CONTROL
Before you startNo permanent missables recorded
- Difficulty
- Starting on hardest is not required. Difficulty does not gate any achievement. Start on whatever feels comfortable; you can change it at any time and clean up side content after the ending.
Difficulty details
Combat is forgiving on the normal settings and you can lower the difficulty at any time. Bosses are readable, there is no New Game+ lock, and free roam after the ending lets you finish leftover hunts. The hard parts are length and collectible counters, not execution.
- Missables
- No permanently missable achievements recorded.
Missable details
Free roam after the story covers cleanses, side missions, alerts, countermeasures and collectible hunts.
- Co-op
- No co-op requirement recorded.
Online details
Single-player only.
- Save planning
- No save precautions recorded; check the guide before irreversible choices.
Unofficial guide. Achievement steps are not verified in game. Details
Filters and labels 0
What the labels mean
Reliable well established Check in game spot, route or name uncertain; alternatives in the details Unconfirmed treat with careUnofficial CONTROL achievement guide: all 67 achievements listed (1 with incomplete steps), with step-by-step directions and landmarks. Tick them off as you play.
CONTROL
Base game
- Choose to be Chosen (Reliable). Pick up the Service Weapon at the start of the story.
- Welcome to the Oldest House (Reliable). Finish story Mission 1.
- Paranatural Powerhouse (Reliable). Pick up the Launch ability during the campaign.
- Strange Collection (Reliable). Pick up 40 Collectibles across the Bureau.
- Unknown Caller (Unconfirmed). Unlocks during the campaign. The Steam list gives no description for this one, so confirm the trigger in game.
- Parautilitarian (Reliable). Buy your first ability upgrade.
- Astral Construction (Reliable). Build a Weapon Form or a weapon mod at a crafting bench.
- Ritualistic Thinking (Reliable). Cleanse 5 Control Points.
- Shifting Positions (Reliable). Pick up the Evade ability during the campaign.
- Directorial Override (Reliable). Finish story Mission 3.
- Unstable Matter (Reliable). Kill 50 enemies by Launching objects at them.
- Ritual Intuition (Reliable). Cleanse 10 Control Points.
- Record Keeper (Reliable). Pick up 80 Collectibles across the Bureau.
- Proper Handling Procedures (Reliable). Grab a live grenade or rocket with Launch and throw it.
- Old Boys' Club (Reliable). Finish story Mission 4.
- Insular Telekinesis (Reliable). Pick up the Shield ability during the campaign.
- Paranatural Collection (Reliable). Gather more than 100,000 Source.
- Threshold (Reliable). Finish story Mission 5.
- Bureau Archivist (Reliable). Pick up 120 Collectibles across the Bureau.
- Psychic Occupation (Reliable). Pick up the Seize ability during the campaign.
- Rising Thought (Reliable). Pick up the Levitate ability during the campaign.
- My Brother's Keeper (Reliable). Finish story Mission 6.
- Career Development (Reliable). Open all 3 Personal Mod slots.
- The Importance of Synergy (Reliable). Finish 5 side missions.
- Cognitive Intruder (Reliable). Seize 10 enemies with the Seize ability.
- The Face of the Enemy (Reliable). Finish story Mission 7.
- First On the Scene (Reliable). Clear 1 Bureau Alerts.
- Discerning the Pattern (Reliable). Cleanse 25 Control Points.
- Astral Phenomena (Reliable). Defeat Former, the boss of the Ashtray Maze sequence.
- Finnish Tango (Reliable). Finish story Mission 8.
- Non-Standard Issue (Reliable). Raise any Weapon Form to Level 3.
- Polaris (Reliable). Finish story Mission 9.
- Take Control (Reliable). Finish story Mission 10.
- Expert Parautilitarian (Reliable). Spend 50 Ability Points on upgrades.
- Interdimensional Defender (Reliable). Kill 1000 Hiss across the game.
- Inter-Departmental Cooperation (Reliable). Finish 10 side missions.
