33.
Spring Meadows
Find your way through Spring Meadows in Act I by defeating Évêque and leaving the area. This required story route has no optional closing window.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- At Abandoned Expedition Camp, collect the automatic Expedition 81 journal. Before the Indigo Tree battle, talk to white Jar if you want to begin its lamp request.
- Shoot Évêque’s shields, defeat its Abbest helpers and use Ice attacks. Avoid Earth attacks, which help it. Remove the extra shields it raises late in the fight, win and continue through the exit.
Flying Waters
Complete Flying Waters and defeat Goblu in Act I. Maelle joins along this mandatory route; the Curator’s camp services open afterward.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- At the first Paint Cage, face it and shoot the lock high on the right cliff by the seaweed, the lock near the whale statue’s tail and the lock on the left cliff beside the onward path.
- In the Manor at Noco’s Hut, finish Maelle’s reunion before leaving. Follow the ship and Coral Cave route into the building grapples and Flower Field.
- Shoot Goblu’s flowers before they heal it, strip its shields and attack its Lightning weakness. Win the battle and continue the camp scenes to finish the area.
Ancient Sanctuary
Complete Ancient Sanctuary’s Giant Bell Array battle in Act I. The route follows Flying Waters and stays on the required story path.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm.
- At Sanctuary Maze’s cliff crawl, the right blue-flower hut branch leads to the optional Mime. Return to the main Gestral-statue and brazier route for Giant Bell Array.
- Use Fire against Ultimate Sakapatate. Build its Break bar, Break it and shoot the exposed shoulder to remove the shield arm, then finish the fight and leave toward Gestral Village.
Gestral Village
Win the village’s Legendary Tournament in Act I. It follows Ancient Sanctuary and recruits Sciel; optional high-level Golgra battles are separate.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Speak to Golgra in the Chief’s House, then find Limonsol in the arena and enter the tournament. Choose the fighter for the four solo rounds.
- Defeat Bertrand Big Hands, Dominique Giant Feet and Matthieu the Colossus, then the Stranger, who becomes Sciel. Using Maelle awards Medalum early; the story does not require that choice.
- Return to Golgra after the victory for the password that opens Esquie’s Nest. Finish Gustave’s Karatom quest before ending Act I if you want his Pure outfit.
Esquie's Nest
Complete Esquie’s Nest in Act I. Bring the password from Gestral Village, recover the rock from François and leave through the fallen-pillar route.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- Speak to the Lost Gestral outside the entrance, then give Sunniso the password. The right drop off the narrow land bridge contains the optional Mime and Blue Mushrooms; take the main stairs for Esquie.
- Follow the right cavern branch and grapple to François’ Cave. Shoot off the five shields, avoid the delayed pulse attacks and win the fight.
- Return by the rope, hand Esquie his rock and speak with him. Use the grapple route opened by the fallen pillar, collect Expedition 66 by the right-side tents and exit.
Legend
Unlock Esquie during the Act I Esquie’s Nest story. This is awarded through the rock-retrieval sequence and has no separate optional window.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- Win François’ Cave after stripping François’ shields, then return the rock to Esquie. Finish his conversation and the exit sequence.
- On the Continent, call Esquie to ride across rough terrain. Swimming, coral crossing and flight arrive at later story gates; diving requires his level-6 relationship.
Stone Wave Cliffs
Finish the Stone Wave Cliffs story in Act I. Gustave’s playable window closes during its ending sequence, so complete Overcharge before Lampmaster.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- From Paintress Shrine, the left fork holds Expedition 50; the broken stairs and grapple/climb route rejoins the path toward Old Farm.
- In Tide Cavern, climb back toward its upper exit for Basalt Waves. At Lampmaster, complete both battle phases and follow the shown lantern order during its ritual.
- Continue the scripted white-haired man encounter and story scenes. Act II begins with Verso, and Esquie gains swimming.
Forgotten Battlefield
Cross Forgotten Battlefield and defeat Dualliste in Act II. Esquie’s swimming from Stone Wave Cliffs is the required access gate.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases.
- At Main Gate, use the Fort Ruins ledge, left grapple and handholds to reach the lever. Open the gate and return to the main wooden-ramp route.
- At Vanguard Point, pass the Fading Woman and follow the trench into the grassy field for Expedition 57. Turn left to Ancient Bridge.
- Defeat Dualliste’s two phases. Use Light damage, jump the sweep attacks and stop healing while Inverted is active; cleanse it or wait for it to end. Continue toward the station.
Monoco's Station
Complete Monoco’s Station in Act II, after Forgotten Battlefield. Defeat Monoco and complete the follow-up tutorial to recruit him.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Travel north from Forgotten Battlefield into the snow, pass Ice Corridor and follow the railway tunnel to the station.
- Fight Monoco before he joins. Watch the wheel effects and dodge his relentless combo; use the yellow Break bar and a Break skill to shorten the fight.
- Finish the Stalact and Gradient tutorial, check Monoco’s two starting skills and continue inside the station. Collect Expedition 65 on the left near the southern exit.
Expedition 33
Unlock every playable character by recruiting Monoco in Act II. Lune, Maelle, Sciel and Verso join earlier on the mandatory story route.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Finish the Monoco battle and Stalact tutorial at Monoco’s Station. Check that Monoco is available in the party menu.
- Keep Monoco active in subsequent battles if you want to collect enemy feet and learn his remaining 44 skills. Esquie’s travel abilities are tracked separately from the fighting roster.
Old Lumière
Complete Old Lumière’s Renoir battle in Act II. Reach it through Monoco’s Station’s valley and finish both split-party street routes.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- When the party splits, follow Right Street’s Chevalières and grapples with one group, then Left Street’s pipe and broken-building route with Verso and Maelle.
- At Manor Gardens, take the left broken wall into the Manor bathroom for the Renoir record; the next bedroom holds Renoir’s journal. Return to the main Manor approach.
- Defeat Renoir, counter his Vanish with the Gradient prompt and destroy the petal constructs when they appear. Finish the camp sequence for Expedition 58 and Esquie’s coral crossing.
First Axon
Defeat either Visages or Sirène as your first Axon in Act II, after Old Lumière. The order is flexible; return to camp immediately afterward for the piano record before the act ends.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- For the Visages-first route, face Plaza from Entrance. Take the right grass-mask path into Joy Vale, the rainy-mask path second from the left into Sadness Vale, and the red-mask path third into Anger Vale. Win each emotion guardian to weaken the main battle.
- Return to Plaza and take the uphill path to the right of Blooraga for Summit. Attack Visages’ mirror, shoot the mask weak points, then defeat Mask Keeper and collect the first heart.
