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Cyberpunk 2077

Before you startNo permanent missables recorded
Difficulty
Starting on hardest is not required. No achievement depends on a difficulty setting, so there is nothing to start on. Play on any difficulty you like; only the choices and saves in the guide need planning.
Difficulty details

No achievement needs a hard difficulty. The work is in a handful of build-specific feats, long clean-up lists and several questlines and endings that fail on one wrong answer, so planning and saves matter more than skill.

Missables
No permanently missable achievements recorded.
Missable details

Choices in the endings and the side-job questlines can end an achievement on that save. Keep the saves the guide names and nothing is permanently lost.

Co-op
No co-op requirement recorded.
Online details

Every achievement can be earned in single player.

Save planning
Review the recorded save or replay precautions before advancing.
Read precautions

Choices in the endings and the side-job questlines can end an achievement on that save. Keep the saves the guide names and nothing is permanently lost.

Unofficial guide. Achievement steps are not verified in game. Details

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Unofficial Cyberpunk 2077 100% achievement guide: how to unlock all 57 achievements, with step-by-step directions and landmarks. Tick them off as you play.

100% achievement checklist

Main story milestones

Point of no return: Finish these before you step into the Embers elevator in Nocturne Op55N1.

  1. The Fool. Unlocks on its own once you finish the tutorial in the opening main job, Practice Makes Perfect.
    1. Start a new game, pick your Life Path and play through the prologue.
    2. Follow the tutorial in the main job Practice Makes Perfect until it ends. The achievement pops when the tutorial is done.
    3. There is nothing to choose or miss here.
  2. The Lovers. Finish the main job The Heist.
    1. Keep playing the main jobs after the prologue until The Heist begins.
    2. Play The Heist to its end. The achievement unlocks when the job is complete.
  3. The Hermit. Finish the main job Transmission.
    1. Continue the main story until the main job Transmission is available.
    2. Complete Transmission, including its boss fight. If the boss gives you trouble, turn the difficulty down for that fight. The achievement unlocks when the job ends.
  4. The Wheel of Fortune. Finish the main job Life During Wartime, the one where you question Anders Hellman.
    1. Continue the main story until the main job Life During Wartime becomes available.
    2. Play it through, including the interrogation of Anders Hellman. The achievement unlocks when the job ends.
  5. The High Priestess. Finish the main job Search and Destroy.
    1. Continue the main story until the main job Search and Destroy is available.
    2. Before you start it, make a manual save (see The Devil: how the job ends decides that ending).
    3. Finish the job. The achievement unlocks when it ends.
    Watch out: Search and Destroy is also where The Devil is decided. Read The Devil before you start this job and keep the save you make first.

Endings

Point of no return: Choices lock when you step into the Embers elevator in Nocturne Op55N1; keep a manual save from before the rooftop talk. Takemura's rescue locks inside Search and Destroy.

  1. The World. Complete the main storyline. Any ending counts.
    1. Play the main jobs through Nocturne Op55N1. The point of no return is the elevator at Embers: once you step into it you are on the final missions.
    2. Before the main job Nocturne Op55N1 starts its rooftop talk with Johnny, make a manual save and keep it. Do not overwrite it until you hold every ending achievement you want.
    3. Finish the final missions of whichever ending you chose. The achievement unlocks as the story ends.
    4. After the credits the game lets you pick "Sure, Just One More Gig", which puts you back before the point of no return, so you can go for another ending. There is no New Game+.
  2. The Devil. Get the Arasaka ending: save Takemura during Search and Destroy, then take the Arasaka path at the Nocturne rooftop.
    1. Before you start the main job Search and Destroy, make a manual save and keep it. This is the first window: it closes inside that job if Takemura dies.
    2. In Search and Destroy, after the attack and the collapse, do not follow Johnny's path. Go left, crawl through the opening in the wall to the stairway, find Takemura, and escape with him. Finish the job with Takemura alive.
    3. Continue the main story to Nocturne Op55N1. Before the main job Nocturne Op55N1 starts its rooftop talk with Johnny, make a manual save and keep it. Do not overwrite it until you hold every ending achievement you want.
    4. On the rooftop, choose the line saying that trusting Arasaka is risky but worth it, then take the omega blockers.
    5. Finish the Arasaka-path missions. The achievement unlocks with this ending, after the credits.
    Watch out: Two windows. Takemura must survive Search and Destroy; keep a save from before that job. The rooftop line must be picked before you step into the Embers elevator; keep the Nocturne save.
  3. The Star. Get the Aldecaldos ending: leave Night City with Panam and her clan.
    1. Do Panam's questline first: Riders on the Storm, With a Little Help From My Friends, Queen of the Highway (see Life of the Road). Ride to the camp with Panam in the first job.
    2. Continue to Nocturne Op55N1. Before the main job Nocturne Op55N1 starts its rooftop talk with Johnny, make a manual save and keep it. Do not overwrite it until you hold every ending achievement you want.
    3. On the rooftop, choose "Call Panam", then "Just Need a Minute", then "Somethin' I gotta do today", then "Gonna ask Panam for help", and take the omega blockers.
    4. Play on to the job Belly of the Beast. In the cyberspace scene with Alt and Johnny, choose "Wanna live out whatever life I got left". If the scene shows a bridge and a well, the well is the Star ending.
    5. The achievement unlocks with the ending, after the credits. If you land on another ending, pick "Sure, Just One More Gig" and reload into the final choice.
    Watch out: The window closes when you step into the Embers elevator in Nocturne Op55N1. Keep the manual save from the start of Nocturne.
  4. The Sun. Get the Rogue ending: Path of Glory.
    1. Do Rogue's jobs: Tapeworm (a main job), then the side jobs Chippin' In and Blistering Love (see Bushido and Chill).
    2. Continue to Nocturne Op55N1. Before the main job Nocturne Op55N1 starts its rooftop talk with Johnny, make a manual save and keep it. Do not overwrite it until you hold every ending achievement you want.
    3. On the rooftop, choose "Think you and Rogue should go", then take the pseudoendotrizine ("I am. Do your thing, Johnny").
    4. Play on to the cyberspace scene. Choose "Goin' with Alt, you live on" and cross the bridge.
    5. The achievement unlocks with the ending, after the credits.
    Watch out: The window closes when you step into the Embers elevator in Nocturne Op55N1. Keep the manual save from the start of Nocturne.
  5. Temperance. Get the ending where Johnny keeps your body: New Dawn Fades.
    1. Do Panam's questline (Riders on the Storm, With a Little Help From My Friends, Queen of the Highway). Rogue's set of jobs also leads here (see The Sun).
    2. Continue to Nocturne Op55N1. Before the main job Nocturne Op55N1 starts its rooftop talk with Johnny, make a manual save and keep it. Do not overwrite it until you hold every ending achievement you want.
    3. On the rooftop, choose the same lines as for The Star: "Call Panam", "Just Need a Minute", "Somethin' I gotta do today", "Gonna ask Panam for help", then the omega blockers.
    4. In the cyberspace scene, choose "Body's Johnny's, I'll go" and return to your body. If the scene shows a bridge and a well, the bridge is this ending on the Panam path, and the well on the Rogue path.
    5. The achievement unlocks with the ending, after the credits.
    Watch out: The window closes when you step into the Embers elevator in Nocturne Op55N1. Keep the manual save from the start of Nocturne.