- Living Archetypes (Reliable). Defeat the Anchor during the main campaign.
- War Games (Reliable). Finish 5 Board Countermeasures.
- Altered Manifestations May Occur (Reliable). Defeat esseJ, the mirrored Jesse fight.
- FBC Crisis Solution Task Force (Reliable). Finish 15 side missions.
- Aggressive Growth (Reliable). Defeat Mold-1 in the mold colony side content.
- Head of Communications (Reliable). Defeat Mr. Tomassi during the main campaign.
- Master Parautilitarian (Reliable). Spend 100 Ability Points on upgrades.
- Crisis Management (Reliable). Clear 5 Bureau Alerts.
- Volatile Debris (Reliable). Kill 10 enemies with Shield Burst.
- Astral Tactician (Reliable). Finish 25 Board Countermeasures.
The Foundation
- < Make/Unmake > (Reliable). Use Shape and Fracture a combined total of 100 times in the Foundation.
- Astral Plumbing (Reliable). Find the restroom that opens onto the Astral Plane in the Foundation.
- Hostile Work Environment (Reliable). Kill 50 Hiss Sharpened.
- Star Performance (Reliable). Finish the Foundation side mission where Jesse stars in Swift Platform.
- A Strong Foundation (Reliable). Finish every mission in the Foundation expansion.
- One of Us (Reliable). Find every Maneki-neko cat statue in the Foundation.
- Niche Position (Reliable). Find every hidden location in the Foundation.
- Subterranean Research (Reliable). Pick up every Collectible in the Foundation.
- Supportive Staff (Reliable). Have a Deployed Ranger kill 5 enemies for you.
- Rush Job (Reliable). Kill 100 enemies with Shield Rush.
AWE
- Familiar Methodologies (Reliable). Survive the fight against Hartman in the AWE expansion.
- Multiple Applications (Reliable). Hit 3 targets in one Multi-Launch.
- The Third Thing (Reliable). Defeat Hartman in the AWE expansion.
- In-depth Investigations (Reliable). Find 80% of the Collectibles in the Investigations Sector.
- Workplace Recreation (Reliable). Play one game in Arcade Mode.
- Surge of Power (Reliable). Upgrade the Surge ability to its maximum level.
- Elevated Mind (Reliable). Kill 25 Airborne Rangers.
- Surge Protector (Reliable). Kill 50 enemies with Surge.
- Chief Investigator (Reliable). Find 80% of the hidden locations in the Investigations Sector.
- Work Smarter, Not Harder (Reliable). Stick a Surge grenade to an object, then Launch that object into an enemy.
- Vending Spree (Reliable). Destroy 80% of the Altered Vending Machine instances in the AWE content.
Achievements
67 achievements. None can be missed for good. Labels show which ones need a long grind. Steam keeps track of the ones you have, so there are no tick boxes here.
Story (10)
Choose to be Chosen
Pick up the Service Weapon at the start of the story.
Welcome to the Oldest House
Finish story Mission 1.
Directorial Override
Finish story Mission 3.
Old Boys' Club
Finish story Mission 4.
Threshold
Finish story Mission 5.
My Brother's Keeper
Finish story Mission 6.
The Face of the Enemy
Finish story Mission 7.
Finnish Tango
Finish story Mission 8.
Polaris
Finish story Mission 9.
Take Control
Finish story Mission 10.
Campaign (45)
Strange Collection
(Grind-heavy) Pick up 40 Collectibles across the Bureau.
Unknown Caller
(Incomplete) Unlocks during the campaign. The Steam list gives no description for this one, so confirm the trigger in game. Tip: Hidden on Steam with no public description.
Ritualistic Thinking
Cleanse 5 Control Points.
Unstable Matter
(Grind-heavy) Kill 50 enemies by Launching objects at them.
Ritual Intuition
(Grind-heavy) Cleanse 10 Control Points.
Record Keeper
(Grind-heavy) Pick up 80 Collectibles across the Bureau.
