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CONTROL Resonant
Unofficial guide. Locations are not verified in game. Details
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Reliable well established Check in game spot, route or name uncertain; alternatives in the details Unconfirmed treat with careUnofficial CONTROL Resonant collectible guide: all 67 collectibles with step-by-step directions and landmarks, zone by zone. Tick them off as you play.
Manhattan (free-roam after the story)
Downtown
- FBC Taskboard – Downtown (Oldest House lobby) (Unconfirmed). Inside the Oldest House: in the main lobby just through the street entrance, tucked in the right-hand corner. It only appears after you have met the Taskboard NPC at the Central Field Office.
- Secret Hideout – Downtown (Atlantis restaurant) (Reliable). Enter the Atlantis restaurant (green door) just north-west of the Oldest House. Hit the wall box in the back-right corner, then work through the room's appliances in order: radio, then the two coffee makers, soda machine, microwave and fridge. The back wall opens to a hideout with a health-upgrade crate.
- Dylan's Sketchbook – Rooftop Oasis (Check in game). In Downtown's north-west corner, on the roof that sits beneath the map label 'Dense Patterning', just before the vertical wall. Climb up with Reach (from the Subway Fault quest); if that doesn't work, use Shift. Inspect the rooftop table to mark six pieces: three swans go on the bare spots near the table, three plants on the stone-marked spots far from it.
- Freeze Frame Camera – Downtown #1 (Dense Patterning roof) (Reliable). Camera inside the upside-down building on the east side of the Dense Patterning area, looking out a doorway. Approach from the street slightly north-west, use Shift to walk up the building's side, then Ground Slam the ability barrier/hatch on the roof so you drop in behind it.
- Mysterious Dog – Downtown (Reliable). Up on a rooftop garden close to Downtown's southern edge, a brief climb off the road that heads away from the Oldest House. The dragon toy is on a lower roof across the street (east), next to a stairwell door above a dog-food billboard. If it isn't there, check the next roof to the left of the dog. Carry it back to the bed.
- Dylan's Sketchbook – Beach Day (Reliable). North-east of Downtown below the 'Lookout Point' label, in a construction site. Inspect the blue tarp in the corner, then fetch the beach umbrella and chair from behind the 'A New You Awaits' billboard at the end of the alley and set them on the tarp: chairs side by side facing front, umbrella behind.
- Testing Facility – Downtown (Reliable). Enter the construction site in the Deserted Area; a pipe on the ground floor drops you into an underground lab east of it. Soda-machine puzzle: carry five objects across yellow lines so they morph into soda machines, then place them on the five middle squares and pull the console switch. A side door holds a Power Upgrade crate.
- Taxi – Downtown (Reliable). On the main road north of the Deserted Area checkpoint, in the traffic jam at the north end of the Deserted Area. Inspect it, board via the right passenger door, and survive three rounds by picking the taxi whose roof sign behaves differently.
- Freeze Frame Camera – Downtown #2 (FBC office by the Chasm) (Reliable). The camera in a portable FBC office near the Chasm. The door behind it needs electricity: charge up at the Power Core Station north of it (in the Deserted Area), run across the rooftops (there is an inactive station to refresh the charge) and plug the door.
Central
- Freeze Frame Camera – Central #1 (Watchtower) (Reliable). Start at the Watchtower fast-travel door and go down to the bottom, into the open storage room. Climb the scaffolding to a ceiling hole just before the camera (one floor below Zoe's office) and drop through behind it. In the photo you can see frozen pigeons, scaffolding and a large window.
- FBC Taskboard – Central (Field Office) [spawns the others] (Unconfirmed). Talk to an unmarked FBC agent just outside the Field Office entrance, around the 'O' of 'Office' on the map ('hey, got a minute?'). That introduces FBC Tasks and makes all seven Taskboards appear. If he is missing, advance the story. Watch out: Do this first: the other six boards do not appear until you talk to him.