- At camp, reach Maelle relationship level 4 through Spend Time, then select Check Up on Others at the fire for Verso and Maelle’s piano scene and Lettre à Maelle. Do this before the Paintress ends Act II.
Second Axon
Defeat the other Axon in Act II and obtain both hearts. If Visages was first, finish Sirène; if Sirène was first, use the Visages approach in First Axon.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- For Sirène second, ride the ballet lift at Entrance, climb Dancing Classes and use the statue/fabric room’s lifts to the braziers and Fading Man. Continue toward Sewing Atelier.
- Tisseur in the side route supplies Anti-Charm; mastering it in four battles can protect your party for the charm encounters. Continue through Crumbling Path and defeat Glissando, Breaking it to release a charmed character.
- Use the lift behind Glissando, collect Expedition 67 in the next room and continue past Dancing Arena to Sirène. Finish her battle, return to the Curator with both hearts and check any remaining camp scenes before the Monolith.
Monolith
Reach the Monolith in Act II with both Axon hearts. The first Paintress encounter outside cannot be won; reaching this story stage is the achievement requirement.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- Return to camp with both Axon hearts and complete the Curator’s weapon-making scene. Call Esquie and travel to the Monolith’s base.
- From Entrance, follow the single main path to the Paintress. She nullifies your damage; allow the scripted encounter to finish.
- When the white-haired woman opens the portal, enter Inside the Monolith to continue the story. This outside encounter is separate from the later Paintress victory.
Paintress
Defeat the Paintress at Monolith Peak at the end of Act II. Finish the camp piano scene before entering this ending stretch.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- From Tainted Lumière, pass the flower-stall routes and grapple through the ruined city to Tower Peak. Defeat Renoir, then take the portal to Monolith Peak.
- Activate Entrance and climb to the summit. Survive the Paintress’s two combat phases, using the available Gradient counters; continue through the final phase and story prompt to complete the battle.
- Continue the story transition for Painted Power and begin mastering it in four battles before tackling Act III’s stronger optional enemies.
Back to Lumière
Return to Lumière during the story transition after the Paintress. This required Act II/III sequence has no optional deadline.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Continue Alicia’s interactive story sequence in Lumière. Follow the scenes with Verso, the red-and-white plaza and Renoir/Curator until the escape and camp transition.
- At camp, continue the expedition decision to unlock Esquie’s flight and Act III’s open-world cleanup. Return to the Act III Lumière world portal later for the final boss route.
The End
Reach either ending in Act III. Both final choices satisfy this achievement; neither requires paid content or New Game+.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Fly to Lumière on the southeast side of the Continent. Walk from Harbour up the pier stairs and fountain route, then through the flower market to its rear rope. Climb to the rooftops and take the left branch to Central Plaza.
- Descend the rope, cross the plaza and red-and-white tree to Shattered Alley. Follow the main left exit to Chromatic Échassier. Shoot the dangling antenna weak point, use Fire and avoid its stabbing, jump and Gradient attacks; defeat it and grapple toward the Opera House.
- Before entering the Opera House, take the right broken-pier branch and ask Esquie to retrieve Expedition 60. Inside, reach the stage and take the Lumière record on the right.
- Leave the Opera House, take the left grapples and sloping loop, then use the rear grapple route past the tattered flag, Young Boy and Cribappa to Lumière Gardens. Follow its central path and defeat Création to reach Crooked Tower’s final approach.
- Activate the last flag before Renoir, defeat the final encounter and choose either Verso or Maelle for the ending. Finish that ending’s last confrontation and credits. Reload the cleared save to resume at the final flag and finish remaining pickups; choose New Game+ only when ready to reset the collection hunt.
Campaign (34)
A Peculiar Encounter
(Missable) Defeat the specific Lumière Mime in the first prologue section. The window closes when you confirm the harbour stairs; later Mimes do not replace this fight.
- Start the prologue, follow Maelle across the rooftops and complete her practice duel. Descend the rope, meet Sophie at the red-and-white tree and continue along Main Street.
- Before confirming the harbour stairs, walk to the far end and turn right near the stage with dancers. Speak to the Mime to begin Gustave’s solo fight; you can retry after losing.
- Use Lumière Assault and ordinary attacks to build Gustave’s Overcharge to ten charges while filling the Mime’s yellow Break bar. Its invisible wall heavily reduces damage until it is Broken.
- Once the bar is full and Overcharge shows ten, use Overcharge to Break the Mime and destroy its wall. Dodge the two slaps and delayed headbutt, or the four invisible-hammer strikes with pauses between pairs, then finish the fight.
- After winning, collect the Lumière record and check the achievement before leaving. If you have already left, reload an autosave from before departure if retained; otherwise start a new save or defeat it in the New Game+ prologue.
Time to Spill Some Ink
Break any enemy by filling its yellow Break bar and using a skill capable of Breaking. You can do this in the prologue Mime fight, and later battles remain available.
- Start the prologue, follow Maelle across the rooftops and complete her practice duel. Descend the rope, meet Sophie at the red-and-white tree and continue along Main Street.
- Before confirming the harbour stairs, walk to the far end and turn right near the stage with dancers. Speak to the Mime to begin Gustave’s solo fight; you can retry after losing.
- Use Lumière Assault and ordinary attacks to build Gustave’s Overcharge to ten charges while filling the Mime’s yellow Break bar. Its invisible wall heavily reduces damage until it is Broken.
- Once the bar is full and Overcharge shows ten, use Overcharge to Break the Mime and destroy its wall. Dodge the two slaps and delayed headbutt, or the four invisible-hammer strikes with pauses between pairs, then finish the fight.
- Check for the Break notification and the enemy’s stunned state. Filling the yellow bar alone is not enough: the final action must have a Break effect.
Overcharge
(Missable) With Gustave, Break an enemy using Overcharge at ten charges. Use the prologue Mime route; Gustave’s opportunity closes at the end of Act I’s Stone Wave Cliffs sequence.
- Start the prologue, follow Maelle across the rooftops and complete her practice duel. Descend the rope, meet Sophie at the red-and-white tree and continue along Main Street.
- Before confirming the harbour stairs, walk to the far end and turn right near the stage with dancers. Speak to the Mime to begin Gustave’s solo fight; you can retry after losing.
- Use Lumière Assault and ordinary attacks to build Gustave’s Overcharge to ten charges while filling the Mime’s yellow Break bar. Its invisible wall heavily reduces damage until it is Broken.
- Once the bar is full and Overcharge shows ten, use Overcharge to Break the Mime and destroy its wall. Dodge the two slaps and delayed headbutt, or the four invisible-hammer strikes with pauses between pairs, then finish the fight.
- Confirm that Overcharge has ten charges before selecting it and that the target’s Break bar is ready. A partially charged Overcharge or one that does not Break the target does not satisfy the condition.