Questlines

Point of no return: Each questline has its own choice; keep a save from before the choice named in its entry.

  1. To Protect and Serve. Finish River Ward's questline.
    1. Finish the main job Life During Wartime and keep playing Act 2. Elizabeth Peralez calls you to start I Fought the Law.
    2. After that job, River texts you to start The Hunt. Meet him in the evening. When you are in the Kitchen with Joss, say "Course"; any other answer fails the questline.
    3. After The Hunt, River texts again: go to River at the trailer park to play Following the River.
    4. The achievement unlocks when Following the River ends. If River seems to have stalled, restart the game.
    Watch out: Keep a save from before the Kitchen scene in The Hunt; the wrong answer fails the whole questline.
  2. To Bad Decisions!. Finish Kerry Eurodyne's questline.
    1. First finish Rogue's side jobs Chippin' In and Blistering Love; Kerry's jobs start only after those.
    2. Play Kerry's seven jobs in order: Holdin' On, Second Conflict, A Like Supreme, Rebel! Rebel!, I Don't Wanna Hear It, Off the Leash, Boat Drinks. Some of them start only after you skip a day.
    3. In Rebel! Rebel!, at the diner, pick the option that begins "[Get out] Coffee with a rock star? Why not"; the other answers fail the job.
    4. The achievement unlocks when Boat Drinks ends.
    Watch out: Keep a save from before the diner scene in Rebel! Rebel!.
  3. Judy vs Night City. Finish Judy Alvarez's questline.
    1. Play Judy's five jobs in order: Both Sides Now (Watson), Ex-Factor (Westbrook), Talkin' Bout a Revolution (Watson), Pisces (Westbrook), Pyramid Song (Santo Domingo). Each starts from a text or call from Judy after the previous one, so keep progressing the main story and skip time if nothing arrives.
    2. In Ex-Factor, reply to Judy's text and wait a few hours for her call. In Talkin' Bout a Revolution, reply and skip a day.
    3. In Pisces, reply to the text, advance a day and wait for the call. Fight the Tyger Claw bosses instead of accepting Maiko's plan and payout; accepting it loses Judy's next job.
    4. Pyramid Song comes about a week later when Judy calls. The achievement unlocks when it ends.
    Watch out: Keep a save from before the decision in Pisces about Maiko's plan.
  4. Life of the Road. Finish Panam Palmer's questline.
    1. Play Panam's three jobs in order: Riders on the Storm (Badlands), With a Little Help From My Friends (the Basilisk heist), Queen of the Highway.
    2. In Riders on the Storm, ride with Panam to the camp. Not riding with her fails the questline.
    3. The achievement unlocks when Queen of the Highway ends. The same three jobs are part of The Star.
    Watch out: Keep a save from before you leave for the camp in Riders on the Storm.
  5. Bushido and Chill. Watch Bushido X with Rogue by finishing Chippin' In and then Blistering Love.
    1. Start with Rogue's side job Chippin' In. It becomes available late in the story.
    2. At the end of Chippin' In, at Johnny's grave, pick these eight lines in order: "The Guy who Saved My Life", "Nah, fucked that up too", "What do you want from me?", "OK. But as second chances go, this is your last", "You were a real dick in the beginning", "When you said you let down your friends...", "Smasher biz really got to her.", "Yeah, I'll call Rogue."
    3. Rogue then calls you for Blistering Love. At the end of that job you watch Bushido X with her. The achievement unlocks there.
    Watch out: Keep a save from before the grave dialogue at the end of Chippin' In.

District completion

Point of no return: Some Watson hustles need the main job Playing for Time done first.