- Freeze Frame Camera – Central #2 (warehouse roof) (Reliable). Rooftop camera behind an open door; needs Reach. Let it spot you, go downstairs inside and open the ground-floor door, step outside until you hear the respawn click, then go back up to reach it from behind. You may also need the Level 1 keycard obtained at Field Command, and the Hiss inside the warehouse have to be cleared.
- Dylan's Sketchbook – Live on Stage (Reliable). South-west Central, apartment building behind a black FBC vehicle (the Collector's Apartment, start of The Complete Set side quest). Go up the first stairs to the first door on the left and inspect the instruments. Place the five pieces: microphone on its stand in the middle, two guitars beside it, keyboard at the back, cymbal on the drum kit.
- Secret Hideout – Central (laundromat) (Reliable). Enter the Wear'Em & Wash'Em laundromat in the south-east of the eastern district. If the door is blocked, follow the red strands to three Hiss nodes (piles of cones and trash cans) and destroy them. Inside, read the notice board and switch the washing machines on or off to match; a six-column layout is: on 1, on 2, on 2, off all, off all, only the one nearest the door on.
- Mysterious Dog – Central (Reliable). On a rooftop in eastern Central, just north of East Park Station. If it isn't there, look south of the Central vendor. Look north from the dog into the laser-filled alley: the dragon toy lies under a lit dog-food billboard at the far end. Avoid the lasers on the way back; clear Hiss first.
- Dylan's Sketchbook – The Cat Picnic (Reliable). In the eastern half of Central, in the yard corner of a blue house / the open area inside a U-shaped building north-east of the district entrance. Inspect the picnic blanket, then place the basket and the two cat statues (black cat back right, ginger back middle).
- Testing Facility – Central (Check in game). You get in through a pipe inside an exposed pit to the south-east of the Patterned Factory. If you can't find it, look for a hole within a construction area east of the Field Office Station. Charge-distribution puzzle: four cores, two charges; flip the switch and keep moving charges between cores for 60 seconds.
- Taxi – Central (Check in game). Go to the back lanes lying behind the blocks of warehouses at the Patterned Factory end, east of the Field Office; the landmark is a parked truck that is about to turn, with the taxi where that street ends. If it isn't there, try north of the checkpoint on the deserted road, along the main road. Needs no abilities.
West Incursion Zone
- Dylan's Sketchbook – Halloween Party (Reliable). On the rooftops just past the West Incursion Zone checkpoint, on top of the building with the Urban Fresh Mart. Needs Reach. Inspect the party table: four pieces complete the half-built, symmetrical display: place the small pumpkin at the front on the left, the ghost at the rear left, the big pumpkins at the rear right, and the skeleton at the front right.
- Taxi – West Incursion Zone (Reliable). Upside-down part of the zone, stuck to a wall south-west of the Empire Avenue fast-travel door, near the big red EMPIRE sign. Needs Shift; the horn may seem to come from above. Rounds read the streetlights: flashing light, then non-flashing light, then the light flashing opposite the rest.
- FBC Taskboard – West Incursion Zone (House of Mirrors) (Unconfirmed). Inside the House of Mirrors FBC base.
- Secret Hideout – West Incursion Zone (Urban Fresh Mart) (Reliable). Urban Fresh mart in the south-east of the zone (Shift needed to reach). Watch the soda dispenser's blinking order (3, 1, 2, 1) and enter it reversed, 1-2-1-3, on the cash register.
- Freeze Frame Camera – West #1 (window-cleaning platform) (Reliable). On a platform at the side of a building. Use Shift where the street ends (a little to the west) and jump while upside-down toward the floating platform: gravity flips back and you land on it, then a second platform appears that leads up to the camera. It is a window-cleaning platform further along the road from the Museum of Curiosities, reached over floating bollard and barrier platforms.
- Testing Facility – West Incursion Zone (Reliable). Pipe in a construction pit in the middle of the zone's main road. Soda-machine puzzle (five objects).