- If the prologue fight is over, attempt the same setup during Gustave’s Act I battles before Lampmaster. After his story window closes, reload a retained Act I autosave; otherwise use a new save or New Game+ prologue.
Paint Cage
Open a Paint Cage by shooting all three nearby locks. The first clear route is in Flying Waters in Act I, and other cages remain available later.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters and follow the wrecked ship and Expedition 68 anchor route until the first cage tutorial.
- Face the cage and look up to the right cliff near the seaweed for one lock. Shoot it with Free Aim.
- Find the second lock near the whale statue’s tail, then the third on the left cliff beside the onward path. Shoot both, return to the cage and take its reward.
Weapon Upgrade
Upgrade a weapon at the Curator after Flying Waters in Act I. This service stays available at camp for the rest of the playthrough.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Complete Goblu and the following camp sequence so the Curator is present. Keep the Chroma Catalysts you pick up from enemies and exploration.
- Speak to the Curator at camp and choose Upgrade Weapons. Select a weapon below its current material cap.
- Spend the catalyst shown by the upgrade menu and raise the weapon one level. A duplicate weapon drop is useful, but perform the Curator upgrade directly for this requirement.
Lumina
Spend a Colour of Lumina to increase a character’s Lumina capacity at the Curator. This opens after Flying Waters in Act I and stays available.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- After Goblu and the camp scene, speak to the Curator. Bring a Colour of Lumina collected during exploration or earned from enemies.
- Choose Upgrade Expedition Resources, select a character’s Lumina capacity and spend at least one point.
- To use a Picto’s effect as Lumina afterward, first equip that Picto and complete four battles, then select its learned effect in the character’s Lumina menu.
Curious
Witness an optional camp scene. The first scenes open after Flying Waters in Act I; keep checking at later camp visits, especially after the first Axon.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- After the Goblu battle and camp sequence, interact with the fire in the centre of camp.
- When Check Up on Others is available, select it and watch the full optional scene. If no scene is offered, advance the story and check at the next camp stop.
- In Act II, return after the first Axon and select the fire’s optional scene for Verso and Maelle’s piano record before the Paintress ends the act.
Perfect Flow
With Lune, consume Stains on four consecutive Lune turns. She joins in Spring Meadows in Act I; you can repeat the setup in later battles.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Open Lune’s skill loadout and equip Ice Lance and Immolation. Pick a durable enemy so the battle lasts through the sequence.
- Begin with Ice Lance to create the starting Ice/Light Stains. On the next turn, use Immolation to consume an Ice Stain.
- Alternate Ice Lance, Immolation and Ice Lance for the next three Lune turns, checking the skill’s Stain-consumption indicator before each cast. The opening setup turn is followed by four consuming turns.
- Have teammates use Energy Tints on Lune if she needs AP. Avoid an ordinary attack or item action on Lune’s counted turns because it interrupts the four-turn consumption sequence.
Synergy
Use Maelle’s Percée on a Marked target while she is in Virtuose Stance. The setup opens after she joins in Flying Waters in Act I and has no later closing window.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Learn and equip Percée and Swift Stride for Maelle. Collect Marking Shots from the left uphill dead end after Flying Waters’ first Luster; defeat the two Lusters there.
- Equip Marking Shots for four battles, then put its Lumina on the character who will apply Mark. Choose an enemy with enough health for several setup actions.
- Apply Burn with Lune’s Immolation or Maelle’s Spark. Have Maelle use Swift Stride on that burning enemy to enter Virtuose Stance.
- Before Maelle casts Percée, apply Mark with a Free Aim shot using Marking Shots. Verify both the target’s Mark icon and Maelle’s Virtuose Stance, then use Percée.
- If your damage kills the target during setup, choose a stronger enemy and retry. Medalum from Maelle’s tournament victory or a later stance-granting skill can simplify the Virtuose step.
Maximisation
With Sciel, consume 20 Foretell on one target during Twilight. Recruit her in Act I’s village tournament; acquire Chation at Stone Wave Cliffs for the simple setup, which stays repeatable later.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, defeat the Reaper Cultist for Chation. Equip Chation on Sciel and learn Focused Foretell and Phantom Blade. Use a durable target and keep Sciel healed because Chation increases the damage she takes.
- Use Focused Foretell to supply the Sun charge, then Phantom Blade to supply Moon and enter Twilight.
- During Twilight, cast Focused Foretell again. Chation’s Sun effect combines with Twilight’s doubled application to put 20 Foretell on the target. Check the displayed count.
- Before Twilight ends, cast Phantom Blade on that same target to consume all 20 at once. Teammates can supply Energy Tints between Sciel’s turns if necessary.
Perfection
Reach Rank S with Verso. His rank system opens when he joins at the Act II transition; you can work on it in any later battle.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Learn Perfect Break in the centre of Verso’s skill tree and equip it. Choose an enemy durable enough to fill its yellow Break bar.
- Build the target’s Break bar with attacks while dodging or parrying incoming hits. Keep enough AP for Perfect Break.
- When the bar is ready, use Perfect Break to Break that target. Its successful Break effect moves Verso directly to Rank S.
- You can also raise rank through damage and successful avoidance; taking hits lowers it. If the target dies or the Break fails, repeat on another enemy.
Wheel Control
With Monoco, cast an Upgraded Skill on four consecutive Monoco turns. Recruit him at Monoco’s Station in Act II; this remains repeatable in later encounters.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Collect additional feet with Monoco active, then equip skills covering each of the four ordinary Bestial Wheel masks. Check each skill’s mask icon and wheel movement in the loadout.
- Choose a durable enemy. At the start of each Monoco turn, read the wheel’s active icon and cast a skill matching that mask so its upgraded effect activates.
- Plan for the icon produced by that cast on his next turn. Repeat the matching cast for four consecutive Monoco turns; Almighty Mask upgrades any skill.
- Have teammates use Energy Tints to supply AP between his turns. An ordinary attack, item action or non-upgraded skill on Monoco’s counted turn breaks the sequence.
Sciel
Reach Sciel’s relationship level 7 in Act III. Complete the camp levels and any level-6 quest; normal story completion does not close the cleanup window. Uses the same list as Sciel — relationship level 7.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Recruit Sciel by winning Gestral Village’s tournament in Act I. From Act II, talk to her at camp and use Spend Time after each new story milestone until level 5.
- In Act III, complete her next camp conversations for levels 6 and 7. Level 6 gives the Sciel record and the first Sciel/Verso swimsuits; level 7 unlocks her third Gradient attack. Her final levels do not require a separate dungeon or a specific dialogue answer.