  1. It's Elementary. Clear Watson's gigs and NCPD Scanner Hustles across Little China, Kabuki, Northside and the Arasaka Waterfront.
    1. Open the full list below and clear every entry: gigs, Assault in Progress, Reported Crime and Suspected Organized Crime Activity hustles, and the six cyberpsychos, in Little China, Kabuki and Northside.
    2. Gigs come by call or text from Regina Jones as you near them. Several are held back by Street Cred (Fixer, Merc, Soldier, Spy needs 15 unless you did Welcome to America, Comrade), and Small Man, Big Evil needs Monster Hunt first. Scrolls Before Swine needs the main job Playing for Time.
    3. Hustles are blue icons on the map. Worldly Possessions and Dredged Up appear only after the main job Playing for Time, and Worldly Possessions ends in North Oak, in Westbrook. Leave those last two icons until then.
    4. After each job, check in the journal that it reads Completed. If a gig bugs, load an earlier save.
    5. The achievement unlocks when the last gig or hustle is done.
    Full list (66 gigs and hustles): The Heisenberg Principle (gig), Bloodsport (gig), Playing for Keeps (gig), Catch a Tyger's Toe (gig), Assault in Progress: Goldsmith St, Assault in Progress: Sutter St, Assault in Progress: Megabuilding H10 Atrium, Assault in Progress: Bradbury & Buran (clinic), Assault in Progress: Bradbury & Buran (alley), Assault in Progress: California & Cartwright, Assault in Progress: Metro Farrier St, Assault in Progress: Metro Med Center, Paranoia (Reported Crime), Dangerous Currents (Reported Crime), Worldly Possessions (Reported Crime), Suspected Organized Crime: Drake Ave, Suspected Organized Crime: Goldsmith St market, Cyberpsycho: Alec Johnson (Ticket to the Major Leagues), Woman of La Mancha (gig), Troublesome Neighbors (gig), Shark in the Water (gig), Last Login (gig), Monster Hunt (gig), Welcome to America, Comrade (gig), Small Man, Big Evil (gig), Fixer, Merc, Soldier, Spy (gig), Backs Against the Wall (gig), Concrete Cage Trap (gig), Assault in Progress: Pinewood St, Assault in Progress: Kabuki Central, Assault in Progress: Charter St (southeast), Assault in Progress: Charter St (southwest), Assault in Progress: Charter St (north), Assault in Progress: Kabuki Market, Assault in Progress: Kennedy North, Protect and Serve (Reported Crime), Cyberpsycho: Matt Liaw (Demons of War), Cyberpsycho: Lieutenant Mower (Lt. Mower), Dirty Biz (gig), Rite of Passage (gig), Flight of the Cheetah (gig), Freedom of the Press (gig), Hippocratic Oath (gig), Lousy Kleppers (gig), Many Ways to Skin a Cat (gig), Occupational Hazard (gig), Scrolls Before Swine (gig), Assault in Progress: Offshore St (behind), Assault in Progress: Offshore St (southeast), Assault in Progress: Martin St (northeast), Assault in Progress: Pershing St, Assault in Progress: Martin St (southeast), Assault in Progress: Megabuilding H10, Assault in Progress: East (northwest), Assault in Progress: East (northeast), Assault in Progress: All Foods Plant, One Thing Led to Another (Reported Crime), Needle in a Haystack (Reported Crime), Don't Forget the Parking Brake! (Reported Crime), Dredged Up (Reported Crime), Suspected Organized Crime: the clinic, Suspected Organized Crime: the camp, Suspected Organized Crime: the plant, Cyberpsycho: Zaria Hughes (Bloody Ritual), Cyberpsycho: Lely Hein (Six Feet Under), Cyberpsycho: Ellis Carter (Where the Bodies Hit the Floor).
  2. Little Tokyo. Clear the gigs and NCPD Scanner Hustles of Westbrook, from Japantown to Charter Hill and North Oak.
    1. Open the full list below and clear every entry. It holds 9 gigs and 21 NCPD Scanner Hustles in Japantown, Charter Hill and North Oak.
    2. Gigs come by call or text from the fixer. Wakako Okada gives eight of them. Family Heirloom comes from Rogue. A Shrine Defiled needs Street Cred 20, Getting Warmer and Wakako's Favorite need 10, and Family Heirloom needs 35 or more (possibly 40) with the main job Ghost Town done.
    3. Hustles are the blue icons on the map and are open from the start. Assault in Progress hustles have no name, so the list names each by the fast travel point it starts from.
    4. After each job, check in the journal that it reads Completed. A gig that bugs can be fixed by loading an earlier save.
    5. The achievement unlocks when the last gig or hustle is done.
    Full list (30 gigs and hustles): Greed Never Pays (gig), Getting Warmer (gig), Olive Branch (gig), Wakako's Favorite (gig), We Have Your Wife (gig), Assault in Progress: Capitola St, Assault in Progress: Fourth Wall Studios, Assault in Progress: Metro Monroe St, Assault in Progress: Cherry Blossom Market, Assault in Progress: Megabuilding H8, Assault in Progress: Crescent & Broad, Assault in Progress: Silk Road West, Assault in Progress: Dark Matter, Lost and Found (Reported Crime), Another Circle of Hell (Reported Crime), Modern Labor Market (Suspected Organized Crime Activity), Tyger and Vulture (gig), Until Death Do Us Part (gig), Family Heirloom (gig), Assault in Progress: Gold Niwaki Plaza, Assault in Progress: Luxury Apartment west, Assault in Progress: Luxury Apartments northeast, Assault in Progress: Longshore South (first), Assault in Progress: Longshore South (second), You Play with Fire (Reported Crime), A Shrine Defiled (gig), Assault in Progress: Columbarium, Crash Test (Reported Crime), Table Scraps (Reported Crime), Privacy Policy Violation (Suspected Organized Crime Activity).