- Mysterious Dog – West Incursion Zone (Reliable). On a roof in the north-west corner (west of the Parking Garage, where the city bends upward), reached by using Shift at the Incursion Fault. The toy sits on the adjoining roof beside a dog-food billboard, atop an air-conditioning unit.
- Freeze Frame Camera – West #2 (sideways building) (Reliable). Far north-west corner of the zone, on a sideways building (high on the gravity wall), hidden in a corner with a red light. Drop onto it from the roof above (needs Reach to reach that roof).
Evacuation Zone
- FBC Taskboard – Evacuation Zone (Unconfirmed). Outside the Evac Building: jump onto the yellow container building and the board is inside.
- Dylan's Sketchbook – Robotics (Reliable). South-west of the zone, inside a brick warehouse (door at the end of the alley or via the roof). Inspect the vending machine; attach the spotlight as the head, curved pipes as arms and T-pipes as legs (four pipes + head).
- Testing Facility – Evacuation Zone (Reliable). A pipe right under the fast-travel door of the Survivalist's Bunker; get there via the parking garage, close to where the map shows the text 'Unauthorized mines?'. Soda-machine puzzle.
- Taxi – Evacuation Zone (Reliable). In the alley with laser barriers west of the Evac Building (a Hiss-spike alley; Elevate over the spikes). Rounds: the taxi flashing opposite the others, then the one flashing twice, then the one that stays dark.
- Freeze Frame Camera – Evacuation #1 (rooftop south of the Sinkhole) (Reliable). Rooftop camera in a small structure south of the Sinkhole. Power the door behind it: pick up a charge at the south-eastern Power Core Station, follow the street west past 'Unauthorized mines?', re-charge at the two electrical boxes, and use Reach to reach the roof.
- Secret Hideout – Evacuation Zone (art gallery) (Reliable). Könstig art gallery south-east of the Main Street fast-travel door. Flip the four pillar light switches so the spotlights pick: front-left pillar middle, back-left left, back-right left, front-right middle (the art words are journey, windows, thunder, tides).
- Mysterious Dog – Evacuation Zone (Check in game). On a red-lit, folded rooftop north of Main Street, north-east of the Sinkhole. The toy is on the inverted roof above (use Shift to latch on, then Shift back to the dog). If it isn't there, check near the building's access door below the dog.
- Dylan's Sketchbook – Dream House (Check in game). North of the zone, around the Railyard Street Station: on its rooftop, up the stairs of the mold-covered building, an unfinished playhouse; six pieces (watch the roof and front wall textures). If it isn't there, check the north-eastern construction site, one storey below the highest. Gray roof panel, wood front panel, plants left/right, dog and cat in front.
- Freeze Frame Camera – Evacuation #2 (rooftop by the Mold wall) (Reliable). Rooftop camera near the Florida-vacation billboard beside the street blocked by a Mold wall. Let it freeze you, go inside and down by elevator, open the street doors from inside, wait for the respawn click, then back up the elevator to get behind.
The Park
- Freeze Frame Camera – Park #1 (Nomad Avenue Station) (Reliable). Underground at Nomad Avenue Station (sometimes misspelled 'Nomand'). The camera spots you on entry; take the left path to a webbed wall and burn it with Ignite/Inferno (from the Central Resonant) to loop behind it.
- Dylan's Sketchbook – The Dragon and the Knight (Check in game). Underground in Park Valley Station, north-west of the zone. At the end of the platform inspect the dragon-shaped mold; six pieces are placed: tools in the mouth, benches on the sides, cones on the back.
- Taxi – The Park (Reliable). South-west of the Mold Factory fast-travel point, inside the parking garage (climb the Mold onto the roof, drop through the hole). A repair puzzle: clear Mold, fit hood/trunk, yellow hood (not blue) plus two wheels, then fender/bumper/sign.