Lune
Reach Lune’s relationship level 7 in Act III. Complete the camp levels and any level-6 quest; normal story completion does not close the cleanup window. Uses the same list as Lune — relationship level 7.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Meet Lune in Spring Meadows’ cave in Act I. From Act II, use her camp Spend Time conversations as the main story advances until you reach level 5.
- In Act III, fly to Sirène’s island and enter the side portal for Sirène’s Dress. Follow the route to Chromatic Glissando, defeat it and collect Expedition 46 at the back. Return to Lune at camp to complete level 6 and receive her record; speak again for level 7 and Sky Break.
Maelle
(Missable) Reach Maelle’s relationship level 7 in Act III. The final Truth choice is required; Lie closes the route unless you reload before that choice. Uses the same list as Maelle — relationship level 7.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Reunite with Maelle at the Flying Waters Manor in Act I. In Act II, use Spend Time after the story milestones through level 5; after the first Axon, also watch the camp-fire piano scene for Lettre à Maelle.
- In Act III, fly northwest to The Reacher, north of Crows and west of Visages. Follow Entrance’s grapples and rope to the Orphelin scaffolds and giant-chisel bridge; board the blue-flame balloon for Mountain. Climb its grapples and Échassier ledges to the next balloon, then follow Ladder Area’s upper beams, Orphelins and friendly Orphelin to Foggy Area.
- Continue Foggy Area’s main downhill route past the Veilleurs, climb the ropes and take Expedition 61 before the balloon to the Peak. Follow the right main route to Alicia’s flag and win Maelle’s solo fight. Use the portal back to camp for level 6.
- For the final Spend Time conversation, choose Yes. (Truth). This gives level 7 and Gommage. Choosing the Lie locks this relationship on that timeline: immediately reload an autosave from before the choice; if none survives, you need a new save or a full New Game+ story cycle.
Monoco
Reach Monoco’s relationship level 7 in Act III. Complete the camp levels and any level-6 quest; normal story completion does not close the cleanup window. Uses the same list as Monoco — relationship level 7.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Recruit Monoco at Monoco’s Station in Act II, then use his camp Spend Time conversations through level 5. His level-4 event awards Samurai for Verso and Viking for Monoco.
- In Act III, fly into Sacred River in the basin north of the station. Follow the route to the pink Gestral hands and Noco, then defeat Golgra with Verso and Monoco in the required party. Finish Noco’s return sequence and leave for camp to complete level 6 and receive Monoco’s record. Spend Time again for level 7 and Break Point.
Esquie
Reach Esquie’s relationship level 7 in Act III. Complete the camp levels and any level-6 quest; normal story completion does not close the cleanup window. Uses the same list as Esquie — relationship level 7.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Recruit Esquie by returning his rock after François in Act I. Ride over rough ground immediately, swim after Stone Wave Cliffs, cross coral after Old Lumière and fly at the Act III transition. Keep using camp Spend Time in Act II and III until level 5.
- In Act III, choose Esquie’s next Spend Time event to revisit François. Win the solo Verso rematch in François’ Cave: remove the five shields before your main damage and prepare for the delayed Ice pulses. Return to camp and finish the Urrie scene for level 6 and underwater diving. Spend Time once more for level 7 and Verso’s Angel’s Eyes.
Plane, Train, and Submarine
Discover all five Esquie traversal abilities. Four arrive through Acts I–III; underwater diving requires his Act III level-6 relationship and remains available in cleanup. Full list (5 abilitys): Rough terrain, Swimming, Coral crossing, Flight, Underwater diving.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Recruit Esquie by returning his rock after François in Act I. Ride over rough ground immediately, swim after Stone Wave Cliffs, cross coral after Old Lumière and fly at the Act III transition. Keep using camp Spend Time in Act II and III until level 5.
- In Act III, choose Esquie’s next Spend Time event to revisit François. Win the solo Verso rematch in François’ Cave: remove the five shields before your main damage and prepare for the delayed Ice pulses. Return to camp and finish the Urrie scene for level 6 and underwater diving. Spend Time once more for level 7 and Verso’s Angel’s Eyes.
Chroma Proficiency
Use any level-3 Gradient attack. Unlock one by reaching its character’s level-7 relationship in Act III; the combat opportunity stays available afterward.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Recruit Sciel by winning Gestral Village’s tournament in Act I. From Act II, talk to her at camp and use Spend Time after each new story milestone until level 5.
- In Act III, complete her next camp conversations for levels 6 and 7. Level 6 gives the Sciel record and the first Sciel/Verso swimsuits; level 7 unlocks her third Gradient attack. Her final levels do not require a separate dungeon or a specific dialogue answer.
- Equip the newly unlocked third Gradient attack for Sciel. In a durable enemy encounter, use AP-consuming skills to charge the shared Gradient bar to three.
- On Sciel’s turn, select her level-3 Gradient attack and perform it. The earlier level-1 or level-2 attacks do not satisfy this requirement. Any other character’s unlocked third attack can substitute.
Sprong
Defeat Sprong in the western sea. Swimming makes it reachable in Act II; return with Act III damage-cap upgrades.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- After Esquie gains swimming at Stone Wave Cliffs, you can reach Sprong in the sea west of Blades’ Graveyard. Leave it until Act III if your attacks are still capped at 9,999; equip and master Painted Power first.
- Swim into Sprong to begin the battle. Its first cycle is a single party-wide hit, individual debuffs, five party-wide hits, a charge turn and a Dark extermination attack.
- Dodge or parry the party-wide attacks, heal or cleanse during the safer turns and prepare for the extermination blast. Each new cycle strengthens the attacks, so spend your high-damage turns and Gradient bar before the fight drags on.
- Defeat Sprong and collect Cheater. Master it in four battles to give your chosen attacker two turns in succession for the other endgame bosses.
À On
Defeat Serpenphare above White Sands. You need Act III flight; this optional boss remains available until you defeat it.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- In Act III, call Esquie and fly above White Sands on the eastern side of the Continent. Approach the airborne Serpenphare to begin the battle.
- Equip Painted Power and bring skills that restore AP or remove shields. Cheater from Sprong provides additional turns for stripping shields and attacking.
- When Serpenphare absorbs AP and grants itself shields/Rush, use Free Aim shots or Maelle’s Breaking Rules to remove the shields. Have earlier teammates use Energy Tints on characters whose turn is still coming.
- After enough absorbed AP, it explodes and stuns itself. Avoid the explosion, use the stunned opening for damage and repeat the shield/AP cycle until it dies. Collect its Perfect Chroma Catalyst for a level-33 weapon.
Carreau Parfait
Defeat Chromatic Pétank in the eastern valley. You need Act III flight and must herd it onto its pedestal before fighting.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- In Act III, fly to the large eastern valley northeast of Stone Wave Cliffs Cave. Find Chromatic Pétank at the north of the clearing.