  3. Mean Streets. Clear everything left in Heywood: the gigs and NCPD Scanner Hustles of Wellsprings, The Glen and Vista del Rey.
    1. Open the full list below and clear every entry in The Glen, Vista del Rey and Wellsprings. It holds 11 gigs, 4 named hustles and 2 cyberpsychos.
    2. Gigs come by call or text. Sebastian Ibarra gives most of them and Rogue gives Hot Merchandise. Going Up or Down? needs Street Cred 22.
    3. Take Johnny's pants from the suitcase in the Psychofan bedroom before you leave the room, because that gig cannot be repeated (it matters for Breathtaking).
    4. Hustles are blue icons on the map and open from the start. Besides the four named ones there are 14 or 15 unnamed Assault in Progress hustles, and their start points are not pinned down here. Walk the map and clear every icon.
    5. After each job, check in the journal that it reads Completed. The achievement unlocks when the last gig or hustle is done.
    Incomplete: Heywood has 14 or 15 Assault in Progress hustles, and this guide has no start points for them or for the four named hustles; clear the blue icons. Full list (17 gigs and hustles): Eye for an Eye (gig), Fifth Column (gig), Going Up or Down? (gig), Life's Work (gig), Psychofan (gig), Smoking Kills (Reported Crime), Chapel (Suspected Organized Crime Activity), Jeopardy (gig), Old Friends (gig), Sr. Ladrillo's Private Collection (gig), Vista del Rey (Suspected Organized Crime Activity), On a Tight Leash (gig), The Lord Giveth and Taketh Away (gig), Hot Merchandise (gig), Living the Big Life (Suspected Organized Crime Activity), Cyberpsycho: Gaston Phillips (Letter of the Law), Cyberpsycho: Dao Hyunh (Seaside Cafe).
  4. The Jungle. Work through Santo Domingo, Arroyo and Rancho Coronado included, until no gig or NCPD Scanner Hustle is left.
    1. Open the full list below and clear every entry in Rancho Coronado and Arroyo. It holds 13 gigs, 19 Assault in Progress hustles, 5 Reported Crime, 3 Suspected Organized Crime and 2 cyberpsychos.
    2. Muamar Reyes gives most of the gigs, Rogue gives The Union Strikes Back and Nasty Hangover. Many gigs need Street Cred 21; For My Son needs 38 and The Union Strikes Back needs 50, so leave them for later.
    3. Hustles are blue icons on the map and open from the start. Five named hustles have no start point here, and there may be one more Assault in Progress hustle than the 19 given here, so if an icon remains, it is that one.
    4. After each job, check in the journal that it reads Completed. The achievement unlocks when the last gig or hustle is done.
    Incomplete: This guide has no start points for five named hustles (two Reported Crime, three Suspected Organized Crime), and one more Assault in Progress hustle may exist; clear the blue icons. Full list (42 gigs and hustles): Breaking News (gig), Cuckoo's Nest (gig), Error 404 (gig), Family Matters (gig), For My Son (gig), Going-Away Party (gig), The Union Strikes Back (gig), Assault in Progress: Piez (southeast), Assault in Progress: Piez (northeast), Assault in Progress: Arasaka Industrial Park, Assault in Progress: Kendal Park (northwest), Assault in Progress: Kendal Park (northeast), Assault in Progress: Mallagra & Manzanita (southwest), Assault in Progress: Mallagra & Manzanita (north), Assault in Progress: Mallagra & Manzanita (northeast), Assault in Progress: Rancho Coronado North (northwest), Assault in Progress: Rancho Coronado North (east), Assault in Progress: Rancho Coronado North (northeast), Assault in Progress: northeast corner, Welcome to Night City (Reported Crime), Justice Behind Bars (Reported Crime), A Stroke of Luck (Reported Crime), Desperate Sons-of-Bitches (Suspected Organized Crime Activity), New Boss, New Rules (Suspected Organized Crime Activity), Cyberpsycho: Chase Coley (Discount Doc), Hacking the Hacker (gig), Serious Side Effects (gig), Severance Package (gig), Race to the Top (gig), Desperate Measures (gig), Nasty Hangover (gig), Assault in Progress: Megabuilding H6, Assault in Progress: MLK & Brandon (west), Assault in Progress: MLK & Brandon (southwest), Assault in Progress: Hargreaves St (northwest), Assault in Progress: Hargreaves St (southwest), Assault in Progress: Megabuilding H4, Assault in Progress: Rancho Coronado South, Disloyal Employee (Reported Crime), Supply Management (Reported Crime), Arroyo (Suspected Organized Crime Activity), Cyberpsycho: Tamara Cosby (Under the Bridge).
  5. City Lights. Finish the gigs and NCPD Scanner Hustles around Downtown and Corpo Plaza in the middle of Night City.
    1. Open the full list below and clear every entry in Corpo Plaza and Downtown. It holds 6 gigs, 1 named hustle and 2 cyberpsychos.
    2. Dino Dinovic gives five of the gigs. Bring Me the Head of Gustavo Orta comes from Padre and is easy to overlook, but it counts.