Proper Handling Procedures
Grab a live grenade or rocket with Launch and throw it.
Paranatural Collection
(Grind-heavy) Gather more than 100,000 Source.
Bureau Archivist
(Grind-heavy) Pick up 120 Collectibles across the Bureau.
The Importance of Synergy
Finish 5 side missions.
Cognitive Intruder
(Grind-heavy) Seize 10 enemies with the Seize ability.
First On the Scene
Clear 1 Bureau Alerts.
Discerning the Pattern
(Grind-heavy) Cleanse 25 Control Points.
Astral Phenomena
Defeat Former, the boss of the Ashtray Maze sequence.
Interdimensional Defender
(Grind-heavy) Kill 1000 Hiss across the game.
Inter-Departmental Cooperation
(Grind-heavy) Finish 10 side missions.
Living Archetypes
Defeat the Anchor during the main campaign.
War Games
(Grind-heavy) Finish 5 Board Countermeasures.
Altered Manifestations May Occur
Defeat esseJ, the mirrored Jesse fight.
Familiar Methodologies
Survive the fight against Hartman in the AWE expansion.
FBC Crisis Solution Task Force
(Grind-heavy) Finish 15 side missions.
Aggressive Growth
Defeat Mold-1 in the mold colony side content.
Multiple Applications
Hit 3 targets in one Multi-Launch.
< Make/Unmake >
(Grind-heavy) Use Shape and Fracture a combined total of 100 times in the Foundation.
The Third Thing
Defeat Hartman in the AWE expansion.
Astral Plumbing
Find the restroom that opens onto the Astral Plane in the Foundation.
In-depth Investigations
(Grind-heavy) Find 80% of the Collectibles in the Investigations Sector.
Hostile Work Environment
(Grind-heavy) Kill 50 Hiss Sharpened.
Head of Communications
Defeat Mr. Tomassi during the main campaign.
Workplace Recreation
Play one game in Arcade Mode.
Star Performance
Finish the Foundation side mission where Jesse stars in Swift Platform.
Crisis Management
(Grind-heavy) Clear 5 Bureau Alerts.
Volatile Debris
Kill 10 enemies with Shield Burst.
A Strong Foundation
Finish every mission in the Foundation expansion.
Elevated Mind
(Grind-heavy) Kill 25 Airborne Rangers.
Surge Protector
(Grind-heavy) Kill 50 enemies with Surge.
Astral Tactician
(Grind-heavy) Finish 25 Board Countermeasures.
Chief Investigator
Find 80% of the hidden locations in the Investigations Sector.
Work Smarter, Not Harder
Stick a Surge grenade to an object, then Launch that object into an enemy.
One of Us
Find every Maneki-neko cat statue in the Foundation.
Niche Position
Find every hidden location in the Foundation.
Subterranean Research
(Grind-heavy) Pick up every Collectible in the Foundation.
Supportive Staff
Have a Deployed Ranger kill 5 enemies for you.
Rush Job
(Grind-heavy) Kill 100 enemies with Shield Rush.
Vending Spree
(Grind-heavy) Destroy 80% of the Altered Vending Machine instances in the AWE content.
Progression (12)
Paranatural Powerhouse
Pick up the Launch ability during the campaign.
Parautilitarian
Buy your first ability upgrade.
Astral Construction
Build a Weapon Form or a weapon mod at a crafting bench.
Shifting Positions
Pick up the Evade ability during the campaign.
Insular Telekinesis
Pick up the Shield ability during the campaign.
Psychic Occupation
Pick up the Seize ability during the campaign.
Rising Thought
Pick up the Levitate ability during the campaign.
Career Development
Open all 3 Personal Mod slots.
Non-Standard Issue
Raise any Weapon Form to Level 3.
Expert Parautilitarian
Spend 50 Ability Points on upgrades.
Master Parautilitarian
(Grind-heavy) Spend 100 Ability Points on upgrades.
Surge of Power
Upgrade the Surge ability to its maximum level.