- Move it south by repeatedly approaching it. Follow it across the water, then continue along its escape route until it settles on the pedestal at the dead end. Engage it there.
- Bring Painted Power and, if available, Cheater from Sprong. Focus the two helper Pétanks it summons so they do not flee while shielding the main boss; Break them to extend their vulnerable time.
- Keep attacking the Chromatic Pétank between helper waves and defeat it. An ordinary Pétank elsewhere does not satisfy this achievement.
Noir et Blanc
Finish Painting Workshop by inserting all three Beast pieces and defeating its Lampmaster. Two approaches open in Act II; the northern approach needs Act III flight. Full list (3 components): Light of the Beast, Colour of the Beast, Shape of the Beast.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Act II: swim to the southern Painting Workshop entrance on the islands southeast of Forgotten Battlefield. Descend across picture frames to the large canvas, speak to the Faceless Boy and agree to help. Take Light of the Beast, climb down the frames to the Lampmaster statue and insert it.
- Act II: enter the central Painting Workshop portal south of Monoco’s Station. Follow the picture-frame platforms to its Faceless Boy, accept Colour of the Beast and descend to the same statue to insert it.
- Act III: fly to the northern entrance east of Sirène and north of the Gestral Beach. Cross the blank canvases and broken frame, then grapple down from the broken painting’s corner to the Faceless Boy. Take Shape of the Beast, pass through the frame on the left and carefully drop to the statue. Insert the last piece to open the rear door.
- With all three pieces inserted, use the newly opened rear door and grapple route to the Painting Workshop Lampmaster. Fight this variant, shooting its lanterns and responding to its shown ritual sequence.
- Defeat Lampmaster and finish the Faceless Boy’s exchange for the final reward. Returning through only one entrance and inserting one piece does not finish the mystery.
Clea
Defeat the original Clea in Flying Manor. Act III flight opens the island; defeat its four painting guardians first.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- In Act III, fly to Flying Manor, the floating island southwest of Monoco’s Station and west of Painting Workshop. At Central Plaza, speak to the Young Boy and examine the four boss paintings.
- For Évêque, take the northeast picture-frame route, grapple from its left edge toward the cathedral and drop into the centre to fight the three elemental Évêques. Speak to the boy afterward to return to Central Plaza.
- For Goblu, take the western lift and upper path past the Portier statues. At the three-way fork, use the straight detour around the broken right path, continue left past Glaise/Saplings and climb the handholds beneath Steel Chevalière. Grapple across the broken walkway to Goblu, win and return with the boy.
- For Lampmaster, take the southeast stairs and rope into the lift cavern. Follow its outer ledge downward past Hexga and Gargant, then climb the rope behind Gargant to the upper gazebo. Defeat Lampmaster and return with the boy.
- For Dualliste, take the southwest bridge, climb the left rubble handholds and grapple into the Stalact/Glaise clearing. At the three-way split, take the main stairs rather than the optional lower ropes. Defeat Dualliste and return to Central Plaza.
- After all four paintings, enter the newly opened northern atelier and fight Clea. Use Light/Void damage, Painted Power and strong Gradient attacks. Avoid her summoned Nevrons because hits allow her to heal; after her Bourgeon swallow, be ready to continue with the remaining pair.
- Defeat the original Clea here for the achievement. Return to the Young Boy and select one Clea outfit; the other two require further playthroughs on current versions. Clea Unleashed in the free-update tower painting is a separate challenge.
“Endless”
Reach the top of the original Endless Tower by clearing 33 trials in Act III. Flight opens the entrance; you can leave and resume the trial sequence. Full list (33 trials): Stage 1 — Trial 1, Stage 1 — Trial 2, Stage 1 — Trial 3, Stage 2 — Trial 1, Stage 2 — Trial 2, Stage 2 — Trial 3, Stage 3 — Trial 1, Stage 3 — Trial 2, Stage 3 — Trial 3, Stage 4 — Trial 1, Stage 4 — Trial 2, Stage 4 — Trial 3, Stage 5 — Trial 1, Stage 5 — Trial 2, Stage 5 — Trial 3, Stage 6 — Trial 1, Stage 6 — Trial 2, Stage 6 — Trial 3, Stage 7 — Trial 1, Stage 7 — Trial 2, Stage 7 — Trial 3, Stage 8 — Trial 1, Stage 8 — Trial 2, Stage 8 — Trial 3, Stage 9 — Trial 1, Stage 9 — Trial 2, Stage 9 — Trial 3, Stage 10 — Trial 1, Stage 10 — Trial 2, Stage 10 — Trial 3, Stage 11 — Trial 1, Stage 11 — Trial 2, Stage 11 — Trial 3.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- In Act III, fly to Endless Tower, south of Crimson Forest and north of White Tree. Enter at its base, activate Entrance and speak to the Fading Woman beside the trial canvas.
- Equip Painted Power and bring Monoco in the active team if you still need feet. Enter the canvas and clear the original eleven stages with three trials each, in the supporting list’s order. You can stop for other cleanup and resume at the next trial.
- In Stage 9 Trial 3, watch the two Évêques protecting one another and Break the shield-provider before attacking the protected target. In Stage 11 Trial 1, remove the Chromatic Moissonneuse, then Mask Keeper, then Dualliste.
- In Stage 11 Trial 2, prioritise Clair Obscur to stop Silence, shoot Lampmaster’s lanterns and handle Création last. Avoid direct healing while Inverted is active.
- In Stage 11 Trial 3, defeat Painted Love: Renoir and the Paintress share health and Break bars. Use an attack hitting both to Break both together, or focus the one you successfully stun. Complete the victory for Clea’s record and Verso’s Clair outfit, then speak with the Fading Woman for Maelle’s Ponytail White.
- The extra free-update boss paintings do not extend the original 33-trial achievement route. Repeating cleared tower trials does not award farming XP.
Peace At Last
Defeat the original Simon in The Abyss. You need Act III access and Esquie relationship level 6 for diving; you can return for this endgame encounter after the ending.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- In Act III, choose Esquie’s next Spend Time event to revisit François. Win the solo Verso rematch in François’ Cave: remove the five shields before your main damage and prepare for the delayed Ice pulses. Return to camp and finish the Urrie scene for level 6 and underwater diving. Spend Time once more for level 7 and Verso’s Angel’s Eyes.
- With underwater diving, reach the sea spot south of the Monolith between Visages and Sirène. Dive into Renoir’s Drafts. From Entrance, descend the slope and follow the enemy groups and scaffolds around the central building, then climb the uphill main path to Golden Tree.
- Enter The Abyss portal at Golden Tree. Follow the cave of glowing swords to the end and jump into the void. After the long fall, activate Simon’s flag and approach the seated Simon.