    3. Hustles are blue icons on the map and open from the start. City Center has no Suspected Organized Crime hustles. Besides Turn Off the Tap there are 11 or 12 unnamed Assault in Progress hustles with no start points here: walk the map and clear every icon.
    4. After each job, check in the journal that it reads Completed. The achievement unlocks when the last gig or hustle is done.
    Incomplete: City Center has 11 or 12 Assault in Progress hustles, and this guide has no start points for them or for Turn Off the Tap; clear the blue icons on the map. Full list (9 gigs and hustles): A Lack of Empathy (gig), Serial Suicide (gig), Bring Me the Head of Gustavo Orta (gig), Turn Off the Tap (Reported Crime), Cyberpsycho: Norio Akuhara (Phantom of Night City), An Inconvenient Killer (gig), Guinea Pigs (gig), The Frolics of Councilwoman Cole (gig), Cyberpsycho: Cedric Muller (On Deaf Ears).
  6. The Wasteland. Out in the desert around Panam's camp, the Sunset Motel and Edgewood Farm, finish the gigs and NCPD Scanner Hustles.
    1. Open the full list below and clear every entry in the Badlands. It holds 9 gigs, 22 Assault in Progress hustles, 7 named hustles and 3 cyberpsychos.
    2. Dakota Smith gives all nine gigs. Several need Street Cred 5 or 11, so come back for them later. The Badlands are wide, so a car helps.
    3. Hustles are blue icons on the map and open from the start. Seven named hustles have no start point here. The Assault in Progress count may be 21 rather than 22, and three entries (Rancho Coronado South, West Wind Apartments and Piez) lie on the district borders.
    4. After each job, check in the journal that it reads Completed. The achievement unlocks when the last gig or hustle is done.
    Incomplete: This guide has no start points for the seven named Reported Crime and Suspected Organized Crime hustles, and the Assault in Progress count may be one lower; clear the blue icons. Full list (41 gigs and hustles): Big Pete's Got Big Problems (gig), Dancing on a Minefield (gig), Flying Drugs (gig), Goodbye, Night City (gig), MIA (gig), No Fixers (gig), Radar Love (gig), Sparring Partner (gig), Trevor's Last Ride (gig), Assault in Progress: Medeski Fuel Station, Assault in Progress: Edgewood Farm (east), Assault in Progress: Edgewood Farm (south), Assault in Progress: Edgewood Farm (southeast), Assault in Progress: Sunshine Motel (north), Assault in Progress: Sunshine Motel (northeast, first), Assault in Progress: Sunshine Motel (northeast, second), Assault in Progress: Sunshine Motel (southeast, first), Assault in Progress: Mobile Camp, Assault in Progress: Rancho Coronado South, Assault in Progress: Autowerks (northeast), Assault in Progress: Tango Tors Motel (first), Assault in Progress: Tango Tors Motel (second), Assault in Progress: Fuel Station (south), Assault in Progress: Fuel Station (northeast), Assault in Progress: Autowerks (northwest), Assault in Progress: Las Palapas Motel (first), Assault in Progress: Las Palapas Motel (second), Assault in Progress: West Wind Apartments, Assault in Progress: Piez, Assault in Progress: Sunshine Motel (southeast, second), Assault in Progress: I-9 East, Delivery From Above (Reported Crime), Comrade Red (Reported Crime), Extremely Loud and Incredibly Close (Reported Crime), Blood in the Air (Reported Crime), I Don't Like Sand (Reported Crime), Jackson Plains (Suspected Organized Crime Activity), Rocky Ridge (Suspected Organized Crime Activity), Cyberpsycho: Euralio Alma (The Wasteland), Cyberpsycho: Russell Greene (House on a Hill), Cyberpsycho: Zion Wylde (Second Chances).
  7. Greetings from Pacifica!. Complete the gigs and NCPD Scanner Hustles on the Pacifica coast, such as Coastview and the West Wind Estate.
    1. Open the full list below and clear every entry in Coastview and West Wind Estate. It holds 1 gig, 6 Assault in Progress, 2 Reported Crime and 2 Suspected Organized Crime hustles, and 2 cyberpsychos.
    2. The only base-game Pacifica gig is Two Wrongs Makes Us Right, from Mr. Hands, and it needs Street Cred 32. The other Mr. Hands gigs are Phantom Liberty's Dogtown gigs and are a separate achievement, Dirty Deeds.
    3. Hustles are blue icons on the map and open from the start. There may be seven Assault in Progress hustles, one more than the six given here; if an icon is left after clearing these, that is the missing one.
    4. After each job, check in the journal that it reads Completed. The achievement unlocks when the last gig or hustle is done.
    Incomplete: Pacifica may have a seventh Assault in Progress hustle with no start point here; if an icon remains after clearing these, clear it too. Full list (13 gigs and hustles): Assault in Progress: Stadium Parking, Assault in Progress: Metro Stadium, Assault in Progress: Chapel, Roadside Picnic (Reported Crime), Honey, Where Are You? (Reported Crime), Wipe the Gonk, Take the Implants (Suspected Organized Crime Activity), Cyberpsycho: Ben DeBaillon (Lex Talionis), Cyberpsycho: Diego Ramirez (Smoke on the Water), Two Wrongs Makes Us Right (gig), Assault in Progress: south of West Wind Estate, Assault in Progress: west of West Wind Estate, Assault in Progress: rooftop, West Wind Estate: El Dorado Pawn Shop (Suspected Organized Crime Activity).