- Mysterious Dog – The Park (Reliable). On a rooftop at the north-east edge, north of the fast-travel point at the Mold Factory. The toy is on a higher roof east of the dog reached by an exterior lift that needs a Power Core charge from the nearby station; stash the charge in a roof box halfway. Watch out: Time limit on the charge: you cannot run straight from the station to the lift.
- Testing Facility – The Park (Reliable). Through the east-side Sewer Route; the signed 'Restricted Facility' tunnel in the south-east. Past the lava room, jump to the north-east path at lava level. Charge-distribution puzzle with five cores.
- Freeze Frame Camera – Park #2 (sewer exit platform) (Reliable). On a window-cleaning platform above the sewer exit. Power the elevator slightly west of the camera icon using a charge from an electric cube down the street to the south, ride it up and hop across the platforms.
- FBC Taskboard – The Park (FBC base rooftop) (Unconfirmed). On the roof of the FBC base. Reach the roof by powering the elevator, or via the north-east sewers and over the blue mold at the street. Inside the door guarded by a soldier.
- Secret Hideout – The Park (Atlantis café) (Reliable). Atlantis café in the south-east of the zone. Read the table orders (1: Iced Coffee B, 5: Spiciest Chai D, 4: Espresso A, 2: Caramel Latte C) and enter B-D-A-C on the register.
Underpass
- Freeze Frame Camera – Underpass #1 (north-east island) (Check in game). The camera looks along a corridor lit in yellow, on the north-east/east island. Keep to the platform's left side, use Reach on a grapple point, and drop through a hole behind it. If that doesn't work, slip under the island on the stepping stones, cling to the ceiling, defeat the Hiss in the gap and emerge behind it.
- Freeze Frame Camera – Underpass #2 (south of Tubes Island) (Reliable). Set into a wall on the island without a name, south of Tubes Island, in a mold-covered area. Invert gravity on the west side, follow the red floor and fall through the upper opening sideways across the island into the camera's opening.
- Dylan's Sketchbook – Space Adventure (Check in game). On an island top reached by jumping from the Research Site; moon-landing set north-west of the Research Site. Place the antenna on the yellow X, alien on the wooden box, boy in white on the lowest podium, brown-clad person on the tallest, flag in the middle. If that isn't accepted, put the flag on the tallest box with the two humans below.
- Mysterious Dog – Underpass (Reliable). On a high structure north-east of the Research Site, midway between the Research Site and the fast-travel door for Halfway Trail. The toy is on the upside-down ceiling straight overhead. Needs Shift plus Reach; follow the gravity path laid out as a red carpet. Use a radiator beside a pillar with orange pipes to leap to the ceiling, grab the toy, then drop it so it flies up to the dog.
- Taxi – Underpass (Check in game). Reached after the cable car during Recursions and Iterations. Far south-east, in the north-east corner of the large Mold-filled room. If it isn't there, check the north-east side of the Research Camp. Rounds follow the streetlight flicker.
- FBC Taskboard – Underpass (Research Site… Again) (Unconfirmed). Past the cable car during Recursions and Iterations, in the building labeled 'Research Site… Again'.
The Unknown
- FBC Taskboard – The Unknown (Unconfirmed). Close to the fast-travel point at the Oldest House inside the Unknown. Exploring the zone also requires Pope's Research.
- Secret Hideout – The Unknown (Pulse Fitness) (Reliable). The Pulse Fitness gym, found on the lowest upside-down part of the central island: jump from the taxi platform at the Oldest House and use Reach, then make for the central crossroad and follow the sidewalk to the north-east. A working sequence: 0.5 mph treadmill, 15 mph bike, vending machine, 15 mph treadmill, 0.5 mph bike.
- Dylan's Sketchbook – Art Exhibition (Reliable). Könstig gallery near the centre of the Unknown, north of the central intersection on the middle island (defeat the enemies blocking the door; flip gravity if the marker shows no gallery). Place four objects on pedestals: bowl left, toilet second, laptop third (becomes a star), vacuum right (becomes a golf set).