- Equip Painted Power, upgrade weapons and prepare both your starting three and the two reserve characters. Cheater from Sprong and First Strike help set up damage. Complete Maelle’s Truth relationship route for Gommage if you plan to use it.
- Win Simon’s first phase, then fight the restored, stronger second phase. Its sword swings gain follow-up hits; prepare double avoidance inputs and Gradient counters. Revive fallen allies promptly before he removes them, and remember that he can steal shields.
- Near half health in the second phase, he can remove your starting team and force in the reserves. Either keep the reserves equipped to finish the fight or use your strongest prepared attack while he is still above that threshold. Win both phases without losing the overall battle.
- Collect Simon’s journal where he was seated. The glowing swords allow a later rematch. This original Abyss Simon awards Peace At Last; Simon, the Divergent Star in the update’s tower painting is a different encounter.
Professional
(Incomplete) Defeat a boss without taking damage. Reserve Spring Meadows’ Chromatic Lancelier for a later visit; it is accessible in Act I and is much easier with Act III equipment. Incomplete: The unbeaten Chromatic boss route is complete. Whether the current sword-triggered Simon rematch can award Professional is not known yet. Full list (4 Pictos): Marking Shots, First Strike, Painted Power, Cheater.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- In Spring Meadows’ Grand Meadow, follow the main uphill path past the Volesters. Before climbing the rope by the blue tree, take the right branch to Chromatic Lancelier and leave it alive for a later attempt.
- In Act III, return to Grand Meadow with Painted Power, stronger weapons and First Strike. Cheater from Sprong gives your damage dealer a second turn.
- Approach Chromatic Lancelier and defeat it before it can hit anyone, or dodge/parry every attack successfully. Taking damage on any participating character invalidates that attempt.
- If a hit lands, reload the retained save from before the fight and try again. If you defeated this boss already, use another unbeaten Chromatic boss such as Hexga at the back of Stone Wave Cliffs Cave; ordinary Mime victories do not substitute.
- Current versions also provide Simon’s sword-triggered rematch after The Abyss, so the world no longer runs out of boss encounters in the same way as at launch. The precise achievement eligibility of that rematch is not known yet.
Weapon Mastery
Raise one weapon to its maximum level, 33. Curator upgrades open after Flying Waters; Act III optional bosses provide the final materials.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- At camp, choose Upgrade Weapons at the Curator and select the weapon you want to finish. Spend the catalyst grades shown in the menu as you increase its level. Duplicate drops can also advance that weapon.
- For the final level, obtain a Perfect Chroma Catalyst. One available route is Serpenphare above White Sands: fly into the boss, strip its shields, manage its AP absorption and defeat it. Clea and the Painting Workshop completion also provide final-grade catalysts.
- Return to the Curator, bring the weapon to level 32 with the required earlier materials, then spend the Perfect Chroma Catalyst for level 33. Check the completed level on the weapon menu.
Follow The Trail
Collect all 49 journals on one save, including Simon’s and the named Manor entries. Act III flight and Esquie’s diving complete access; the replacement Old Key makes the former prologue-key lock recoverable on current versions. Full list (49 journals): Expedition 34, Expedition 35, Expedition 36, Expedition 37, Expedition 38, Expedition 39, Expedition 40, Expedition 41, Expedition 42, Expedition 43, Expedition 44, Expedition 45, Expedition 46, Expedition 47, Expedition 48, Expedition 49, Expedition 50, Expedition 51, Expedition 52, Expedition 53, Expedition 54, Expedition 55, Expedition 56, Expedition 57, Expedition 58, Expedition 59, Expedition 60, Expedition 61, Expedition 62, Expedition 63, Expedition 64, Expedition 65, Expedition 66, Expedition 67, Expedition 68, Expedition 69, Expedition 70, Expedition 78, Expedition 81, Expedition 84, Verso, Julie, Aline, Renoir, Unknown — atelier, Unknown — bedroom, Unknown — gallery, Survivor, Simon.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- In Act II Old Lumière, control Verso and Maelle and reach Left Street. Walk through the broken archway, turn right toward the overhead crane hook and climb onto the large broken pipe with the purple catalyst pickup. Drop through the hole into the pipe, turn around and unlock the metal gate with the Old Key. Take the journal beside the corpse, then use the rope at the other end of the pipe to return above.
- If you missed the festival key, fly to Act III Lumière and enter Harbour. Climb to the top of the harbour stairs and search the left corner near the former prologue Mime area for the replacement Old Key. If you already took the festival key, that pickup is a Colour of Lumina instead. Return to Old Lumière’s Left Street pipe and open the journal gate.
- Use the 49-entry supporting list for the remaining journal locations. Revisit ordinary areas freely, enter the Manor through its different doors for the named entries and complete the Canvas portrait puzzle for the atelier.
- Complete Lune’s Sirène’s Dress quest for Expedition 46, Maelle’s Reacher route for Expedition 61, and Esquie’s level-6 diving route to reach Renoir’s Drafts and Simon. Defeat Simon for his journal.
- Check your journal inventory for every listed entry before starting New Game+. Journals reset when you begin that new cycle, so they must be recollected there.
Connoisseur
(Incomplete) Collect all 33 distinct music records on one save. Watch the camp piano scene after your first Axon and before Act II ends; use the full list for the remaining world, shop, relationship and ending rewards. Incomplete: The full distinct-record route is listed. Whether duplicate Lumière pickups still let Connoisseur unlock without Lettre à Maelle on 1.5.6 is not known yet. Full list (33 records): Alicia, Alicia’s Birthday Party, Aline, Aline’s Glasshouse, Children of Lumière, Clea, Clea! Don’t Pull Your Sister’s Hair!, Endless Light, Forlorn, Goblu, Gustave, Honeymoon in Lumière, L’Amour d’une Mère, Le Grand Café de Lumière, Lettre à Maelle, Lights of the Past, Linen and Cotton, Lost Voice, Lumière, Lune, Monoco, Nocturne pour Lumière, Nocturne pour un Masque de Tristesse, Our Drafts Collide, Our Painted Family, Renoir, Robe de Jour, Reverence, Rêveries dans Paris, Sciel, Un 33 Décembre à Lumière, Until Next Life, Verso.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Before leaving prologue Main Street, defeat the Mime by the right-side dancers for Lumière. If missed, the same track has a second pickup beside the Act III Opera House stage.
- After your first Axon in Act II, reach Maelle’s relationship level 4 through Spend Time, then select Check Up on Others at the camp fire. Watch the Verso–Maelle piano scene for Lettre à Maelle before the Paintress ends the act.