Collections and milestones

Point of no return: Do not sell or disassemble Johnny's items; the pants gig can be played only once.

  1. The Wandering Fool. Find all 20 tarot-card graffiti. Finding the first one starts Misty's job Fool on the Hill.
    1. Find the first graffiti (for example The Fool, right outside your own apartment). That starts Misty's job Fool on the Hill.
    2. Use the full list below to find the other 19, district by district.
    3. When all 20 are found, talk to Misty to close the job. The achievement unlocks then.
    Full list (20 graffiti): The Fool, The Magician, The Empress, The Emperor, The Chariot, The Sun, The World, The Hanged Man, The Hierophant, The Lovers, The Moon, Temperance, The Tower, The High Priestess, Death, Justice, Strength, The Hermit, The Star, The Wheel of Fortune.
  2. I Am The Law. Complete all 17 Cyberpsycho Sightings.
    1. Regina Jones calls you when you get close to a cyberpsycho; a few only appear after certain main jobs (Playing for Time for Zaria Hughes, Transmission for Ben DeBaillon, Life During Wartime for Euralio Alma).
    2. Go to each target from the full list below, defeat them, loot the shard of their body and read it in the Shards tab.
    3. Send the report to Regina by phone message. The job does not close until you have both read the shard and sent the report.
    4. The achievement unlocks when the 17th sighting is complete.
    Watch out: Regina calls when you get close to a target, so a drive-by can miss the call. Come back and approach again. Full list (17 cyberpsychos): Lely Hein (Six Feet Under), Ellis Carter (Where the Bodies Hit the Floor), Zaria Hughes (Bloody Ritual), Matt Liaw (Demons of War), Lieutenant Mower (Lt. Mower), Alec Johnson (Ticket to the Major Leagues), Cedric Muller (On Deaf Ears), Norio Akuhara (Phantom of Night City), Dao Hyunh (Seaside Cafe), Gaston Phillips (Letter of the Law), Diego Ramirez (Smoke on the Water), Ben DeBaillon (Lex Talionis), Tamara Cosby (Under the Bridge), Chase Coley (Discount Doc), Euralio Alma (The Wasteland), Russell Greene (House on a Hill), Zion Wylde (Second Chances).
  3. Breathtaking. Collect all seven Johnny Silverhand items.
    1. Chippin' In (Rogue's side job) gives you the aviators, the replica samurai jacket, the Malorian Arms 3516 and Johnny's Porsche. Spare Grayson during the Malorian handover to get the Porsche.
    2. Play the Heywood gig Psychofan and take Johnny's pants. Enter the house through the rooftop and check the luggage by the bed in the downstairs bedroom before you go upstairs.
    3. Play the Westbrook gig Family Heirloom in Charter Hill and take Johnny's boots from the locker that holds the shard.
    4. The tank top arrives automatically in the main story.
    5. Do not sell, scrap or disassemble any of them. The achievement unlocks when you own all seven.
    Watch out: The pants gig, Psychofan, cannot be replayed once finished. Keep a save from before it, and do not kill Grayson in Chippin' In. Full list (7 items): Johnny's Tank Top, Johnny's Aviators, Replica of Johnny's Samurai Jacket, Malorian Arms 3516, Johnny's Porsche 911 II (930) Turbo, Johnny's Pants, Johnny's Boots.
  4. Autojock. Buy every vehicle that is for sale.
    1. Raise your Street Cred; the last cars need level 50. When you reach a district a fixer texts you where its dealers are.
    2. Buy every vehicle in the list below. They show up under Rides in your Journal.
    3. Earn the eurodollars from gigs, NCPD Scanner Hustles and by selling the items you collect. The total is well over a million.
    4. The achievement unlocks when you buy the last one.
    Full list (26 vehicles): Galena G240, Quartz EC-L R275, Thorton Colby C240T, Shion MZ2, Maimai P126, Kusanagi CT-3X, Turbo-R 740, Arch Nazare, Aerondight "Guinevere", Columbus V340-F Freight, Emperor 620 Ragnar, Quadra Type-66 Avenger, Outlaw GTS, Rayfield Caliburn, Thrax 388 Jefferson, Cortes V5000 Valor, Alvarado V4F 570 Delegate, Apollo, Supron FS3, Thorton Colby CX410 Butte, Type-66 640 TS, Mackinaw MTL1, Thorton Galena "Gecko", Thorton Colby "Little Mule", Shion "Coyote", Quadra Type-66 "Javelina".
  5. Frequent Flyer. Find all fast travel dataterms.
    1. Open the full list below. Each fast travel dataterm is a terminal you walk up to and use once; it unlocks that fast travel point, and the achievement counts how many you have found.
    2. The expected total is about 150 across the base game: roughly Watson 33, Badlands 29, Heywood 27, Westbrook 24, Santo Domingo 18, City Center 12 and Pacifica 7. Counts of 160 or more include apartments and a few extra points, so the list below is wider than the count on purpose.
    3. Work one district at a time. Open the map, switch on the fast travel icons, and compare them with the list for that district. Any point on the list that is not yet unlocked is one you still have to walk to.
    4. The six Dogtown points are from Phantom Liberty. The achievement page does not mention the expansion, so they are probably not needed, but they cost nothing to collect while you are there.
    5. The achievement unlocks when you use the last dataterm, so check the journal or achievement counter after each district.
    Incomplete: The exact total is not settled and a few Westbrook and Badlands points are uncertain, so one missing point may not appear here. Full list (162 fast travel points): Arasaka Waterfront North, California & Pershing, Metro: Eisenhower St, Pinewood St, Allen St, Kabuki: Central, Bellevue Overwalk, Creek Loop, Sutter St, Charter St, Kennedy North, Kabuki Market, Allen St South, Pinewood St South, Megabuilding H10: Atrium, Bradbury & Buran, Metro: Zocalo, Afterlife, Metro: Ellison St, Riot, Clarendon St, Metro: Farrier St, Goldsmith St, Metro: Med Center, Drake Ave, California & Cartwright, Megabuilding H11, Martin St, Pershing St, NID: Docks, Ebunike Docks, Offshore St, Longshore North, All Foods Plant, NID: East, Goldsmith Street, Northside Apartment, Capitola St, Skyline & Salinas, Sagan & Diamond, Japantown West, Metro: Monroe & Sagan, Fourth Wall Studios, Japantown Apartment, Cherry Blossom Market, Jig-Jig Street, Megabuilding H8, Redwood Market, Crescent & Broad, Silk Road West, Metro: Japantown South, Dark Matter, Drive-In Theater, Gold Niwaki Plaza, Metro: Charter Hill, Luxury Apartments, Lele Park, Dynalar, Longshore South, Columbarium, North Oak Sign, Kerry Eurodyne's Residence, Arasaka Estate, Megabuilding H3, El Coyote Cojo, Hanford Overpass, Metro: Glen South, Valentino Alley, Ventura & Skyline, Palms View Way, Metro: Ebunike, Metro: Glen North, Senate & Market, Embers, Congress & Madison, Reconciliation Park, Glen Apartment, Shooting Range, College St, Skyline East, Metro: Congress & MLK, Republic & Vine, Delamain HQ, Megabuilding H2, Parque del Mar, Pumping Station, Palms View Plaza, Metro: Market St, Cannery Plaza, Berkeley & Bay, Arasaka Tower, Ring Road, Metro: Memorial Park, Gold Beach Marina, Skyline & Republic, Berkeley & Bruce Skiv, Downtown Central, Metro: Alexander St, Petrel St, Halsey & MLK, Downtown North, Metro: Republic Way, Corporation St, Corpo Plaza Apartment, Arasaka Industrial Park, Megabuilding H4, Metro: Wollesen St, Hargreaves St, Red Dirt Bar, Megabuilding H6, MLK & Brandon, Republic East, Mission Waterfront, Rancho Coronado South, Piez, Almunecar & Jerez, Rancho Coronado East, Dam Viewpoint, Kendal Park, Mallagra & Manzanita, Metro: Megabuilding H7, Rancho Coronado North, San Amaro St, Woodhaven Street, Grand Imperial Mall, Batty's Hotel, Chapel, Metro: Stadium, Pacifica Pier, Stadium Parking, West Wind Apartments, Nomad Camp / Mobile Camp, Desert Film Set, Rocky Ridge, Sunset Motel, Sunshine Hotel, Big Rock, I-9 East, Far Ridge, Old Turbines, Wraith Camp, Edgewood Farm, Medeski Fuel Station, Dam, Lake Farm, Solar Power Station, Abandoned Parking Lot, Las Palapas Motel, Solar Arrays, Autowerks, Tango Tors Motel, Abandoned Fuel Station, Regional Airport, Fuel Station, Border Checkpoint, Protein Farm, Golden Pacific, Longshore Stacks, EBM Petrochem Stadium, Kress Street, Luxor High Wellness Spa, Terra Cognita.
  6. Legend of The Afterlife. Reach the maximum Street Cred level.
    1. Keep doing gigs, NCPD Scanner Hustles, side jobs and cyberpsycho sightings; Street Cred comes from all of these. The main story alone only gets you to about level 20.
    2. Check your Street Cred in the character menu. The maximum is level 50.
    3. The achievement unlocks when you reach it.

Combat, hacking and skills

Point of no return: No point of no return.