- Testing Facility – The Unknown (Reliable). A pipe sunk into a construction pit on the Ground side, to the west/south-west of the fast-travel door for Twisted Rooftops. Five-core charge puzzle. This lab also gives access to the final Threshold.
- Freeze Frame Camera – Unknown #1 (Mold construction site) (Reliable). In a Mold-covered construction building. Enter from the floor above, drop into the room with Mold ambushers, clear them and the barriers drop to a route behind the camera. Flip gravity if no construction site shows.
- Mysterious Dog – The Unknown (Reliable). North-west island ('Tower Island'), on a garden rooftop near the fast-travel door. The toy is far away on the skyscraper the dog faces, near the top. If it isn't there, check the upper balcony of the large building near the downward BAR sign. Needs Pope's Research, Shift and Reach.
- Freeze Frame Camera – Unknown #2 (laundromat) (Reliable). Inside a shop, the Wear 'Em & Wash 'Em laundromat. Let it freeze you, go through to the garage door, press the red button, wait for the respawn click and come in through the garage.
- Dylan's Sketchbook – Game Night (Reliable). Under-construction building on the south-east island (needs Pope's Research gravity wells). Bottom floor. Three figurines in the same room go in the table centre; a candle from the supermarket (left shelf), a pizza from the pizzeria and a mannequin from the laundromat (use Shift on the road) go on the left, right corner and right/ground.
- Taxi – The Unknown (Check in game). On the Evac Building island: north of the building. If it isn't there, check the far south-west island west of the Evac Building. Rounds use a flashlight to match the taxi-shaped shadow.
- Pope's Research Balloon 1 – Oldest House rooftop (Reliable). Step out of the Oldest House elevator and turn left. Climb the cargo platform, cut the balloon, smash the crate and place both relays on the roof (the second up the staircase). Creates a Gravity Well into the Unknown. (2 probe relays.)
- Pope's Research Balloon 2 – Unknown mainland (north) (Reliable). At the north end of the main Unknown, marked by blue balloons. Clear enemies; first relay on the nearby building (Elevate), second in a red circle toward the Hedron's eye. (2 probe relays.)
- Pope's Research Balloon 3 – Factory Island (Reliable). Visible during the fall onto the island. Take the first relay through the alley opposite; the circle is on a patterned road (use Shift to align). The second sits where the road ends, outside the courtyard. (2 probe relays.)
- Pope's Research Balloon 4 – Island east of the Evac Building (Reliable). Seen mid-fall near an under-construction building. Clear the guards. First relay: Shift down the sloped road past the market street. Second: beside the checkpoint beacon. (2 probe relays.)
- Pope's Research Balloon 5 – Patterned Evac Building island (Reliable). Heavily guarded. Three relays: one on top of the building via the orange container platform (Elevate + air dash), one across from the black container platform, one near the checkpoint beacon on the north-centre edge. (3 probe relays.)
- Pope's Research Balloon 6 – Tower Island (north-west mainland) (Reliable). Cross patterned platforms to the island, Shift to land on the rooftop and drop to the balloon. One relay in an alley (turn left at the end), the other on street level. (2 probe relays.)
- Pope's Research Balloon 7 – Island east of the Field Office (Reliable). First relay at the end of the vertical road (Shift); second on top of the left building, crossing to the right using Elevate + air dash, near the checkpoint beacon. (2 probe relays.)
- Pope's Research Balloon 8 – Central mainland (final) (Reliable). Appears after the other seven. Four relays in a plus-shaped formation on ground level around the drop point. Then Investigate Point 0 for the achievement. (4 probe relays.)
The Gap
- Mysterious Dog – The Gap (final visit) (Reliable). After all seven toy returns, the dog appears in the Gap, a hub reached by teleport (hold to teleport). Pet her to finish Every Dog Has Her Day. Rewards: Trusted Spanner artifact and the Dog's Best Friend achievement.