- Finish Lune, Monoco and Sciel’s relationship level-6 events for their records. Complete Falling Leaves’ boy/Lady Sap/Scavenger request for Until Next Life, the Manor dining-room ornament puzzle, and the other Manor record rooms as listed.
- Clear the original 33 Endless Tower trials for Clea and finish either ending for Our Drafts Collide. Buy the five merchant records and collect the remaining area pickups using the supporting list.
- Confirm the 33 distinct tracks in the camp player before starting New Game+, which resets records. If you skipped the piano scene, reload a retained Act II autosave; otherwise a full new cycle may be needed. Do not rely on the duplicate Lumière pickup to replace a missing distinct track.
Lost Gestrals
Find all nine Lost Gestrals on the Continent and send them to camp. Begin near Esquie’s Nest in Act I; the last three require Act III flight, and cleanup remains available. Full list (9 Gestrals): Esquie’s Nest entrance, Stone Wave Cliffs entrance, West of White Tree, Between battlefield and station, Northwest of Old Lumière, North of Coastal Cave, High island south of Endless Tower, Northeast of The Reacher, Opposite Endless Night Sanctuary.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Speak to the first child outside Esquie’s Nest in Act I. At camp, meet Sastro on the side path to begin claiming the rescue rewards.
- Use swimming after Stone Wave Cliffs and coral crossing after Old Lumière for the shoreline and red-island children. Talk to each child until it agrees to return.
- With Act III flight, visit the high island south of Endless Tower, the clearing northeast of The Reacher and the red forest opposite Endless Night Sanctuary.
- Return to Sastro after the ninth rescue and claim the remaining reward. Check every location in the supporting list; walking past a child without finishing the conversation does not send it home.
Gestral Games
Win the games at all five Gestral Beaches. Access expands from Act I’s parkour to Act II swimming and Act III flight; retries remain available. Full list (5 games): South — obstacle course, East — Raft Volley, Central — Ascension, North — race, Northeast — climbing wall.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Complete the southern obstacle course first and claim its prize from the finish-line Gestral. After gaining swimming, visit the eastern Raft Volley beach and clear Weak and Normal; Strongest also awards a wardrobe entry.
- Climb the central Ascension course to the Monoco swimsuit prize, then win the northern race. Finishing under 38 seconds covers its top prize.
- Use Act III flight to enter the isolated northeast beach, climb the three-lane flame wall and claim the Maelle swimsuit prize at the top.
- Speak to the reward-giver after every game. Use the supporting list for each portal and local challenge; all five completion rewards are needed.
Feet Collection
Acquire all 46 Monoco skills, including his two starting ones. Monoco must be in the active fighting party when each enemy dies; recruitment opens this hunt at Monoco’s Station in Act II. Full list (46 skills): Chalier Combo, Stalact Punches, Pèlerin Heal, Braseleur Smash, Ramasseur Bonk, Troubadour Trumpet, Duallist Storm, Création Void, Abbest Wind, Lancelier Impale, Portier Crash, Évêque Spear, Chevalière Ice, Chevalière Thrusts, Chevalière Piercing, Aberration Light, Démineur Thunder, Bruler Bash, Cruler Barrier, Luster Slices, Contorsionniste Blast, Boucheclier Fortify, Chapelier Slash, Grosse Tête Whack, Sakapatate Explosion, Sakapatate Estoc, Sakapatate Slam, Sakapatate Fire, Bénisseur Mortar, Ballet Charm, Orphelin Cheers, Échassier Stabs, Cultist Blood, Cultist Slashes, Hexga Crush, Rocher Hammering, Lampmaster Light, Moissonneuse Vendage, Clair Enfeeble, Obscur Sword, Potier Energy, Sapling Absorption, Jar Lampstorm, Gault Fury, Glaise Earthquake, Danseuse Waltz.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Check Chalier Combo and Stalact Punches in Monoco’s starting menu. For the other 44, place him in the active three before fighting the enemy types in the supporting list.
- Along the story, keep him active through Old Lumière, both Axons and the Monolith. Check the foot icon and his learned-skill menu after new enemy types.
- In Act III, use The Reacher for Orphelin and Échassier, Falling Leaves for Glaise, and Flying Manor for Grosse Tête. Revisit the Continent groups for missing ordinary types.
- Use the original Endless Tower’s repeatable trials for missing boss and Danseuse skills; Stage 6 Trial 1 contains Danseuse. Bring Monoco in the active team for every relevant trial.
- Compare all 46 names in his menu with this list. Equipping a skill is not required for learning it, but keeping Monoco in reserve when the enemy dies does not award its foot.
Aiding the Enemy
(Incomplete) Finish the ten white Nevron requests and their reward conversations across Acts I–III. Complete the requests before attacking the quest characters; the current effect of killing one prematurely is not known yet. Incomplete: The ten-request route is complete. The effect of killing a white Nevron before finishing its request is not known yet on version 1.5.6. Full list (10 quests): Jar, Démineur, Small Bourgeon, Hexga, Troubadour, Portier, Bénisseur, Danseuse, Chalier, Blanche.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Begin Jar at Spring Meadows’ Abandoned Expedition Camp and Démineur after Flying Waters’ Noco’s Hut. Complete the requested item/action and speak again for each reward.
- Use the full quest list for Small Bourgeon, Hexga, Troubadour, Portier, Bénisseur, Danseuse and Chalier. For Bénisseur, pay all 90,000 Chroma; for Chalier, complete the weapon fight and his final request.
- Leave the other white Nevrons alive, then return to Blanche at The Fountain after the nine requests. Complete her dialogue and judgment for the final reward.
- If the achievement has not appeared, revisit the survivors and exhaust their remaining dialogue, checking Jar’s lit staff, the Bourgeon’s growth and every reward. A first exchange or an item handover alone can leave a request unfinished.
- If you attacked one before completing its request, reload a retained save from beforehand if possible. Whether the present version always recovers or permanently loses that quest’s achievement credit is not known yet.
Progression (3)
Expeditioner
Reach level 33 on one character. This is usually reached during Act II progression and has no closing window.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Defeat enemies and finish story and optional bosses with your chosen character active. The achievement checks one character’s displayed level, rather than the combined party level.
- Keep completing the story toward Old Lumière and both Axons, and fight nearby groups instead of bypassing every encounter. Check an active character’s level in the party menu.
- If your main party is still below 33, return to an area with manageable enemies, defeat groups and rest at an Expedition Flag to repeat them until one character reaches the target.
Trailbreaker
Reach level 66 on one character. Act III story and optional-boss cleanup provide the normal route; the level target remains available after the ending.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Defeat enemies and finish story and optional bosses with your chosen character active. The achievement checks one character’s displayed level, rather than the combined party level.