  1. Gun Fu. Kill three enemies in quick succession in close combat with a revolver or pistol.
    1. Equip a revolver or pistol with plenty of damage.
    2. Find three enemies within about five metres of you and take them all down within roughly three and a half seconds.
    3. Easiest as Johnny with his revolver. Otherwise use a low-level blue NCPD event with a strong revolver or pistol.
    4. The achievement unlocks on the third kill.
  2. Christmas Tree Attack. Run a Breach Protocol with at least three daemons uploaded.
    1. Buy the Big Sleep and Mass Vulnerability daemons (Intelligence > Breach Protocol, level 1 perks).
    2. Use a surveillance camera, which you often find at Organized Crime events. The Breach Protocol opens from the camera.
    3. Upload three daemons in one run, such as Icepick, Camera Shutdown and Mass Vulnerability.
    4. A failed attempt has a 20-second cooldown. The achievement unlocks when a run with three daemons succeeds.
  3. Ten out of Ten. Raise one skill to its maximum level, 60.
    1. Since the 2.0 update there are five skills: Headhunter, Solo, Shinobi, Netrunner and Engineer. Each goes up to level 60, and you only need one of them at 60. Check them on the Character screen.
    2. Skill levels come from using the skill, not from spending points. Pick the one that matches how you already play. Headhunter gains from headshots, weak-point hits and kills with pistols, revolvers, silenced weapons, knives, axes and throwing weapons. Solo gains from shotguns, light machine guns, blunt weapons, unarmed combat and Gorilla Arms.
    3. Shinobi gains from movement abilities and kills with katanas, machetes, chainswords, Mantis Blades, assault rifles and SMGs. Netrunner gains from using Intelligence abilities and hacks. Engineer gains from Smart and Tech weapons, explosives, the Projectile Launch System, cyberware use and crafting.
    4. Sticking to one play style through the story and side jobs should get you to 60 on its own. To speed it up, keep fighting with that skill's weapons or hacks; a patch 2.1 save made for this achievement levels Engineer, so Engineer is a proven choice.
    5. The achievement unlocks when any one skill reaches level 60.
  4. Gunslinger. Shoot a thrown grenade out of the air with a revolver.
    1. Equip a revolver. A Sandevistan from a Ripperdoc (Dynalar or Zetatech, about 7,500 eurodollars and 6 Reflexes) slows time and makes this easier.
    2. Find enemies that throw grenades; police nearly always carry them. A thrown grenade has a yellow outline.
    3. Shoot the grenade while it is in the air. The achievement unlocks on the hit.
  5. Two Heads One Bullet. Kill two enemies with one bullet.
    1. Equip a sniper rifle. The Nekomata is the one recommended: it pierces cover and bodies and outlines enemies, which helps line two heads up.
    2. Find two enemies standing close together, then step to a spot where both heads sit on one line of fire. A pair of police officers on a street corner in north-west Watson is a spot worth trying.
    3. Fire one shot through both heads so the single bullet kills or knocks out both. Save first so you can reload and retry if the shot misses.
    4. The achievement unlocks when one bullet takes down two enemies.
  6. Rough Landing. Land on enemies from height with the Berserk implant active.
    1. Get a Berserk cyberware operating system from the Charter Hill ripperdoc in Westbrook (the Biodyne Berserk MK.1 costs about 7,500 eurodollars). Berserk may need Body 6 to equip; read the requirement line on the item in the shop before buying.
    2. Stand on a high ledge above a group of enemies, such as NCPD officers. The area outside the Charter Hill ripperdoc has a good spot.
    3. Activate Berserk, then jump down onto the group so you land on them.
    4. Kill or knock out at least two enemies with the landing. The achievement unlocks then.
  7. Stanislavski's Method. Choose ten different dialogue options that are tied to your Life Path.
    1. Pick any Life Path at the start. Dialogue options tied to it carry a Life Path marker.
    2. Talk to everyone and pick those marked options. You need ten different ones; there are more than ten in the game, but the number is finite.
    3. The achievement unlocks on the tenth.
    Watch out: Do not skip conversations you do not need; each marked option counts only once.
  8. Master Crafter. Craft three Legendary items.
    1. In the current game, crafting no longer depends on your Technical Ability or perks. The old route through the Edgerunner Artisan or Bartmoss' Legacy perks is no longer needed.
    2. Collect enough Legendary crafting components for three Legendary items, plus the specs for what you want to make. The Crafting menu shows what is missing for each item.
    3. Craft three Legendary items. The achievement unlocks on the third.
    Incomplete: Where to find Legendary crafting specs and components is not known yet; the Crafting menu shows what you lack.
  9. Daemon In The Shell. Kill or knock out three enemies with one Detonate Grenade quickhack.
    1. Get the Detonate Grenade quickhack. It can drop from Voodoo Boys, or you can craft it from epic quickhack components and its crafting spec. Components and the spec come from looting Voodoo Boys, buying from netrunner shops, or Breach Protocol access points.
    2. Install the quickhack in your cyberdeck and equip it.
    3. Find a group of enemies standing close together. A cluster of Voodoo Boys near a chapel is a known target; you can farm them by killing them, leaving, passing 24 hours of game time and returning.
    4. Aim at one of the group, open the quickhack menu (L1 on PlayStation, LB on Xbox) and activate Detonate Grenade. The achievement unlocks when it kills or knocks out three enemies at once.
  10. The Quick and the Dead. Kill 50 enemies while time is slowed.
    1. Install a slow-time implant in the Nervous System slot, such as the Dynalar Sandevistan, or use Kerenzikov.
    2. Activate it and kill enemies while time is slowed. Many hustles and gigs offer plenty of enemies.
    3. The achievement unlocks on the 50th kill.
  11. Must Be Rats. Use the Distract Enemies quickhack 30 times without being noticed.
    1. Find a device such as a vending machine or radio near enemies.
    2. Open the quickhack with L1 (PlayStation) or LB (Xbox) and choose Distract Enemies.
    3. Do it 30 times without being spotted. Gigs and side jobs give plenty of chances.
  12. V for Vendetta. After a Second Heart revive, kill the enemy who killed you within five seconds.
    1. Install the Second Heart implant in the Circulatory System slot. It needs Body 16.
    2. Fight until you would die so the implant revives you.
    3. Kill the enemy who downed you within five seconds of the revive. The achievement unlocks then.
  13. True Soldier. Get 300 kills with ranged weapons.
    1. Use guns and thrown weapons in gigs and hustles.
    2. The achievement unlocks on the 300th ranged kill.
  14. True Warrior. Get 100 kills with melee weapons.
    1. Use melee weapons such as a bat or katana in gigs and hustles.
    2. The achievement unlocks on the 100th melee kill.
  15. Right Back At Ya. Kill or knock out an enemy who threw a grenade at you.
    1. Play the main jobs, side jobs, gigs and hustles normally.
    2. When an enemy throws a grenade at you, take that thrower down. The achievement unlocks then.
  16. Full Body Conversion. Install an implant in every cyberware category.
    1. Visit Ripperdocs and buy one implant for each of the 11 categories: Frontal Cortex, Ocular, Circulatory, Immune, Nervous, Integumentary, Operating System, Skeleton, Hands, Arms and Legs.
    2. Higher Street Cred levels (20 and 50) unlock more stock, so some slots may not have an implant to buy until you have more Street Cred.
    3. The achievement unlocks when every category holds an implant.