- After your Act III boss and collection cleanup, obtain Esquie’s diving through his level-6 François event. Dive south of the Monolith into Renoir’s Drafts and follow the main path to Golden Tree.
- From Golden Tree, go back down the ramp to the central building. Behind its enemy group, take the ramp and grapple onto the roof to Grour, the Gestral merchant. Repeat his three-enemy challenge for more XP and Colour of Lumina.
- Work through Endless Tower’s first-time trials, the Flying Manor guardians and other optional areas before farming. If you still need XP, repeat Grour’s rooftop challenge until one character shows level 66.
Survivor
(Grind-heavy) Reach level 99 on one character. Finish your collectible cleanup on the current save, then use the repeatable Renoir’s Drafts merchant challenge in Act III.
- Start a new game in Lumière. Follow Maelle across the rooftops, complete the practice duel, descend the rope and meet Sophie beneath the red-and-white tree. Walk Main Street to the dancers; defeat the Mime on the right before confirming the harbour stairs. At the festival, trade your starting token at the blue stall, third on the left toward the back, for the Old Key, then speak with Emma to depart.
- In Act I, leave the waterfall in Spring Meadows, fight through the canyon and crawl into the cave to meet Lune. Cross Meadows Corridor, climb the ruined house and descend its opposite rope to Grand Meadow. Follow the uphill Volesters, the rope beside the blue tree, grapples and climbing holds to Abandoned Expedition Camp. Cross the cave bridge, reach the Indigo Tree and defeat Évêque; shoot its shields off and use Ice rather than Earth.
- Enter Flying Waters from the Continent. Pass the Expedition 68 wreck and anchor, open the Paint Cage by shooting its three locks, and reach the Manor at Noco's Hut to reunite with Maelle. Leave through the ship, pass the white Démineur's side tunnel, follow Coral Cave into Lumieran Streets, then use the building grapples to reach the Flower Field. Defeat Goblu, shooting its flowers to stop healing, and meet the Curator at camp.
- Cross the Continent to Ancient Sanctuary. Follow the river and Young Boy through the Sakapatate encounters to Sanctuary Maze. Crawl through the cliff, pass the Gestral statues and braziers, then follow the blue lanterns to Giant Bell Array. Break Ultimate Sakapatate and shoot its exposed shoulder to remove its shield arm. Continue to Gestral Village, speak with Golgra in the Chief's House and enter the arena with Limonsol. Win the four solo rounds, including the Stranger, to recruit Sciel and receive Esquie's password.
- Travel to Esquie's Nest and give Sunniso the password. Cross the narrow land bridge, take the main cavern stairs to Esquie, then follow the right path and grapple to François' Cave. Remove François' five shields and win the fight for Esquie's rock. Return by the rope, speak with Esquie and use the newly fallen pillar's grapple route to leave through the tent camp. Ride Esquie across rough terrain toward Stone Wave Cliffs.
- At Stone Wave Cliffs, pass the entrance Hexgas and ship hull, then cross the greatsword bridge and grapples to Paintress Shrine. Follow the Rocher route, lamplit ledges and handholds into Old Farm and Tide Cavern. Descend the cavern rope, climb out toward Basalt Waves and follow the lamps to Lampmaster. Win both phases, shooting the lanterns in their displayed ritual order. The following white-haired man's encounter is scripted; continue into Act II with Verso and Esquie's swimming ability.
- Swim north from Stone Wave Cliffs to Forgotten Battlefield. Pass the wrecked ships to Main Gate, climb the Fort Ruins handholds and operate the lever to open the gate. Follow the wooden ramp to Vanguard Point, pass the Fading Woman and trenches, then cross Ancient Bridge and defeat both Dualliste phases. Continue north through the snow and Ice Corridor tunnel to Monoco's Station. Fight Monoco, complete the Stalact/Gradient tutorial and recruit him.
- Leave Monoco's Station toward Old Lumière. Descend the entrance rope; after the split, cross the Chevalière streets and gaps with each group. With Verso and Maelle, climb through the gold-painted building and balcony, then grapple to Manor Gardens. Approach the Manor and defeat Renoir, countering his Vanish and destroying the petal constructs. Return to camp; Esquie can now cross coral. Visit both Axons in either order and check camp scenes after each one.
- For Visages, reach Plaza and clear Joy Vale, Sadness Vale and Anger Vale by choosing each emotion at its giant mask and defeating its guardian. Return to Plaza, take the uphill path beside Blooraga to the Summit and fight Visages' mirror before Mask Keeper. For Sirène, take the ballet lift from Entrance, climb Dancing Classes and the fabric room's lifts, pass Sewing Atelier and Crumbling Path, defeat Glissando and ride the lift past Journal 67 into Dancing Arena to fight Sirène. After the first Axon, bring Maelle’s camp relationship to level 4 and view the Verso–Maelle piano scene before Act II ends.
- With both Axon hearts, return to the Curator and approach the Monolith by Esquie. Walk from Entrance to the Paintress; this outside encounter cannot be won. Use the portal into the Monolith. Follow Tainted Meadows' bridge and cave into Tainted Waters, then Tainted Sanctuary, Tainted Cliffs and Tainted Battlefield. Cross the picture frames into Tainted Hearts, pass the station's Gargant and continue through the tunnel to Tainted Lumière. Use the ruined-city grapples to Tower Peak, defeat Renoir and enter the portal to Monolith Peak.
- Climb Monolith Peak from Entrance and defeat the Paintress's combat phases; follow the final scene to finish Act II. Receive Painted Power, equip it and finish four battles to make its damage-cap effect available as Lumina for your other characters. Complete Alicia's Lumière story sequence and the camp decision to continue the expedition. Esquie gains flight at the start of Act III, opening the remaining islands. Keep this save for cleanup; starting New Game+ resets the journal and record hunt.
- Defeat enemies and finish story and optional bosses with your chosen character active. The achievement checks one character’s displayed level, rather than the combined party level.
- After your Act III boss and collection cleanup, obtain Esquie’s diving through his level-6 François event. Dive south of the Monolith into Renoir’s Drafts and follow the main path to Golden Tree.
- From Golden Tree, go back down the ramp to the central building. Behind its enemy group, take the ramp and grapple onto the roof to Grour, the Gestral merchant. Repeat his three-enemy challenge for more XP and Colour of Lumina.
- Use Painted Power and your strongest multi-target attacks; First Strike and Cheater help you act before the enemies. Maelle can use Last Chance for Virtuose then Phantom Strike; keep enough healing and AP support if the fight is not an immediate win. You can repeat the merchant challenge without resetting at a flag.
- Repeat the challenge until at least one character’s menu shows level 99. New Game+ carries levels and is another option, but it resets the journal and record collection; finish those sets before choosing it.