Phantom Liberty: endings

Point of no return: The lab choice in Firestarter locks the branch; keep a manual save there. After the endings you can reload it.

  1. King of Wands. Take Songbird to the stars.
    1. Make a manual save at the main job Firestarter (job 10), before the lab choice, and never overwrite it.
    2. At the lab choice in Firestarter, pick "Help Songbird escape".
    3. Play the main job The Killing Moon. Accept Mr. Hands' call during it with "Count Me In"; this starts Run This Town. If the call does not arrive, skip time and drive around.
    4. Finish Run This Town: destroy the helicopter and ride the train with Songbird.
    5. On the train, make a manual save before the final choices (you reuse it for King of Swords).
    6. Pick up Songbird, lay her down, say "can't let you take her", draw your weapon and shoot Reed. As she boards the shuttle you can take Reed's iconic pistol Pariah (optional).
    7. The achievement unlocks after the credits.
    Watch out: The window closes at the lab choice in Firestarter and again at the train choice. Keep the Firestarter save and the train save.
  2. King of Swords. Take Songbird home.
    1. Reload the train save from King of Wands.
    2. Call Reed, say you want to live on and accept his deal. Pick up Songbird, lay her down at the rocket and say "take good care of her".
    3. The achievement unlocks after the credits.
    Watch out: Keep the train save. Without it you must replay Firestarter and The Killing Moon.
  3. The Tower. Survive Night City and start a new life.
    1. Finish King of Swords first.
    2. Reed calls you to start Through Pain to Heaven. If he does not, skip time.
    3. Reply to Viktor Vektor's "New cyberware software updates" text. This is needed to open Viktor's clinic door.
    4. Play Who Wants to Live Forever, then Things Done Changed. The achievement unlocks when Things Done Changed ends.
    5. If the basement door stays closed in Things Done Changed, reload a save from before the point of no return in Who Wants to Live Forever, reply to Viktor's text, visit the clinic, and redo the job.
    Watch out: Keep a save from before Who Wants to Live Forever. The basement door bug in Things Done Changed forces a redo from there.
  4. King of Cups. Fulfil Songbird's request.
    1. Make a manual save at the main job Firestarter (job 10), before the lab choice, and never overwrite it.
    2. At the lab choice, pick "Help Reed capture Songbird".
    3. Play the bottom path through the jobs Black Steel in the Hour of Chaos and Somewhat Damaged. In Somewhat Damaged you track So Mi, activate terminals, avoid Cerberus and reach the Core Room.
    4. In the Core, make a manual save before you talk to Songbird, and keep it for King of Pentacles.
    5. Choose "Kill So Mi | OK I'll do it".
    6. The achievement unlocks at the job Leave in Silence, after you talk to Johnny in V's apartment.
    Watch out: Keep the Firestarter save and the save you make in the Core.
  5. King of Pentacles. Refuse Songbird's request.
    1. Reload the Core save from King of Cups, before you talk to Songbird.
    2. Choose "Ain't over yet", then "That's not a solution", then "Spare So Mi | Won't do it".
    3. The achievement unlocks at Leave in Silence.
    Watch out: Keep the Core save. Without it you must replay the bottom path from Firestarter.

Phantom Liberty: story and Dogtown

Point of no return: No point of no return for these; Dogtown gigs can be done in any order.

  1. Spin Doctor. Complete the main job Run This Town.
    1. During The Killing Moon, take Mr. Hands' call and say "Count Me In". Declining it makes this achievement much harder to get.
    2. If the call does not arrive, skip time and drive around.
    3. Finish Run This Town. The achievement unlocks when it ends.
    Watch out: Keep the Firestarter save in case the call does not arrive and you have to redo the branch.
  2. All the President's Men. Save President Myers.
    1. Finish Main Job 2, Hole in the Sky. The achievement unlocks when you save the President.
  3. Arachnophobia. Defeat the Chimera.
    1. Finish Main Job 3, Spider and the Fly, and defeat the Chimera. The achievement unlocks when the job ends.
  4. Dirty Deeds. Complete every gig in Dogtown.
    1. Finish the nine gigs below. Mr. Hands sends them as you progress. Most start with a call after the main job Firestarter or after you meet him in person.
    2. Mr. Hands calls to thank you once the last one is done, and the achievement unlocks then.
    Full list (9 gigs): Dogtown Saints, Heaviest of Hearts, Waiting For Dodger, Prototype in the Scraper, Roads to Redemption, Spy in the Jungle, Talent Academy, The Man Who Killed Jason Foreman, Treating Symptoms.
  5. Judgement Day. Defeat the three Increased Criminal Activity bosses in Dogtown.
    1. Go to each of the three Increased Criminal Activity locations listed below and defeat the boss. You do not need to loot the reward rooms.
    2. The achievement unlocks when the third boss falls.
    Full list (3 bosses): South-west: Kress Street base, East edge: old production hall, South-east: space shuttle exhibition hall.
  6. Easy Come, Easy Go. Complete the Mysterious Signals vehicle deliveries.
    1. Look for the green wheel icons on the map in Dogtown. Each one is a Mysterious Signal: steal the marked vehicle and deliver it to El Capitan.
    2. After about eight deliveries the side job Baby Let Me Take You begins. Steal the Arasaka medical truck.
    3. The achievement unlocks when that job ends.
    Incomplete: The exact number of deliveries before Baby Let Me Take You appears is not known; about eight is the figure given.
  7. Relic Ruler. Unlock every Relic perk.
    1. Find all nine Restricted Data Terminals in Dogtown. Each gives one Relic Point.
    2. Spend the points in the Relic tree until every perk is unlocked.
    Full list (9 terminals): East Dogtown warehouse, Road under a bridge, Space shuttle exhibition hall, Near the Kress Street dataterm, Enemy base south of Kress Street, Parking deck, Wreck on the scaffolding, EBM Petrochem Stadium, back corner, Ruined two-storey building.
  8. The APB is Not Enough. Reach Wanted Level 5 from the Dogtown police.
    1. In Dogtown, attack civilians or shoot the police until your wanted level rises.
    2. Keep going until it reaches level 5. The achievement unlocks then.